Luck Be a Landlord Might Be Banned from Google Play
blog.trampolinetales.com
blog.trampolinetales.com
Nit picking I guess, but... looks like a slot machine simulator... and slot machines are synonymous with gambling IMO.
It takes the aesthetic of a slot machine but there's no wagers. There's no gambling mechanic.
Are we really that blind to what gambling is that there are people that think playing poker without wagers is a form of gambling?
On the flip side, it's super similar to those video poker machines in bars and restaurants. If you allowed the option to increase the bet and got rid of the special joker abilities, it's basically the same thing. People claiming otherwise are being willfully ignorant. I love Balatro, but it's definitely gambling adjacent and depending on how rules/laws around children gambling are defined, it probably should be age gated, or those rules/laws should be updated to reflect reality, you can't have it both ways. But also, I'd say the same about all of those games with gacha and lootbox mechanics.
There was no bet in the first place, that's the point. It's not gambling because there's no wager.
Other than the fact that no real money is involved, which is really the core problem that reasonable people have with predatory gambling apps
I could see Google wanting to comply with some directive not to “glorify gambling” or something along those lines. This would be independent of whether or not the games actually are gambling.
Anyway, I don’t think people are being willfully ignorant. I think they are just assuming Google is trying to regulate actual gambling. Not gambling aesthetic for non-gambling. But I have no idea what Google actually is trying to do.
I will note that it is pretty suspicious that the one type of gambling they managed to regulate is the one that doesn’t make them any money other than the first purchase…
Other than playing cards being shown on screen, it's not.
> If you allowed the option to increase the bet
There is no betting in Balatro.
> and got rid of the special joker abilities, it's basically the same thing.
So completely change how the game works completely then it's "basically the same" as video poker? Do you hear yourself?
> People claiming otherwise are being willfully ignorant.
People claiming otherwise can tell the difference between 2 games using playing cards.
> I love Balatro, but it's definitely gambling adjacent
Again, there is no gambling in Balatro.
> and depending on how rules/laws around children gambling are defined, it probably should be age gated, or those rules/laws should be updated to reflect reality, you can't have it both ways.
Gonna ignore this because you haven't explained in any way how Balatro is in anyway "gambling adjacent" other than your made up situation where if you completely change the way the game works it becomes gambling, which of course is nonsense.
Even though video poker as it’s typically implemented and played is essentially indistinguishable from a slot machine — if there is user choice of what cards to swap in a hand, the machine will indicate and default to the option with highest expected value, so user skill is irrelevant.
Well, most of the time :)
In many of these communities, obvious replacements like Rook decks [0] are somehow perfectly fine. Even though you can easily emulate a standard deck using this deck that consists of about the same number of ranked cards divided into 4 suits.
Two things that are practically identical, but one is "evil" and one is not purely by association of how some people use one of the things.
As a species, we draw some pretty weird dividing lines.
Two shepherds watching a flock of sheep can gamble between themselves on which side of the field the sheep will mostly be on at mid-day.
For my own perspective as someone who did grow up in a "no playing cards" religious group, it didn't help much regarding gambling. My siblings and I made wagers on random things all the time, including card games we made up ourselves with Rook decks.
The "evil" connotation did have some particular effects, personally. I remember around age 8 or so, some classmates with a standard card deck taught me how to play "Go Fish". No wagers, just playing the game. I was still apprehensive to join the game, and I spent the rest of the day alternating between being afraid of my parents finding out and worrying that my soul had been damned.
A mother appears in front of you, with haunted eyes and a worry-worn handkerchief in hand. "You cannot save those two missing girls, but you have to stop this from happening again! Help those that cannot help themselves."
What do you do, Mayor Sjsdaiuasgdia?
My guess? exactly what rational people did
* Be vocal about the worst-case scenario
* Criticize those that ignore the warnings
* Ostracize those that ignore the criticism
* Do your level best to discourage "gateway" behavior as best you can
but maybe they're fools. What would you have done? Tell us, Mayor Sjsdaiuasgdia!I don't disagree with any of your bullets, but none of those bullets actually require saying "playing cards are evil." They all work just as well with a theme of "Gambling can be fun, but it's addictive, and you might not know you've lost control til it's too late."
Yes, and this is extremely stupid.
A deck of cards which you can use to play non-gambling card games but that doesn't use the same "branding" I'm sure works really well. It's hard to feel "cool" when you're playing with a Fisher-Price deck.
This might be the "worldwide standard" but that doesn't mean anything.
Every major religion is comfortable with the concept of needing to go out into the sticks and unfuck the rubes before they start sacrificing children to their goat god.
