It's not deterministic, it's chaotic. That is the nature of the N-body problem. We can only approximate trajectories in such a system using numerical methods, within a certain margin of error. In principle, the object is gravitationally interacting with everything else in the solar system. But for the most part, most interactions are negligible and could be ignored (eg, other small objects far away), except of the large bodies. But there are many unknowns (as stated before), where initial conditions will affect the outcome of the trajectory simulation, and errors will certainly amplify over time. I'm guessing Monte Carlo is used to "fuzz" the simulations with randomised initial conditions to account for the range of unknowns, and see what the outcome is under these different scenarios.
It's also a reasonable question to ask, because the simulations are deterministic. It's just that because the system is also chaotic and there's noise in the measurement, that can result in a large spread of deterministic trajectory simulations.
Ironically, reality probably isn't deterministic. It definitely isn't at small scales (e.g. radioactive decay). If it's non-deterministic at a macro scale, the effect is small enough that we don't see it.
MC is numerically approximating an integral. Here it replaces the high-dim integral over the start parameters.
- "Since we saw it so briefly, our knowledge of its orbit is not that great"
- "[for example, in 2016 the data shows] a large chunk of sky where it could have been, and [the object is quite small."
- "Our knowledge of the diameter of this object is a bit fuzzy, because of surface reflectivity,"