Apple squandered the Holy Grail
xeiaso.net
xeiaso.net
One of the few examples I can think of however is Apple Maps. And it did get better; a lot better, some say better than Google Maps nowadays. So I generally do have hope for Apple Intelligence. At the end of the day, there are some disparate competing utilities in this class on the Samsung and Google phones, but no one is shipping something that is obviously game-changing and in first place; they all kinda suck, they're all tech demos, and it'll inevitably take many years to get this technology honed in to something that is truly useful to consumers.
This depends on where (which country) you live. For all the ways Apple has been vocal about the Indian market and local production, Apple Maps literally sucks even in major cities in India. Google Maps is decades ahead and gets updated very quickly. Apple Maps cannot even find regular addresses or places.
Apple has its share of incompetencies and willful blind spots, and that shows up in specific areas often related to its services (Apple Intelligence is also a service). The organization and its people are not built for handling these effectively or quickly.
That said, I have more hope in Apple Intelligence improving quicker (at least in English, while competitors are already ahead in other languages, including several Indian languages) than I have in Apple Maps improving in India.
I think it is more complicated than that. I think the Apple Vision is a kind of albatross. No one wanted this thing. I happen to think the executives didn't want it either. For all the years and effort put into it (and, well, there was project "Titan" before that) killing it might have hurt worse than their lackluster shipping of it.
Flush with cash (and I can't think of a phrase that really carries the weight of just how flush with cash they are — embarrassingly wealthy?) it was a rounding error for Apple to hire everyone they could in The Valley and keep them busy (and filing patent applications as they worked). It kept them from the competitors.
And I don't believe you could have instead put the engineering hires to "fixing Maps" or whatever pet peeve you and I have about the current Apple ecosystem. You're 1) likely not hiring the type of engineers for those tasks and 2) just throwing more people on the thing is not necessarily going to be the right answer (The Mythical Man-Month, too many cooks (ha ha) and all that).
On the whole I think Tim has steered the Apple ship to align with the times we have been living in.
Apple Maps provides me with more accessible info. e.g. "turn right at the next traffic light", "stay in the second lane from the left" vs. "In 200 metres, turn right onto 1st Avenue" (where it's always off by 50m) and nothing about lanes
The problem is that this risks antagonising the everyone in arts/humanities, and most other use cases are really unneeded - who needs text summarizing for something as simple as personal texts from friends? casual use is not really complex enough to warrant an assistance.
I don’t anticipate this being a problem. Have you used generative fill in photoshop or lightroom? It’s a complete game changer. In Egyptian mythology they weigh your soul against a feather when you entered the afterlife, and with professional tools I think moral hangups about AI are going to get about the same weight. It’s just too good not to use.
Apple already has simpler tools aimed at non professionals, they don't need generative AI either.
As far as speaking purely about art goes, I think there is a wide debate to be had there - a ruler helping a line be straight is help to an artist but not seen as contrary to his work, while pressing a button and getting a full painting is clearly not art creation. But where in the middle lies the spot where automation stops being ok? I think it's a spectrum and we'll see a shift in perception there, gradually.
But that debate completely sidesteps the elephant in the room - most artists nowadays don't make a living making art, just making art-adjacent content, where the artistic value is not really super appreciated by the buyer - photographers creating stock photos, graphic designers making app icons, background music for ads and the like.
Artists hate tools that automate this process because it significantly removes that source of income, but they're not the main target of these products. The target is the clients currently paying them and seeing an opportunity to get a product that, while lacking artistic quality, works for them just as well.
People don't generally take issue with tools that automate or make their jobs easier, even if it may reduce the value of the output. However if the tools limit what they can create themselves and make it difficult to fix or fine tune when something is not how they envision things in their mind before creating it, then they're not good tools. Even worse are the tools that take away their ability to create at all.
Really I think what technologists don't understand about art is that in engineering tools are a means to an end and only the outputs matter. If you can get a program to spit something out and say "look, isn't that good enough?" you have missed the entire point of art.
I might be wrong, but I think you're picturing all-or-nothing use cases here. It's not all just 'draw me a picture'; Think smaller scope and maybe you see that middle ground. Take as an example, for a writer, clicking on a phrase like 'he raised his eyebrows' and being suggested alternative wordings so he can avoid repetition. Is that interfering with his act of creation any differently than checking a thesaurus?
