Any chance that Threlte makes it easy to do view-independent rendering / ray tracing? Basically if you have many surfaces in your scene and you want to not just visualize the scene but find out how much light is arriving at any surface (even ones the camera currently can't see), is that something Threlte enables?
I'm interested in computing light that trees receive and want to be able to visualize it but also have even leaves that aren't in view to continue to receive light during the simulation.