A swashbuckling tale of Italian software piracy – 1983-1993 (2022)
genesistemple.com
genesistemple.com
Entire markets with "daoban" (pirate) DVDs, music, and importantly - English language software.
The fascinating thing was the corruption and collusion with local authorities; occasionally I would go to a shop almost completely barren, it's because cops were scheduled to show up soon.
the general manager of Worldwide Anti-Piracy at Microsoft, Keith Beeman, looking at the copies of Windows Vista and Office 2007 sold on Sao Paulo streets for R$10 (something like 5 USD).
https://web.archive.org/web/20070119230014im_/http://g1.glob...
https://upload.wikimedia.org/wikipedia/commons/9/9e/Antonov_...
There are numerous examples where soviets copied western technologies changing little except the name but Buran is not one of them.
Edit: I asked my wife for details and there was an actual shop offering this service, but they got their cassettes from another guy who was married to a stewardess. She brought CDs back from her trips abroad, and he made a business copying the CDs to cassettes and selling them. Eventually he got in trouble with an organized crime group who had learned that he was making good money and wanted a share of it. This was in the early 90s in Sofia/Bulgaria.
How much was IP enforcement a driver of the west’s war on socialism and the Cold War?
In the 2000s and earlier China sure as heck didn’t care about western IP rights.
I can just imagine some guy in Pyongyang sitting with fully legal copies of every copyrighted work up until 2003.
No, for many reasons, the primary one is that "victimless" crime is a lot more common there, and a lot more necessary for survival / decent living conditions.
Things like stealing from your employer, slacking off as much as possible, copyright infringement, smuggling prohibited goods, selling alcohol / cigarettes without the required permits, nepotism, bribery etc were a lot more widespread in the communism days.
If you were building a house, it wouldn't be too unusual to get your bricks from a friend who worked at a construction site, your furniture from a friend who worked at a furniture factory, and so on. Most people lived like that, and skirting the law in that way wasn't really viewed as immoral by anybody.
We had a proverb saying something the lines of "no matter if you're standing around or lying down, you're still getting your salary." This was how most people approached life back then.
Re: copyright infringement specifically, most of the IP being copied was from western nations, which we weren't on particularly friendly terms with, so there was very little reason to do anything about it. You'd be helping the enemy economically for no gain for you (as we were incapable of producing any IP that the west wanted).
> How much was IP enforcement a driver of the west’s war on socialism and the Cold War?
IP enforcement, not much at all, national security and copying technology for military purposes were much larger concerns.
Best part was, most of the games were hobbyist efforts so I'd get a true floppy (5 1/2") that held maybe 320kb? And each side would have like 10 or 15 games each.
There was a later period on PCs in the 386/486 era where you would buy a magazine and it'd come with a CD loaded with games - back when shareware was a perfect vessel for marketing games that were easily stolen - good enough to sate a broke kid but also led to many Xmas gift wishlist items. iD had so much street cred in my circle.
We'd even hold them at respectable places sometimes like a bank's conference room someone somehow managed to get access to. Everyone brought a little folding table, and their C64s, and later Amigas.
I was also part of some cracking groups, making intros for them - FBR, Agile, Intense, TSM, and some others. I was also involved in some warez BBSs, making customizations to the BBS code. We did all the phone phreaking stuff too.
And as a consequence of being too involved in some of these people's lives, I now have both an FBI and Secret Service file on me. I had no repercussions, but my friends sure did (for the phone related stuff). The stories I could tell...
It really was the golden age of warez.
I eventually started a small dial-up BBS to trade warez amongst friends and play some multiplayer games, but stopped when the number got out and strangers started dialing in. Completely freaked me out and for the next few months thought the FBI was going to be knocking on my door.
I spent more on blank floppies during that era than legal software.
This article finally made it click!
And, arguably, Giana wasn't a cheap rip off. It was clearly inspired by it, and a better game on a better platform.
But Nintendo was just as litigious back then, so the game didn't last long.
Later on they were a good source for those pirated multi-game carts for consoles.
Calling it piracy is completely ridiculous too: pirates were killing, pillaging and stealing.
The real problem are the anti piracy law and the governments enforcing the will of large corporations.
When you get down to it in a capitalist society someone downloading a cracked videogame is worse than a sexual abuse victim in the Philippines. Life is cheap.
And shall we talk about the common practice of pirating DOS or Windows? Starting from Windows 95 onwards... Truly a different world. The illegality in that field was scandalous for entire decades... (and even now, in many professional offices, it's still common practice to use cracked copies of Adobe Acrobat...).
The only thing that gave it away was that in addition to Windows it had Doom on it.
Happily these days I still get to reverse things, and patch binaries, for my own amusement.
https://en.m.wikipedia.org/wiki/List_of_warez_groups
They stopped being active a few years ago
I remember being in Mexico City in the early 2000s and seeing dvds of software being sold. What was remarkable to me was some wasn’t games but professional applications like autocad and maya..
We even created “Game Doctor” which is basically a device that could jailbreak SFC to play games copies to floppies.
Most shops would have floppies and tapes, with covers that were copied mostly B&W, or a bit more pricy for colour.
With luck you could get some printout copies of the manuals as well, or very least the "copy protection codes".
The dream of most kids during the 8 bit days was a doule deck tape recorder.
It was all shareware and cracked disks until then (probably a bit past then to be frank)
One of our most prestiguos software/hardware companies employed people solely to pirate and translate tech.
https://sandacite.bg/%D0%B1%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1...
Has several examples of screenshots from Karateka, Moon Patrol, and others translated in bulgarian.
lol.
And not just arcade games. Full on arcade cabs were copied. Many people who played in Europe on arcade machines (I remember those at the bowling and tennis club) were actually playing on fully "pirated" cab and PCBs.
I have such a vintage, bootleg, cab from the mid eighties since about ten years now. It looks like a Taito cab (the one they used a lot, with nice curves on the left and right of the screen: one of the nicest cab IMO) but it's not a 100% identical copy and someone obviously converted it to the JAMMA standard at some point.
I've got both vintage PCBs, bootleg PCBs and a Raspberry Pi with a Pi2JAMMA adapter.
Some of the games are still very fun to play.