Consider being able to have an interaction with an LLM to whom you can ask 'is the plot of my thriller so far leaving any plot hole?'. That does not seem so different with a back-and-forth with an editor or an early reader, in terms of affecting creative freedom.
>If you can get a program to spit something out and say "look, isn't that good enough?" you have missed the entire point of art.
Again, I get that but art is not what tech companies are trying to substitute. If a music generator can give you background music for studying there is no art creation involved, but neither the owner of the youtube channel making ad money nor the listeners give a shit.
I'm not defending that position necessarily, mind you, just pointing out that the business interests in 'not art, but just content, that happens to need artist's skills to create' far surpasses the interest in actual art.
As an analogy: Many musicians will scoff at mainstream pop artists and how every song is just the same four chords. But is the business in pop or in avant garde jazz?
The public transport part of Maps got much better in Germany, though.
Probably typical in that Apple's services in the US are generally better than elsewhere, but just wanted to add a positive with my experience and acknowledge that it's likely better here due to location within the US.
A smart assistant, that can understand and speak to me like Advanced Voice Mode, use a vast knowledge database, is tailored to my needs and can act on my behalf.
And it would be great if it’s able to run locally.
I don’t think any company has a smart assistant that’s reliable enough to act on your behalf except for some very constrained tasks (examples: dish washers, auto-parking cars)
Gemini's home automation works nicely and it can understand comments like it's too dark in here or it's cold inside and act appropriately. This is using the Android app as an assistant, not live mode.
OpenAI's implementation is apparently similar but I haven't tried the voice mode as a free user.
I haven't tried Apple Intelligence yet on my M1 and don't have an iPhone, so I can't compare.
I've been looking at offline capabilities with open weight models but they aren't there either. A full speech-to-speech model [1] working on an M1 Mac would be incredible.
iOS has a refinement that Android lacks but I am unimpressed with MacOS. Windows is stuffed full of terrible crapplets and Windows users largely recognize that these are terrible crapplets and don't use them. Apple users have a fixed belief that everything Apple does is brilliant and fashionable so they do use them which has a deadly effect on the market for third-party software. (No good music players for MacOS for instance)
Even Apple fans lately claim it's been getting worse in the last few years.
(That said, I love the innovation in the M-series chips from Apple just as much as I appreciate Microsoft's commitment to the long-term viability of Windows for all of us who invest in it. Occasionally at work we still use Access '98 to handle old files and it works great, the installer works great, in fact Office still tries to take the desktop over the way it did back in the day. Clippy still works. The borderless windows look just a little funny because the compositor changed. No way you could run Linux binaries or MacOS classic binaries from '98)
For one thing, the iTunes name doesn't technically exist anymore except on Windows. And anyone complaining about it being bad on Windows...I mean, that's like complaining that Microsoft Remote Desktop (Now called the Windows app for some reason) sucks on Mac, right? Like, can we just put the Windows version aside please? Even then, I'm not really sure what specific thing iTunes for Windows sucks at besides not looking like a Windows app. People just say that because they were saying it in 2005.
On Mac, the Music app (not to be confused with the streaming service) is fantastic and has supported Apple's "classic" digital music workflow longer than anyone else has been willing to support their users. The Apple TV app (again, not to be confused with TV+ subsciption service) is now the home for the music/TV show store/rental place and the home of your TV/movie library, which is a big improvement from shoving that functionality in iTunes. in that sense, Apple has cleanly separated use cases and functionality in a way that iTunes didn't previously, which is one reason why a lot of people said "iTunes sucks."
I have a family member who recently switched to Android because of frustration with Apple as a whole. They are a big digital music collector, they don't believe in streaming or "renting" their content.
I tried to help them with their music collection on Android. Theoretically it should be easier right? No weird restrictions on sync direction, basically dump your stuff on an SD card/transfer over USB-C and you're off to the races.
But still, they switched back to Apple secondarily because it's the only place left that actually makes that "purchased digital music" experience user-friendly, or possible at all. (Primarily they switched back to iPhone because the modem in their Google Pixel sucks and/or is poorly tested with their major US carrier and would drop international calls every 15 minutes exactly for no reason)
Google Play's music store doesn't exist anymore. Every jukebox app on Android depends on 100% manual file management. None of them have the polish of the Music app (the app not the service). Almost none of them have decent jukebox companion apps available on desktop computers. A whole bunch of other digital music stores have closed entirely.
