Doing something with a gun at your head is, I imagine, pretty hard. Imagine something you do with muscle memory every day - maybe typing fast or editor keyboard shortcuts or somesuch. Now deprive you of sleep, and food, and make you anxious, and then have someone with a gun at your head. Are you still going to be typing as fast? With the same error rate? Are you going to be making the same keyboard shortcuts?
Having said all that, I agree it's a valid risk.
But it's extreme. Other risks are interesting to look at.
The game produces one stream of output mixed from one unique (to each player) log in sequence and some random data. So recording many streams would seem to make the real sequence available, and now you just need to simulate the player response to that input. Analysis of sound is an established technology now, having had considerable investment and research because of its military technology. Recording the sound of keystrokes (of type writers, some printers, computer keyboards) can produce accurate transcripts of what has been written.
Having said all that, I am glad that there are people researching this stuff. It's a bizarrely under-researched gap in security.
And the underlying idea seems reasonable enough. I have a few passwords that I can enter if I'm in front of my keyboard, but give me a different keyboard and I'd struggle.