If the game would look more like those visualizations, I might have enjoyed it more.
If the game would look more like those visualizations, I might have enjoyed it more.
It displays icons over all fabrication and storage devices showing what they are making/holding.
https://factorio.com/blog/post/fff-320
(There's also now a saturation slider in the graphics settings.)
And maybe again with 2.0, including some more colorful new planets in the Space Age expansion.
P.S.: The Industrial Revolution overhaul mod might also be to your liking ?
Sadly, it's not compatible with Factorio 2.0, and the developer has no intent to update it or allow others to do so.
It's a neat mod which I enjoyed playing (and I wish it were playable in 2.0!), but it's aimed at experienced players. Someone with only a few hours in the game will hit a wall pretty quickly.
[0] https://cdn.factorio.com/assets/blog-sync/fff-422-concept-v3..., might be a minor spoiler for a late-game turret.
It's a lot more bright and colorful, though I think it lacks some depth relative to Factorio, but I think that just makes it more approachable.
This is not helped by the fact that Coffee Stain has been aggressively anti-QoL as they developed the game. They absolutely refused to put any sort of blueprint feature or tool to speed up placing foundation for the longest time. Then when they finally added those things, the features sucked compared to what players had done with mods because they were so crippled. Then in 1.0 they finally grudgingly added slightly bigger blueprints, which are inexplicably locked behind high tier tech, and they actually make fun of the player for daring to want blueprints that don't suck. It's just baffling how hostile the developers have been to making the building part of the game (which is by far the biggest part) user-friendly.
In their defense, Coffee Stain/Satisfactory makes fun of the player for absolutely everything. They always have. It's just the culture of their studio.
I'm currently at a couple hundred hours into Factorio and I can safely say I like it better. It is way more polished and way more in-depth. It has definitely had much more time to mature and respond to user feedback. Also the threat level keeps it more interesting. But I do find Satisfactory much more beautiful, and I think the idea of having belts go directly into/out of buildings, etc, without the need for inserters, a much better style than inserters.
https://mods.factorio.com/mod/loaders-modernized or https://mods.factorio.com/mod/vanilla-loaders-hd or this one made by a Wube developer: https://mods.factorio.com/mod/aai-loaders
[0] https://news.blizzard.com/en-us/article/23053098/starcraft-c...
Some observations - get off a planet, but in first person perspective. No guns/fighting. Less of a time suck than factorio. Upgrades seem to be less tightly tied to exactly what you do. It's somewhat unclear how to even know how to progress, but maybe it doesn't matter. When automation becomes available, it is easier. There's a struggle for food, water, air at the beginning I didn't like at first (even in menus it doesn't pause). I learned to accept and enjoy it though, and things you do make it less of an issue.