Apple's system for synchronizing content is actually pretty amazing for continuing to support an offline cloudless workflow. You still just hit one button/plug in your device to sync your music, movies, audiobooks, ebooks, and photos content. It also supports WiFi syncing, and it furthermore supports every iPod that ever existed so long as you have the right cable/adapter.
You can back up your iPhone's full image to your computer if you don't want to use iCloud backups just like it was an iPod. You can synchronize your Photos library and avoid iCloud storage fees, deleting synchronized photos from your phone to free up space to take new photos and videos. It works just like you were using a digital camera in 2005. Yep, you can still rip and burn CDs!
Furthermore, the way Apple moved device synchronization functions to Finder and split out Music from Podcasts and Audiobooks is helpful for organizing the whole process. It used to be that iTunes was the home for all this synchronizing of non-music-related content, but now it more sensibly exists in Finder.
I think a lot of people don't realize that Apple basically still allows you to send over personally owned non-DRMed or even pirated content to Apple's own modern apps very easily this way, you just have to be willing to synchronize using "the old way" like your iPhone is an iPod. They've even kept ancient hosted services like iTunes Match going just in case you still need that sort of thing (it essentially allows you to sync music to your iPhone that is either pirated or not part of a known label music catalog via a cloud service rather than having to do a local sync via cable or WiFi).
And this workflow is very simple for non-technical users who don't really know how to traverse complicated file management structures. Yes, I would really like if apps like Photos was more flexible on file management, but on the other hand if you follow the prescribed workflow the results are quite user friendly for someone who really doesn't want the cloud but also can't handle setting up a home NAS. In this use case you have a reasonable photo storage system by syncing your device and then backing up your computer in a relatively hands-off manner using Time Machine.
One final point here is that Apple Music the subscription service can be hidden entirely from the app. Apple will just give you a 100% owned music jukebox app. Google doesn't do that, and with Microsoft you're probably using a legacy app like Windows Media Player that looks like it belongs on Windows Vista.
(At the least the Apple AAC encoder is good. That plus a Python script can copy music files to a USB stick in the right order so they display properly in the music app for my car... And that's what a good music app is to me, not something that wants to push me to buy a $1000 phone and $100 a month plan so I can crash my car screwing around with my phone.)
$279 US at various retailers (discounted 2022 model which is likely to be replaced this year.)
The main compromise in the otherwise excellent entry-level iPad is a paltry 64GB of storage (sadly there is no 128GB model/pricing tier atm.)
The streaming bit may be good but the rest is not.
I’d love to live in your alternate reality, not in mine where Music.app is slow, doesn’t do filtering to find specific content very well, doesn’t let you view album covers in a reasonable size, and shortcuts and buttons are inconsistent with the rest of the OS.
Also, syncing (about 350GB of) content to my iPhone has been hit and miss for at least 9 years now, where consistently the same tracks just disappear from the phone and maybe - just maybe - eventually get synced again, taking a few hours in the process. This has been going on across at least three Macs and about six iPhones.
I understand that streaming via Apple Music is the thing now, and us users from the “Rip, Mix, Burn” era are considered legacy now. I’d love to switch to something better, but haven’t found anything yet.
It has also been stagnating for at least 10 years without any changes - apart from making the UI less consistent with the rest of the OS (e.g. "Reveal in Finder" being ⇧⌘R instead of ⌘R everywhere else [0], or the dialog asking whether I really want to edit metadata for several files defaulting to "Cancel" on hitting "Enter", while "OK" is displayed as the default button).
I agree that it's better than the rest, but that's easy :) It's hard for any 3rd party app to compete, as us nerds with large, well curated libraries are a determined and dedicated bunch, but still a quite small market.
[0] I'm aware that this is a relic of the short-lived iTunes Ping network, where ⌘R did something there
Strong disagree. I find Apple Music (the app) on MacOS to be terrible.
A good 1/2 of the main screen is taken up by a view with a random mix of artwork from the playlist. I find it useless, and it can't be hidden. . Also, there is no way to set the default view to just show songs, instead of the crappy "playlist view".
Search. It's hidden on the sidebar of playlists/sources and you have to scroll to the top to get to it. And then, the choice of whether to search local/Apple Music is on a toggle button on the other side of the screen.
Lyrics - you can't change the font, or adjust the size in normal mode, and when played in fullscreen, the background colours often obscure the lyrics so they're unreadable.
