Long ago, I decided to embed a scheme in C++ when I was building a game (nothing AAA or fancy; just a RPG mixed with shmup I wanted to make since I was a kid); when I succeeded, I noticed I never touched the C++ again. So then wondered why I used C++ in the first place and went full for Chezscheme, which is very fast anyway and fast enough for most things. It is fun though. I found the Python case a better fit; it was (is) so slow that actually it makes sense to implement critical path code in C/++.