Dice for determining movement in a board game was somehow totally fine, but making anything more than that dependent on the outcome of a dice roll was considered evil.
Just like us banning certain medicine because it can be turned into drugs...
And how we ban knives or certain guns because they can be used for evil purposes...
And words/phrases(https://news.ycombinator.com/item?id=42675025)...
Really the only thing I haven't seen recently (the US specifically) is sexulized content restrictions...
Tragedy of the Commons Ruins Everything Around Me.
I was told it was because the face cards were derived from Tarot cards. Playing Uno or Rook (which had only numbers on their cards) at functions was considered just fine -- although of course any poker chips would have been so obviously Right Out that nobody even thought to ask.
(FYI later on I looked it up and the face cards do not derive from Tarot cards; but these discussions happened before the World Wide Web.)
I think it is fair to argue where to draw the line, but I think some "looks like gambling but without gambling" do in fact deserve more scrutiny just because of the resemblance.
(On the other end of the spectrum we as a society should really crack down on the "doesn't look like gambling but is gambling" epidemic.)
One of them has the aesthetic, one of them has the actual negative thing.
The aesthetic being banned is supposed to be in support of reducing the impact of the actual negative thing, but the actual negative thing is being PROMOTED instead of banned.
It all feels very pants-on-head kind of up-is-down logic.
Age Rating
12+
Infrequent/Mild Mature/Suggestive Themes
Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
Infrequent/Mild Simulated Gambling
Infrequent/Mild Horror/Fear ThemesPerhaps LBAL should get reskinned (with no slot animations and with some pocket monster collection instead of cards, or similar) - with no change to the gameplay.
Anti-gambling activists have limited resources too. They're going after what they recognize, which is casino gambling and simulations of it. This new shape of gambling just isn't on the radar of non-tech people yet.
It doesn't have to be a human, either, at this point it could be AI trained on the same bad answers.
It's just like "sexual content" ratings in TV and movies. It's not really about sexual content. It's about whether or not you show a nipple or genitalia. A show can have plenty of steamy sexual stuff but it's unlikely to be classified as sexual content unless it visually contains key checkbox items. Likewise, if it merely shows a body part in a non-sexual context, it gets labeled as sexual content.
To me gambling requires betting of long term/valuable resources. In Balatro, the only thing that you'll affect is each individual run, you're back to square one after each as it's a rouguelike. Games like Clash Royale where you can spend actual money on chests for items that affect the game long term, not just for a single match, to me is actual gambling, whereas playing a poker hand using fake chips that only affects that single <1h run absolutely isn't.
It looks like whoever came up with the ratings just saw it uses poker hands for scoring and represents a score with chips, therefore it's gambling, and gave it an 18+ rating, when you're not actually gambling anything (either real world money, or long term items in the game)
PEGI can't even make their minds up, I believe it was originally given an 18+ rating, which was amended to 3+ when the publisher appealed, and then it was amended back to 18+ unprompted.
https://www.amazon.com/Compliance-Industrial-Complex-Operati...
Similarly, they avoid drawing attention to their shenanigans by keeping the vibe clean
Anyway, I think this is wrong, because kids are mostly playing with their parents’ money. So it still becomes a system with a positive ROI from their point of view.
> This game teaches - by way of images, information and gameplay - skills and knowledge that are used in poker. During gameplay, the player is rewarded with ‘chips’ for playing certain hands. The player is able to access a list of poker hand names. As the player hovers over these poker hands, the game explains what types of cards the player would need in order to play certain hands. As the game goes on, the player becomes increasingly familiar with which hands would earn more points. Because these are hands that exist in the real world, this knowledge and skill could be transferred to a real-life game of poker.
Their issue with Balatro is that it teaches poker hands.
Now search the PEGI site for 'poker' and you'll find numerous games with Poker in the title which are rated 12 and 16. 'Poker Smash' for Xbox and 'Poker Masters' for PC and three other games are even rated '3'.
It seems that ratings have changed over time - early 2000s were much more leniant on gambling as a topic. Every game on Google Play with Poker in title, bar one, which I found had an '18' rating.
https://android-developers.googleblog.com/2022/07/google-pla...
So in Google's eyes, actual gambling is fine but simulated gambling is not even though both of them look like the exact same type of gambling. The only difference between the two is that in one situation Google gets a larger kickback.
There's a reason you don't see toys and merchandise for kids, even completely free of actual tobacco or alcohol content, carrying branding for those products.
Is it completely consistent or good that Google gives an award to a game intended for adults while banning a similar game pitched to kids? No. Is it at least consistent the legal and social conditions in the US? Yes.
