You said it's compatible with hardware from 15 years ago, but one of the examples have the graphical complexity of half-life from about 25 years ago, could this engine be optimized further to run on hardware from that vintage or at least closer to? Would be pretty cool making games that can run on a Ryzen 9950x 32 thread monster but scale all the way down to a 1Ghz Pentium III and a Voodoo 3.