And finally Apple can't seem to decide between a Heart or a Star for songs that you love.
It was just so horribly bad. Apple's disrespect for the dominant competing operating system made apple look incompetent. I liked the ipads until I had to work out how to transfer files on and off them to and from my existing infrastructure. It was goddamn painful, like going back to a previous era of esoteric computer usability.
Also, flac?
You've got some great points in there, but as for this one, file management is one of Apple Music's weaker points. I absolutely hate apps that graft their own "library" over top of my already-working filesystem. As someone who's meticulously laid out the directory structure for all of my movies and music, I'm paranoid that some opinionated software is going to just go run roughshod over it, moving things around the way they think files should be organized. I already have a "library". It's an NFS mount on my NAS.
Fortunately, Apple Music still allows you disable this misfeature, but to do it you have to go into Settings and uncheck a bunch of things. Easy to forget.
I can confirm that QuickTime works wonders on Windows !
Source : me being amazed by it on Windows 3.11
Well, not quite, since RDP on Mac still works better than the native (VNC-based) desktop sharing feature.
Can you give me a few examples of linux binaries from 98? I would like to give this a go, I think I have a pretty reasonable way to go about achieving this.
Let us know how it went. ;)
Debian Slink was formally released in 01999, but most of the packages in it are from 01998. I just installed xkobo from http://archive.debian.org/debian-archive/debian/dists/slink/... with `sudo dpkg -i` but now it wants i386 versions of libc6, libstdc++2.9, and xlib6g. ldd says:
libXext.so.6 => not found
libX11.so.6 => not found
libstdc++-libc6.0-1.so.2 => not found
If anyone is adept enough with Debian to explain how I can do this without breaking my amd64 install, I'd be obliged. (Maybe I need to debootstrap in a chroot or something? It's probably still possible to download slink CD install images.)> Maybe I need to debootstrap in a chroot or something?
Probably. Even then you might run into some compatibility issues - IIRC, some of the really old code paths used for system calls (like the vsyscall DSO) have been removed in modern Linux kernels.
I'm not familiar with Loki's work at all, though the name seems familiar.
I think the removed-code-paths thing is mostly an issue with libc5, isn't it?
I ran into a problem with really old code paths in August when I tried to compile PFE 0.9.14 (a Forth implementation, not a game) from 01995; it was trying to call `uselib`, which I think has never existed on amd64.
FWIW `ldd` reported that xkobo had successfully mapped "linux-gate.so.1 (0xf7f3c000)" (with no filename); as I understand it, this is the vDSO that replaced the vsyscall mechanism, so at least for stuff built for Debian Slink I don't think that problem in particular will occur.
Have to strongly disagree on this point. Cog¹ is my music player of choice on macOS; not only does it have a clean GUI, but it supports almost every format² I’ve ever wanted to listen to audio in, including game music in formats like GBS (Game Boy Sound System) and 2SF (Nintendo DS Sound Format).
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Nah, Apple users knew from the beginning that Siri sucked and still sucks. Almost no one I know uses Siri except for setting alarms and asking for weather forecast.
I don't do the Amazon ecosystem so can't say about Alexa.
When I ask it to read me the last text message from Person X, it says that this feature is no longer available.
When I switch the Assistant to Gemini, and ask it to read me the last text message from Person X, it says it doesn't have access to my text messages. When pressed for an explanation, it gives me a long winded excuse that having access to my text messages would be a serious privacy violation. Absolute nonsense.
Of course, the division famously lost $10bn, and so they must be reducing compute. But the fall has been noticeable.
But it fails in the car. No much noise. And that’s where it would be the most useful.
What are the good music players off MacOS?
I figured the entire field had withered and died from lack of public interest.
I didn't mention Clementine cause its on macos too.
The key problem for desktop Linux is that nobody knows exactly how to build binaries that will run on any reasonable Linux desktop system today, so it's hard to keep that non-existent reasonable subset of ABI stable for an extended period.
That said, you CAN do this. The kernel itself does present a mostly pretty stable ABI to userland applications, so you can grab a Debian chroot from 1998 and be on your way. Debian even still serves repositories for everything on archive.debian.org, and Dockerhub has OCI images you can `docker run` for Debian from 1999, under the debian/eol repo. You can `docker run` and `apt-get install` 25+ year old binaries on modern Linux!
