Cloud AI for Video Games Is Dead on Arrival, On-Device Is the Future
atelico.studio
atelico.studio
The engine is composable, modular, and integrates with major game engines. We're enabling developers to create deep, responsive game worlds without the burden of cloud computing costs or API rate limits.
Would love to hear the community's thoughts on local vs. cloud AI for gaming applications.
The range is 1GB - 24GB, depending on model selection, but would be amazing to push lower than that. 24GB is high end as only the NVIDIA XX90s can support those.
There is some evidence that next gen consoles will feature AMD NPUs, and I suspect there will be more available RAM. There's definitely positive tailwinds that will change the hardware landscape over time.