This is How Many Startup Businesses Fail in the First Year (+Survival Tips)
54collective.vc
54collective.vc
1. look for a boring problem that needs solving. related to the product market fit. a lot of founders are trying to build a sexy solution to a problem that no one has.
2. Sales is half the equation!. you can have the best engineering team in the world but it means nothing if you dont have good sales. and good sales people don't just get sales. they are the first point of contact for your prospective customers. Empower them to get feedback and ideas for how to evolve your product. half of our features at my startup are things we never would have thought of until our sales guys kept telling us how many restaurants were requesting the feature.
As a developer in a smaller company I like to chat with both support and sales due to this.
Could be at lunch or by the water cooler, but just gently probe what they're struggling with or what our customers are telling them.
Often there are low hanging fruits that have significant customer impact for fairly minimal development effort.
The second best decision was to build our server infrastructure on top of elixir/phoenix. I don't think I could have gotten this far if we used node (and I had 10 years of nodejs experience)
If I were to do this in nodejs, I would need to setup a supervisor. I'd need a message passing broker like rediis or rabbitmq and I'd need an orchestrator to manage the various services. in elixir, we get all this baked in. I can add a microservice as easily as you can add a controller in rails.
Also, the websocket system in elixir is so good makes nodejs look like a toy.
Even that is not boring enough I reckon. It is totally fine to find a problem that already has a solution and just execute better on delivering the solution than your competitors. Many (most?) businesses start out this way yet I've heard plenty of times that somebody will not start a business until they find a problem that needs a solution.
Obviously, in the real (non-VC) world, price wars are a great strategy if you can provide the service more cheaply.
This reminds me a bit of the main reason why restaurant businesses fail according to some TV shows I've watched: They have a lousy cook.
:-)
And then wake up the next morning and realise it's shit and needs to be thrown away.
>> ABOUT THE GAME Dive into a fantasy NFT game where survival meets strategy and humor. Battle zombies, beasts, build bases, and earn real rewards in a magical world that challenges your wits and rewards your adventures. Every quest is a step towards mastery and monetization in this enchanting realm.
Why can’t games just be games? Do I really need to monetise every aspect of my life? Should hacker news give me a fraction of a penny for every view of every bullshit comment I make on the website? Should I get a dollar every time I conquer the world in civ4? I’m not against the makers of this game. I’m wondering why every part of every life seems to be on the direction of commoditisation. Who wants this life and why?
Those who can extract some value from being in the middle of that commodisation, like game devs making a "gambling site" looking like a game.
Don't override basic UI controls.
Thankfully there's reader mode.
Oftentimes we fall into the trap of defining a business success as "forever", anything short of that is deemed a failure. I think such views make the industry look far bleaker than it actually is.
Even by their standards, I'm not sure that 'running a business that did well for 10 years' should count as a fail in the same way that 'couldn't even figure out a business plan' should.
The big exception, though, is having a super solid foundation because you will need the ability to pivot in the shortest time without risk of regression and without burning cash. I suspect these factors are what kill most technical founders.