What would be sweet is if we could build and ship compatibility tools that make these old binaries work mostly transparently. Today, double clicking a binary on Linux won't do anything particularly sophisticated, and there are no compatibility options. But actually, it would be totally doable to write a variety of useful compatibility shims without doing anything horribly grotesque. The DT_INTERP and DT_NEEDED fields of binaries would often give sufficient information for how you might get such a binary to run. It's not like it would be that useful, but I would personally be very pleased if you could just double click e.g. some old Kylix application and have it just run, perhaps after downloading some (shims for?) old libraries. You could extend this to transparently running CPU emulators too, not unlike the tricks people do with binfmt_misc, just possibly with more batteries included (and a bit less transparency.)
Another really great feature would be useful error messages when executing an application fails. Today if the DT_INTERP is missing, it looks like the binary itself can't be found since it returns the same errno, and you won't see linker errors if you execute a file in a GUI file explorer. What a great improvement it would be if all of that could be fixed, and there is no technical reason it can't be.
Of course, frustratingly, for more reasons than just this, the more likely thing to happen is that nobody bothers since containers are the future anyways, and Win32 instead becomes cemented as the true stable ABI of Linux. Which, in my opinion, is a bummer. We could always have two stable ABIs of Linux...
Hence, the irony that WSL is the actual Year of Linux Desktop, followed by the macOS Virtualization framework.
OEMs rather ship crippled Chromebooks, or Android, than proper GNU/Linux (or BSDs), devices.
So Linux rules, where UNIX was originally designed for, headless computing and timesharing systems.
I have been thinking about the parallels to OS/2, though, and I really do wonder if it's going to go that way. Much like debates about which economic systems are actually viable, there's no real reason to believe aping someone else's ABI can't work other than that it didn't in the 90s. But boy, the game sure has changed a lot, and I'm not so sure it will play out that way anymore. While Valve has been shipping the Windows ABI on Linux commercially, the way they've been doing so is definitely a bit different than how it was done in the past. So far it seems like they're actually succeeding, and the question is somewhat more of how much they can succeed with it.
There is the whole ongoing discussion about a possible existence of XBox OS, that other OEMs selling handhelds would rather have than SteamOS.
And then there is the whole question, which will be beyond my lifetime, about what comes after Valve, when its founding members are no longer around.
I wouldn't necessarily call it luck. I mean, UWP didn't fail in a vacuum. They played a part in its failure, and frankly they did so in part because Microsoft doesn't care about what developers or gamers need or want anymore, they just care about getting the end game they most prefer.
They're definitely running out of time though: with Proton and Steam Deck, there is real life value in sticking to the subset that works on Steam Deck, and right now that value is increasing over time, with another handheld on the horizon.
> There is the whole ongoing discussion about a possible existence of XBox OS, that other OEMs selling handhelds would rather have than SteamOS.
Meanwhile, though, while people theorize about a potential licensable Xbox OS that might exist some day, SteamOS has been shipping on Steam Decks and will be shipping on Lenovo handhelds soon. The rumor mill on the Valve side of things suggests that they will open SteamOS up for users to run on ordinary computers soon, and there might be a return of Steam boxes and the Steam controller.
Do vendors want to ship Xbox OS more than Steam OS? That, IMO, remains to be seen and depends heavily on Microsoft's strategy. Valve almost definitely gives vendors much more free reign over what will ship on their devices and how. Xbox is a household name which would be attractive, but it could bomb if they fail to meaningfully deliver the "Xbox experience"; Microsoft has been running with the narrative that everything is an Xbox, which, sure, sounds great, but game streaming is not going to be competitive with handhelds that can actually play games locally for now.
> And then there is the whole question, which will be beyond my lifetime, about what comes after Valve, when its founding members are no longer around.
Well, someone will have to keep investing in Linux handhelds to keep it alive in some form, but it doesn't have to be Valve. The work they're putting in is largely there for anyone to take advantage of and continue later in their absence, even moreso than Android in many regards.
Proton will only work as long as Microsoft doesn't care it exists.
Still, they seem to be successfully shipping desktop Linux to users more or less successfully, which is extremely impressive and strange. A lot of Steam Deck users are learning to deal with Flatpaks and AppImages. My feelings on those modes of app distribution notwithstanding, no doubt continual improvement in those ecosystems will help ensure that not everything they do will only serve to benefit Steam and emulated Windows apps.
