To me this sounds not quite right, because while yes, you'll technically be more frames behind, those frames are also presented for a that much shorter period. There's no further detail available on this it seems however, so people have pivoted to the human equivalent of LLM hallucinations (non-sequiturs and making shit up then not being able to support it, but also being 100% convinced they are able to and are doing so).
Digital Foundry has actual measurements, so whether or not that matches your intuition is irrelevant. But I think the part you forgot is that generating the frames still takes time in and of itself, and you then need to still present those at a consistent rate for motion smoothness.
> Digital Foundry has actual measurements, so whether or not that matches your intuition is irrelevant.
I mean, it's pretty relevant to me. Will watch it later then.
The Digital Foundry initial impressions are promising, but for me with a 144hz monitor that prefers V-Sync with an an FPS cap slightly below, I'm not sure using 3x or 4x mode will be desirable with such a setup, since that would seemingly make your input lag comparable to 30fps. It seems like these modes are best used when you have extremely high refresh rate monitors (pushing 240hz+).
I'm guessing users will self tune to use 2x/3x/4x based on their v-sync preference then.
So Nvidia's example of taking cyberpunk from 28fps to 200+ or whatever doesn't actually work. It'll still feel like 20fps sluggish watery responses even though it'll look smooth