Why You Won’t See Hard AR Anytime Soon
blogs.valvesoftware.com
blogs.valvesoftware.com
"Breakthrough" is used much too often these days. Breakthroughs are breakthroughs because you don't see them coming. It will be laugh-out-loud unexpected when it comes, seem obvious in hindsight, and be one of the few things ever invented that might deserve a patent monopoly to be granted for a small handful of years.
"Hard AR is tremendously compelling, and will someday be the end state and apex of AR.
But it’s not going to happen any time soon."
Then later:
"Of course, there could be a technological breakthrough that solves this problem [...] In fact, I actually expect that to happen at some point[...] But so far nothing of the sort has surfaced in the AR industry or literature[...]"
True. Although, if you think about it, that's still pretty cool "sci-fi" tech, and opens up a lot of exciting futuristic possibilities. For example, you can still have a 2D HUD giving all the context-sensitive information you need, and you can still have ghost-like 3D images overlaying the real world to help you out.
In fact, I have no problem waiting for nonadditive AR glasses for everything except video-games, because in real-world use I want to be able to discern reality from augmented data.
1. Direct optic nerve connection. 2. Optogenetics (hack the ganglion for blue/yellow on/off control) 3. Holographic displays for close focusable screens 4. Eye drops that can be stimulated to block or darken light 5. An AR that doesn't obsess over sight but uses soundscapes. 6. Invert/distort the image so the brain relearns what light v dark means. 7. High res lcd's that use hemispherical lenses over groups of pixels to produce defocused light. 8. Simplify the problem by making AR windows not goggles. 9. Embrace the imperfections, delays, tears, for artistic license. 10. Constrain the environment so hard AR arcades precede portable devices. 11. Sponsor an x prize
Ultimately feasibility and time-frame to market are questions of money, not a lack of ideas or technology. Given a billion dollars Abrash could have out a hard AR system in under 5 years.
I'm all for soft AR, and anything else that increases the convenience and bandwidth of human/computer interaction.
But hard AR - seamless with the real world - makes it possible for people to quite literally lie to themselves (or, more sinister, be lied to) about what's real around them. I have nothing against solipsism, but with that kind of technology, it seems like it'd make more sense to go full-on virtual reality, if you want that, rather than viewing the real world through rose-tinted glasses.
AR is not the gating factor here.
The most compelling illustration I've seen of this is the McGurk Affect[1].
[1] https://www.youtube.com/watch?feature=player_detailpage&...
This is really a very different concept from self-deception, because it has evolved specifically because in practice it tends to provide a more accurate view of the world.
On the other hand, self-deception measures, by definition, function to decrease the accuracy of our worldview in order to help us in some other way. For example, realizing that the waterfall at the top of the mountain is not inhabited by a fertility spirit will make your worldview more accurate, but it may also get you executed by the rest of your village, and since lying convincingly is harder than professing a legitimately false belief, we have evolved to cultivate false beliefs when it is politically expedient.
(In Oliver Stone's 1993 miniseries Wild Palms, the near-future AR/VR experiences are sometimes enhanced via a hallucinogen/hypnotic called mimezine.)
A cybernetic implant or augment could produce the effect of having another set of eyes that was seeing something else entirely.
Even cybernetic eyes that had a uniformly high-density perception area, instead of what's actually concentrated in a relatively small zone in biological eyes, might have the advantage of situating things "off to the side" but not requiring you to actually look at them to make sense of what's being conveyed.
LCD glasses that "darkened" at specific points do have the problem that those spots would be blurry, yes.
But if the spots are big enough, then they will create solid block spots at their middle. And the display can then "fill in" the darkened blurry spot proportionally with the "same" pixels from the camera, altering the ones it wants.
It would look bizarre for people looking at the person wearing the glasses, with strange black dots flitting across their glasses... And the syncing would have to be perfect (very difficult).
But it's an engineering issue, not a fundamentally physical one.
