Video: Nexus 7 touchscreen defect
geek.com
geek.com
Separately, and more seriously, this morning I flipped the screen on (after using it for a while with no issues), and the screen was completely washed out to the point where you almost can't see what's on the screen [1]. I obviously tried adjusting brightness right away, powering off and on, etc. Nothing. This seems fairly widespread [2] (lots of reports on forums etc., then again a lot of people bought it and only people with issues complain). I will be trying to tighten up the screws inside, and making sure any connectors are seated properly, but sending it back for a replacement if it that doesn't work.
[1] like this: http://www.nexustablets.net/forum/nexus-tablet-site-news/650...
[2] more reports here: http://forum.xda-developers.com/showthread.php?t=1749849
My own gripe is the ghosting/flikering that was demonstrated earlier this week or last last week. When I turn the screen on and start reading Currents, as soon as I scroll to a new page I will see the screen flicker a little bit. This is after the screen gets refreshed with new content.
Umm reading through what I wrote makes me thing it is the auto-brightness changing.
Hopefully Google/ASUS will respond well with fixes. It really does sound like a heat-related issue affecting the digitizer.
Looks like a software defect which will hopefully be rectified with a hastily developed update.
I'm talking based on a very rough understanding of how capacitive multi-touch works, but it seems plausible that on restart, the screen calibrates itself for the current environment, "zeroing" itself according to the capacitance it is currently seeing, and that that zero value is no longer accurate once the temperature changes significantly.
Now if you don't keep dynamically adjusting that baseline to the environment, and there are many different approaches on how to do this, you could start seeing false touches or no touch at all.
That being said, every modern manufacturer has algorithms like this in place. So another place to look is construction. When you see problems on the edge, is the flexing of the screen causing your glass to delaminate from the sensor line? Perhaps power cycling fixes it (for now, because of dynamic baseline recalibration), but eventually the circuit could completely fail from a mechanical point of view. I'm curious to see if the problem grows and if it eventually results in failed units that software can't recover.
{edit} Looking at the teardown, Nexus7 is using an Elan controller. Out of all the teardowns I've seen this is the first I've seen from them in a major product as opposed to TI, Broadcom, Atmel, or Cypress. This might get interesting.
The incoming call probably makes this worse, when I am not in a call I don't recall ever having trouble unlocking my phone with the same gesture.
It's a bit of an annoyance, but thankfully is pretty temporary. I've gotten close to missing calls before, but haven't actually missed one.
I'm not familiar with Android's architecture, but it seems like they need better safeguards against runaway processes.
Edit: anothermachine has a workable story for how it could be a software problem elsewhere on this page
I don't think it's that.
I got my Nexus 7 at Google I/O. The first one I got suffered from this same issue right from the very beginning. I could barely even get past the welcome screens, because I couldn't type certain letters on the keyboard. It was worst at the bottom of the screen (which would be the right side in landscape as the video points out).
The device help desk replaced it for me the next day. Unfortunately, the second one had a different problem -- the display was badly corrupted, and the left half of the screen (in portrait mode) was entirely red.
The third one seems to be working fine, apart from one annoying dead pixel.
It actually occurred while I was showing off the N7 on the DC Metro to an interested rider. I feared that this out-of-love iOS user may have been deterred by the momentary lag even though the tablet is otherwise awesome.
I hope that this gets fixed in 4.1.2; Project Butter has made Android significantly smoother and I think this is just a rogue element in Google's aforementioned "War on laginess".
The evidence that appears herein is after the fact, and even so is hearsay and subject to selection bias.
It's funny how well your comment applies to the article author, yet you attack me.
He is obviously seeing other reports of problems and is presenting his own as a representative instance.
Responsiveness is a big feature that pushed me onto iOS devices. Kind of ironic, given that it's the other way around on the desktop for me: my Linux machines are nice and responsive even on modest hardware, while my former MacBook Pro beach-balled and beach-balled. It took going entirely solid-state storage on the MacBook Air for OS X to stop driving me insane with responsiveness issues.
Author and other people might have got a bad piece.
It's less likely a calibration issue because the rest of the screen is performing accurately, and the behaviour is inconsistent.
I wonder if OP bothered to try and reproduce this with other models, or if they decided to make a mountain out of a molehill.
I grabbed SHADOWGUN THD (a Tegra-optimized game) this morning and experienced exactly what the submitter experience: The game is very quickly completely unplayable because you have to control movement on both sides of the screen, which you quickly discover isn't possible.
I am a huge Android booster, but I have to confess to being quite disappointed at this point. The screen has the left side defect where it raises from the frame. There are bizarre lag glitches and pauses (start a Netflix movie and for the first minute or so of play there are multi-second long video pauses).
I have a feeling this is going to turn into a giant PR disaster for Google/Asus.
I wasn't willing to pay for Shadowgun just to test this, but I played Fruit Ninja THD for a good 10 minutes with no problems. I also watched a full Netflix show with no appreciable lag.
If it's widespread then google didn't do enough intervention testing(QA processes). Which wouldn't be unusual since even mattel are guilty of letting intervention testing slide. (It slows production and pushes up costs.)