PC gamers would say that a modern mid-range card (1440p card) should really have 16GB of vram. So a 5060 or even a 5070 with less than that amount is kind of silly.
One normally uses some ultra texture pack to utilize current gen card's memory fully on many games.
Conversely, this means you can pay less if you need less.
Seems like a win all around.
Their strategy is to sell lower-VRAM cards to consumers with the understanding that they can make more money on their more expensive cards for professionals/business. By doing this, though they're creating a gap in the market that their competitors could fill (in theory).
Of course, this assumes their competitors have half a brain cell (I'm looking at YOU, Intel! For fuck's sake give us a 64GB ARC card already!).
I use Firefox and have an 8Gb card and only encounter problems when I have more than about 125 windows with about 10-20 tabs each.
Yes, I am a tab hoarder.
And yes, I am going to buy a 16Gb card soon. :P
lol okay. "doing it wrong" for a tenth of the cost.
There's a reason large companies are buying H100s and not 4090s. Despite what you guys think, serious ML work isn't done on the consumer cards for many reasons: FP16/FP8 TFLOPS, NVLINK, power consumption, physical space, etc.
I know my 10 GB 3080 ran out of VRAM playing it on Ultra, and i was getting as low as 2 fps because I'm bottlenecked by the PCI-Express bus as it has to constantly page the entire working set of textures and models in and out.
I'm getting a 5090 for that, plus I want to play around with 7B parameter LLMs and don't want to quantize below 8 bits if I can help it.
And that's at 1440p, not even 4K. The resulting stutters are... not pretty.
This isn't like a cutdown die, which is a single piece with disabled functionality...the memory chips are all independent (expensive) pieces soldered on board (the black squares surrounding the GPU core):
https://cdn.mos.cms.futurecdn.net/vLHed8sBw8dX2BKs5QsdJ5-120...