The History of Toontown’s SpeedChat (2007)
habitatchronicles.com
habitatchronicles.com
It ran for about 3 years, but what I found interesting is the chat took the initial approach that the creators here dismissed: a whitelisted vocab list of safe words that you could type, and anything not on it would preclude the message from being sent.
There were definitely ways around it, but I also presume active monitoring of the slang, because eventually words like “dam” or phrases “what the shell” were banned too. Another thing that I recall is that case-sensitive spelling mattered, and there was no word bank, so in a way it enforced better spelling.
...that being said, I just blacklist words and don't do any smart detection at all, lest I succumb to the Scunthorpe problem. I back that up with a pretty sizable dedicated chat moderation team, of course. But since we max out at ~100 concurrent players, it isn't as huge of a deal for it to scale (miscreants find their way into Discord DM's, unfortunately).
Our community EXPLODED after some viral TikToks in March 2020, and for the first time in almost a decade we had to start implementing new guards against bad behavior at scale (automatically muting new accounts that join with VPN's, for example). Luckily that's mostly died down, and only the good-faith folks have stuck around!
Anyone else used Lego Digital Designer or played their old Flash games?
Two major flavours:
- Toontown Rewritten, quite close to the original game with QoL features
- Toontown: Corporate Clash (I volunteer there) has brand new mechanics and various QoL to bring it more to a modern MMO's standards
I played this game when I was a kid, and "discovered" one of these protocols myself. The only problem was maybe half of the kids wouldn't understand what you were trying to do. But there was a big joy in unlocking unrestricted chat with one of your close friends, who'd you'd previously only been able to chat with via canned messages.
rdb is truly the goat for keeping all of us in the modern age!
For those who don't want to access an HTTP-only site on their network.
Disney cared about children's online safety obsessively, and would have preferred to close down the whole virtual world and lay off the team rather than put a single child at risk.
Source: I worked there for several years.
Source: my wife played this for way too long.
My wife played Toon Town as a kid and in-game code sharing was by far her favorite part of the entire game. It also really doesn't sound like it was patched "immediately".
How was this "patched"?
I find it interesting that the only understanding of "safety" was to put the players into a sort of digital straitjacket which made the social aspect of the game effectively unusable (and if used as intended would have made it impossible to get to know new people inside the game) - but at the same time, when people figured out how to break the straitjacket, apparently no one cared.
Did the company ever check if the players inventing that "furniture protocol" or sharing codes on message boards were just inventive kids or exactly the kind of harrassers or groomers that the system was supposed to prevent?
That’s not the point. The point is you can’t do the opposite, you can’t make real friends on Toontown
I, too, wish there weren't bad people in the world and we could just trust everyone around our kids.
I played some TT rewritten a couple of years back and everyone can just chat away. My opinion is that restricted chat was better.
Dead internet, everywhere. I'm not even sure why there are bots in ranked, since so many people play this game, I don't think this was made because you get longer wait times to find opponents in higher ranks. Maybe to make you feel better about your skill level.
They even lied about it in community updates:
Since release we have seen many different inquiries of all types about Bots in Multiplayer and Battle Royale. We know you all have a great many questions about this, so let’s talk about Bots. We added bots into Call of Duty: Mobile to provide a way for new players to grow, learn, and thrive without the constant threat of a full team of higher level & more experienced players continually dominating them.
They still provide a challenge while allowing you to learn the ins & outs of levels, test out new builds or weapons, and gradually increase your skill. Bots are not present in Ranked matches and in other modes as you grow in skill, you’ll see fewer and fewer bots present. We appreciate all of feedback surrounding this and we will be looking to improve those systems throughout the lifespan of the game.
Some games with limited chat definitely feel that way too, I usually don't play them much unless they have a decent singleplayer experience.but hole