Microsoft explains Windows 8 Store: Free 7-Day Trial, lower pay-cuts and more
the4cast.com
the4cast.com
Part of the reason I won't buy expensive apps on iPhone is because there's no recourse if they're terrible. Google's 15 minute trial period is a start, but for some games that's not long enough to download the content they need to run.
It will also motivate developers to create apps with more than 7 days worth of value. How many people will actually keep a fart app or a game with 2 levels for more than 7 days?
I think this will be an interesting experiment and look forward to seeing what effect is has on the quality and quantity of available applications.
Depending on how this is implemented and whether or not it is optional, it could be problematic for some useful apps.
Presumably apps like "Tax Me! 2012" and "Fantasy Football Draft Dominator" will know better than to offer a free trial.
1. http://msdn.microsoft.com/en-us/library/windows/apps/hh69408...
The $1.49 may not be very far from $0.99 in real terms, but I feel it significantly increases resistance. I'd be much more willing to spend $0.99 for an app I want to check out than $1.49. Wonder what the rationale behind that figure is.
(fwiw i'm far from rich, and I own an Android + iPhone and have purchased less than 30 apps lifetime... so I guess whimsy doesn't strike me often, even at 99c! Just adding another data-point.)
In the iOS ecosystem there is something of a race to the bottom in pricing, where everyone is competing to have the most widely used $.99 app. I can see how Microsoft considers this to devalue the app ecosystem: a system where apps compete on both price and value is more healthy than a system where 50% of the paid apps are at $.99 and everyone competes on visibility.
I have an app that I was looking to port to Windows 8. It's written in .NET, and uses good architecture so that (I thought) all I would need to do is hook-up the UI. Nope. I can't just reference the core dll and be off. That dll has to be a "Metro class library." Now, I apparently have to maintain two versions of my core library in addition to the UI layers. This is a problem.
EDIT: found a link
http://blogs.msdn.com/b/windowsstore/archive/2012/06/08/list...
That said, I agree with you - I hope it successfully makes apps in the $2-$10 range more popular, which means developers can invest more time in them and make them better.