Open-source browser port of Pitfall from the Atari 2600
meatfighter.com
meatfighter.com
I’m amazed what the Atari 2600 was capable of with 2 player sprites, 2 missile sprites, a ball sprite, 128 bytes of memory, no buffer, and a 1.19 MHz CPU.
Because of what talented developers (like David Crane) could deliver, the console had an incredible 15 year lifespan (longer than the NES).
It was like looking at candy. I remember some games in particular (especially from Synapse) looking just brilliant.
But the all-time winner in my book for artistic cleverness AND playability was Alley Cat.
The things kids today will never have to endure /s
It’s actually playable on my iPhone. Gotta love that!
Edit: I still suck at it just as much as I did back on the old 2600, but it’s still fun.
The creator of this version probably chose to have the barrels fade in to accommodate this.
[1] https://web.archive.org/web/20230404054728/http://www.bjars....
Color options on the 2600 are pretty slim, and even if you had enough browns to make it fade in, it'd be difficult to have two logs on the same line in different colors, and IIRC, multiple logs on screen definitely happened.
On the Genesis, several games did a transparency effect by alternating output between the sprite and the background, but the 2600 horizontal 'pixel' width is much too wide for that to be effective. And you definitely can't have two different logs on the same line where Harry can be.
Edit: Ugh, I had a weird quirk where the sound of getting hit by a log would not stop sounding. Even tried hitting another log hoping it would reset, but nope. Cmd-R was the only solve
Thanks for reporting this bug. I'll patch this when I get a chance.
Until I patch this, if it happens again, run over a stationary log to unglitch it.