Old Games Magazines
theguardian.com
theguardian.com
Internet Archive, Individual episodes. Unorganized except for seasons. Many different video versions. 965 Gigs: https://archive.org/details/Computer_Chronicles
Internet Archive, single zip file. Re-transcoded, better organized and documented as to Repeat, Missing, and foreign language versions. 83.5 gigs: https://archive.org/details/computer-chronicles-full-epidose...
If downloading from the Internet Archive, there is a CLI tool called "ia".
As that's not the easiest search target, https://archive.org/developers/internetarchive/cli.html
I love the `ia` tool, but it drives me crazy that it can't resume a failed download. Some files are fast (~30 meg/sec). Others are painfully slow (~100 kb/sec). The same collection can contain fast and slow downloads.
I had a file that kept failing when using ia, after about 6 hours of downloading at the slow speed. I switched to Chrome, which still downloaded at the slow speed, but Chrome would attempt to automatically resume the download, and if that failed, you can press a button to ask Chrome to try to resume it again. I have had to fall back to that clunky solution several times.
My only other concern is that ia does not download files in parallel.
Aside from my minor complaints, I'm thankful that it exists, and I have told other about it since discovering it myself in the last few months.
I face the same dilemma on Bob Ross' The Joy Of Painting. I would love to download them, and they are on YouTube, but the compression makes them look really bad. Well, that, and I'm not sure how to download a huge number of vids from YouTube like that. :/
https://www.giantbomb.com/a/uploads/original/8/84192/1502605...
https://archive.org/details/DragonMagazine260_201801/Dragon%...
ps. My era of gaming starts around issue 100ish.
Not that there is a perfect record of every cultural artifact before the digital age of course, maybe it'll all work out somehow.
Non-profits go dark when they run out of money, too.
The specific context of video game history comes up now and then in “indie game journalist” scenes like aftermath. Games journalism in particular has gone through a consolidation and with it comes the destruction of archives both physical and digital.
Archive things. It's easier than ever to keep local copies of media, and it could be quite valuable someday.
I'm also concerned about not being able to run the software at all due to the complexity emulating modern systems (even for non-gaming applications) which rely on servers for functionality and licensing (DRM).
If it comes to games, they have nearly 0 value and they can disappear - that would not change the value of the game, as they are derivative works and not the ones that are leaving influence. They have hardly any representation of culture around the game, and those who does not talk can be easily replaced with AI playthrough, so I would not care that much. Also, we are forgetting that gamers enjoy to discover new things - and those let's plays are there for a different reason - to stake a place of being there as the main source to generate income from ads and they are aimed at long investments, so they won't disappear as soon as I would like.
I also randomly received a free subscription to the print magazine "Internet Underground" which really opened up my world to some new websites.
Link to two issues of Internet Underground: https://archive.org/details/Internet.Underground.v02n06.June... https://archive.org/details/InternetUnderground01Dec1995/pag...
In English: Thank you!
I was able to download them and a bunch from RetroMags
Yeah, been downloading those and other magazines while I can.