How is it generated the 3d objects? using CV on the stat-elite data?
• wall and roof color
• wall and roof material
• roof shape
• height (or levels, which
typically is then multiplied
with 3 m to get a rough height)
• starting height (or level), for
building parts above ground, e.g.
bridges between buildings.
This can then get rendered as upwards extruded polygons with a cap in the shape of the roof. There are a few more complicated ways of specifying complex roofs with ridge lines, etc. but few renderers support them and usage is fairly limited.The result is very impressive given that seems to be the case!
Edit: There are some more details on the github about data sources: https://github.com/StrandedKitty/streets-gl