You can make very good goggles if the money and time per unit isn't an issue. Registration to the point that there are no detectable flaws is very hard. You have a hard timing constraint from the human visual system on the order of 5 to 50 milliseconds. In that time, you need to sense the visual environment, determine position and its derivative vectors, figure out how your simulation needs to be updated, render the new data, and display it to the user.
Not something you can necessarily solve by throwing money and engineering hours at it until it works. In fact, there may be a few Nobel prizes in physics between here and there, or possibly biological integration well beyond our current horizon.
Hard AR might be an expensive toy at that point, though I'm not sure if the author is speaking about "it's possible and has been done" or "everybody is doing it."
His second argument about the processing time is good if the processing is done on the phone but with cellular networks becoming better organized you could easily have a computing cluster do most of the work. Using that and some basic statistical inferences (to fudge some of the processing) you can get pretty impressive response times.
The LCD solution was the first one that came to my mind too, and I'm surely missing something here but why wouldn't the regular translucent pixels suffer from the same problem as that above?
At least I think this should work, combined with being able to control the translucency of the pixels would allow it to be fairly accurate.
In current commercial HMDs, the additive pixels are statically lensed to a fixed focus distance (not infinity, as a sibling comment asks, but rather a best guess of where the user will be focusing most often, e.g. 1.25 meters).
Using dynamic lenses to put the additive pixels at any focus distance is an exciting topic of current research:
http://www.quora.com/Volumetric-3D
Dynamic lenses could also be put on the forward-facing / physical-reality optical path both before and after the subtractive pixel layer, to put the subtractive pixels at any distance as well, solving the problem. (This would incidentally also allow lensing physical reality itself to any distance too, creating perfect / hyper-real vision correction.)
"skate where the puck's going, not where it's been"
"You'd have to be a real idiot to skate to where the puck used to be"
That has to be one of the most useless articles I've ever read. So, yeah, if you take a metaphor for a generalization about anticipation, you can "debunk" it by ignoring that it's a metaphor and quibbling over minor issues of pedantry. But that article does nothing to share any actual useful information, so far as I can tell.
"You'd have to be a real idiot to skate to where the puck used to be"*
ROFL... yeah, that quote is hilarious, though.
The problem of drawing black with see-through glasses looks like a much harder problem in comparison.
Releasing computer people (and most others) from slavery to a desk when working -- including meetings. For personal interaction, you would need to stay inside ca 50-100 milli seconds distance.
Giving information to people when they need it while repairing/building/driving/etc a physical object.
http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-...
emit antiphotons, duh.
Also, arguing that something isn't possible seems risky for a practitioner in the field. It invests identity in the negative proposition, potentially biasing perception against new possibilities. (When a 'Hard AR' breakthrough does occur, it will come from a researcher who thinks it's possible and imminent.)
> I’d be surprised if it was sooner than five years, and it could easily be more than ten before it makes it into consumer products.
But I agree, arguing something isn't possible is pretty short-sighted, but I'd like to mention it seems he's caveated these approaches with something to the effect of "today's technology and its trajectory." So in his opinion, the tech isn't being actively developed, thereby I think it'd be appropriate to say "impossible without intervention."
Suppose that you have face recognition + AR. Then you can have an application that keeps track of notes and tags them to people and objects.
So you make a shopping list, walk into a store that it knows, and there are arrows pointing to everything you have to remember to get. Or you are in a meeting, make a note to ask John a follow-up question, then when you meet John again you have a glowing reminder to ask him.
Hey, I didn't say it was the most compelling use case. Just that it was a use case.
Actually AR laserquest/paintball/airsoft games immediately falls out of that - now you need to be able to move silently, because a microphone array processing impulse noise superimposes your location on the blacked-out bunker walls. I'd pay to play.
All light sources generate heat. Is it not a good idea to have a possibly intense heat source so close to your optic nerves?
Actually that is no longer true (!!)
http://www.wired.co.uk/news/archive/2012-03/09/230-percent-e...
http://www.youtube.com/watch?v=frrZbq2LpwI
That is, do we actually need hard AR right now?