If you want to make an argument that it's fine to target minors with products that simulate or appeal to similar interests as gambling, smoking, or alcohol, by all means make it. But don't conflate entertainment provided for adults with games for kids.
Should Luck be a Landlord be banned from the Play Store? I don't care but pick a side. If you're against it then be against all of it and not just the part of it that doesn't make you a ton of money.
So address the policy implications of the rest of my points and don't get hung up on the consistency issue. I agreed no points to google for that.
1. US law doesn’t say adult gambling is illegal
2 US law does make it illegal to give gambling mechanics to minors
Since random card is only for adults, it’s legal. Since balatro gives gambling mechanics to minors, it’s illegal.
But Random Card _isn’t_ only for adults! It’s E for everyone (ie no age restriction!) By your own reasoning, random card should have been banned. This isn’t an issue of consistency anymore, since according to your theory this should be illegal.
I think either your theory of how the law applies here is incorrect, or Google seems to be breaking the law by allowing random card to persist.
This is an advertising regulation for actual specific products, not a general restriction for things redolent of things that are bad for children.
In the same year, they made it legal to advertise Oxycontin on television, direct-to-consumer.
> branding for those products.
French suited playing cards aren't advertisements for gambling. Gambling isn't a product. Gambling at Bally's Casino is a product.
https://www.amazon.com/Compliance-Industrial-Complex-Operati...
Google Play now wants a lot of personal information to upload stuff, and demands constant updates.
For what?
3 people to download it ?
All hands are going to be open source from here on out. If I feel like it I might set up a GitHub pipeline to build an APK, but I'm not playing this game with Google anymore.
Apple is even worse because they can reject your app from random reasons, and charge you $100 a year even if you're not publishing new stuff.
While a sympathize with the dev, this is a bit like carrying around a replica gun in public and complaining that you constantly have to ward off police reports.
Parents are gonna see the slots and file reports.
If this game is centered around a Vegas-style slot machine aesthetic & animation, people will think it’s gambling.
There are Vegas Style slot simulators for sale!
https://www.walmart.com/ip/Monopoly-Casino-Vegas-Edition-PC/...
Walmart is selling one right now that is rated "E for Everyone"! This is a game that simulates gambling, complete with wagers / bets and winnings and everything.
Luck Be a Landlord doesn't have a function to bet before spinning. It doesn't feature gambling at all.
The ESRB and Walmart are OK with kids playing a casino gambling simulator, but that doesn’t mean Google or Apple should be too.
For a parent who looks at their kid playing on their phone with a Vegas-style video slot machine on the screen, complete with a "Spin" button, it appears to be gambling. At a minimum, it’s normalizing real-life casino gambling motifs for their child. Some may find that objectionable for children, and it appears the tech companies agree.
If you can't see that this is 99% of a video slot machine game, just without any cost per spin and 8-bit graphics, then maybe you should visit a casino: https://youtu.be/Vaw2g0tQo58?feature=shared&t=102
The cost per spin is the thing that makes it gambling. Without a wager, it is not gambling.
Watching a horse race is not gambling. Placing a wager on a horse race is gambling.
In Luck Be a Landlord, players do not place wagers. There is no gambling mechanic. Not even a virtual wager for play money.
The "landlord" aka casino is constantly requiring that you pay `X credits within N spins` or else it's game over. That is just moving when the subtraction of player's credits happens from every spin to every few spins. It's effectively X/N credits per spin, per "rent" notice. That's a core game mechanic.
You realize you're trying to argue that this is appropriate for children, where the whole game is they pretend to be a gambling addict trying to make their ever-increasing rent payments (which children don't have) by taking spins at a video slot machine.
It has every aspect of the slot machines I was playing just 2 weekends ago at casinos in Reno, but without credits being deducted from my balance per spin. Instead, in this game, you must pay lump sums from your credit balance to the Landlord after N spins. It's thinly disguised gambling with fake credits, but with a "Gamble now, pay later" twist.
EDIT: my mistake, it appears from the video you also pay one credit per spin, in addition to the rent.
So other than the gambling part, it is a lot like slot machines.
Interesting!
How many of the slot machines that you played in Reno have a feature where you get enough cultists to summon an eldritch horror? That's normal late game stuff for Luck Be a Landlord.
I'm not sure what you're trying to do with this thread, but I do not think you're having a good-faith discussion about something you're curious about.
It's a survival game taking the aesthetic of a slot machine.
I don't think Peggle was considered gambling when it came out, despite taking the aesthetic of a pachinko machine.
