Civilization VII only needs 20 GB of free disk space
corsair.com
corsair.com
Games have gotten insanely huge.
100GB is more or less expected for big name games nowadays
Consumers' computers have more space. There was always a trade off between optimizing for disk space and all the other things that go into making a game. As demand for the former has fallen, developers responded accordingly.
Also for performance reasons most games are shipped with uncompressed lossless assets which adds up to become huge.
2 TB SSDs became affordable ~5 years ago, and HDDs of similar size were affordable long before that. Unless you have a laptop from a manufacturer with a pricing model designed to create artificial scarcity of storage space, 100-gigabyte games are not a real issue.
When disk space isn’t a problem and with loading times being already rather fast (other than any shader pre-compilations that are CPU bound) there is no penalty to large games.
Not only that but having very large games can be sort of a moat especially on consoles, if you can only have 3 games until your drive gets full you might think twice before uninstalling call of duty to try something new.
And whilst this can also present a barrier to entry the big IPs have enough initial pull to overcome any downsides most likely.
The ram requirement has doubled from 8 to 16 GB though
I still think of a megabyte as a lot of memory at some level because it is and that was enough to run approximately every DOS game including the first Civilization...the new one requires a minimum of 16GB RAM, so about the same rate of growth in requirements.
Edit: I’m not sure why this is being downvoted. Covid games are turn based strategy games.
But I have an extremely high end CPU and taking turns in the late game takes way longer than I would expect.
There's only so many possible actions I can take during my turn, is there no way to pre-compute the resulting changes to game state during my turn in the background?
If you disable the animations it actually goes pretty quick. I can even play Civ 6 on my old Thinkpad.
It's not actually as calculation taxing as games like Cities Skylines which actually run a simulation - the CPU draw is mostly just feeding the insane number of things that have to be rendered by the GPU.