FTC bans Genshin Impact dev from selling lootboxes to under-16s, fines them $20M
ftc.gov
ftc.gov
Loot boxes completely ruined games nowadays. You buy an expensive game and still spend your time nagged and frustrated in your gaming experience to push you to generate them recurring revenue.
Modern consumer tech in a nutshell. It's all about user hacking to meet financial/growth metrics. The end-user is a resource to exploit, not an actual human to engage with in a fair trade of value.
As well as allowing off-platorm gambling markets in their games (CS:GO) to thrive, when they could very easily shut them down within a day without inconveniencing non-gambling players.
I was happy when Belgium banned loot boxes, but it was not nearly enough.
This is a drop in the bucket, so I'm sure they don't care.