There is no wager in these games.
This is the flimsiest argument I've seen for this so far!
For the record, Luck Be a Landlord's items and symbols do not cost money.
But if we followed your logic, any game that has a shop you can visit multiple times has a gambling feature. That sounds kinda silly to me.
Gambling involves random events, of course, but not just random schedule. The payout being random is what makes gambling gambling. People don't spend hours at the slot machine because every once in a while they get a giant jackpot. They spend hours because relatively frequently they get some payout, but any given payout may be small or large. Same with the lottery: people don't keep playing it because of that 1 chance in a few hundred million of getting the (as of this writing) $95 Million (Mega Millions) or $285 Million (Powerball) . People play the lottery every week looking for that $2 or $5 payout, or on good weeks a $20 or $50.
Maybe it's part of an effort to add consistency to old ratings (which were famously inconsistent). But more often it's that the ratings are being "adjusted" for modern sensibilities - depictions of smoking, drinking, bigotry, etc.
I have no idea where this new prudish attitude towards gambling is coming from, but it seems to be part of a larger cultural "vibes" shift.
tl;dr the online mobile phone based gambling (oh, excuse me it's sports betting) apps' societal cost is too high, the whole economy is basically predatory (because the sane platforms were driven out of the market)
https://www.slowboring.com/p/the-sports-gambling-industry-ne...
https://www.slowboring.com/p/online-sports-betting-hurts-con...
""" [...] total sports wagers had grown to well over a hundred billion dollars annually and states with legalized mobile sports gambling had seen a corresponding rise in calls to addiction hotlines [...]
While most gamblers wager responsibly, a concerning minority do not. Large samples of individual financial data show that legalized sports gambling decreases credit scores, increases debt loads, and substitutes positive investment activities. These effects are particularly prevalent among low-income men. """
It has more in common with something like Slay the Spire than it does Ceasar's Palace.
Any game with a paid lootbox (TF2, Overwatch 2, etc) objectively has more gambling than this game.
https://www.mobygames.com/game/10587/las-vegas-poker-blackja...
The cover art made gambling look like fun. Thought the game was not really bad, it wasn't much fun. A odd choice for a a kids game company. Though sponsored games weren't around but would come soon enough (Kool-aid man, heman ,main etc...)
https://history.blueskyrangers.com/mattelelectronics/games/k...
https://history.blueskyrangers.com/mattelelectronics/games/m...
Almost all AAA games now come with a gambling minigame "Qwent", "Sabac". Often they get released on their own.
Though I'll concede its a little different now that are smart phones are connected to our wallets.
Given your example, I am sure you might relate, as a 70's child, I surely do.
But they are all dancing up there.
I'm ok with banning lootboxes.
(Sure, a contrarian could construct "Yeah, but when you're buying rerolls of the shop you're gambling on getting a desirable outcome", but, let's not pretend to be stupid just to be contrarian, that's not where the bans are coming from. They're coming from "I see the word 'dollar' and the word 'chips' I see cards and poker hands, therefore it's gambling, and I'm literally not going to spend 30 seconds thinking about this even though it's one of our biggest sellers.")
You may, with all the various features in the game, be able to construct something that has that effect, although it would still require some squinting and blurring because there is certainly no dialog that ever pops up saying "Bet how much: _____". I'm hedging just because there's an awful lot of features in the game and you can do a lot of weird things if you try. But nothing is immediately coming to mind, without so much squinting that you'll turn Final Fantasy X into a "gambling" game because "you might run around starting fights to get rare loot" or something of a similar level of "possibly true in a really abstract sense but not a useful definition". You can, philosophically, define gambling down to "putting any sort of time or resources in for an uncertain outcome of any sort" and do useful math on such definitions but that's not a useful definition for the discussion at hand because that just describes life, and all games except deterministic solitaire games, which are a legitimate category but also a small minority.
Gambling is not cards or slot machines or pachinko balls or any of these aesthetic elements. It's the wagering of real money on an uncertain outcome. This is why sports gambling is gambling even though it doesn't involve any of the above aesthetic elements. Genshin Impact is much closer to gambling than Balatro.
It's actually amazing that people are able to play it without becoming drug addicts.
But yeah, if you're banning a game because it has randomized drops or chance based mechanics you're not going to have much left.
Won't somebody think of the children??
Yes. No need to qualify it. Windows simulates gambling every time a new version comes out and it asks you to upgrade!
> If gambling aesthetics change to resemble popular game aesthetics, does that expand the list of games you'll ban?
Yes
Balatro doesn't feature bets.