But I definitely understand what's going on here. They know well they can't stop investing in Windows emulation yet. A marketing point against SteamOS has been the fact that it can't play your whole Steam library, and while it can play a lot more than I ever expected, it's true. They need to keep working on answering the challenges for existing games and their anti-cheat solutions.
Apple could easily spend a few millions to support some old hackers keeping ancient software alive, they choose not to do it because they either don’t care, don’t know they can do it or don’t think it’s profitable.
You can’t throw all your engineering knowhow out the window just because you’re discussing something politically charged. This is simply how code works.
But emulators are self-contained things. The question is not "should Microsoft support Windows 98 software in a dedicated emulator." The question is whether it's worth the architectural cost of supporting 1998-era software running in your native OS without emulation. I think there's a huge cost to that and I've worked with software developers and Microsoft OS engineers who have long stories about how hard it's been to improve Windows over the past ~30 years, because any major kernel changes would inevitably break some piece of legacy software, and that ruled them all out.
Now obviously things aren't that simple. If all we needed to do was run ~1998 code in 2025, we would of course do it in an emulator. But Windows chose continuity, i.e., they wanted to run 1998-era code in 2000, 2002, 2005 etc. when emulating the whole OS wouldn't have been a good tradeoff at all. It's that continuity that locked them into a straightjacket. My view is that Microsoft's strategy may have served them well in the past, but that tradeoff is no longer worth it.
assuming you mean on macOS, given your comment after this. (there is no iOS app called iTunes anyway)
yes, on both iOS and macOS, Apple intentionally hobbled iTunes/Music, incrementally making it worse each update, after Apple Music gained an initial foothold.
not that it was ever "great" after 1.0 maybe 2.0, but it certainly used to be good. Now, if you're not an Apple Music subscriber, you're left with a pretty basic player. I get that they want to segment the market, but to remove features and actively make it worse? horrible.
Many of the long term users of macOS/OS X/etc etc are highly critical of its downfalls, but still use it because of the available options they prefer it. Myself included. You can use something while also being aware of its shortcomings.
You’ve referred to iTunes in the present tense when it hasn’t existed for years, refer to ‘Apple fans’ as some sort of completely separate group of clearly defined people, and spend an unjustifiable amount of your comment talking about your quite niche professional Windows backwards compatibility use case.
We don’t need to rehash this whole thing. Please. Don’t take all the oxygen out of the room.
Slightly OT but Doppler is quite good in my opinion.
Google maps won’t even work properly when there’s no data.
These type of rare but common enough edge cases make me super hesitant to use it in the Midwest.
If no one is good enough, does it really matter who's the worst?
The very initial success of Microsoft was that everything was reliably mediocre. Most things Microsoft delivered that were truely bad were fixed within a few major versions. It was a superpower.
The same model works for most purchases on a bad|average|best spectrum: we never want to buy bad, best is difficult to buy, so we settle for average quality.
Aside: I think MS has gone downhill and is now bad on multiple dimensions for me
I've been really enjoying the AI notification summaries, they're a nice combination of time saving and comedy
I chat with GPT (especially in the car) to get things done; assistant and a knowledgebase. Siri makes me have nerd rage (lol) trying to use her the same.
If GPT came out with an AI Phone Apple would be out of my life. I want an AI Phone where on the lock screen I see a facetime like call with my AI Assistant (can skin how they look to be whoever). They do everything for me via voice, text, hand gestures, facial expressions and etc. It would be less icon focus and way more AI focused of a UX.
I agree Siri isn't good, but adding good AI into the existing ecosystem is clearly where the market is headed, and I don't think it will be long before Apple gets there.
With it web based AI helps the web thrive not kill it off as people are concerned with now.
It was actually quite common Apple during the days Steve Jobs was no longer at the helm, they weren't even able to create a new OS, had to buy another company to rescue them.
And had they gone with Be instead of NEXT, most probably we would be talking about Apple in the past tense nowadays.
Nowadays they might have more money than ever, but it won't last forever if they cannot do anything else than reboots of existing products.
The problem with interpreting AI through that lens is that AI, as it is being used here, is not an extension of your mind. Plenty of other things are (organizers for example), but AI does not extend your thoughts. It replaces them. Its notification summary feature does not improve your ability to quickly digest lots of notification information, it replaces it with its own attempt, which, not being your own judgment, can and does easily err.
There are some uses of AI that do act more like a McLuhanesque medium. Some copilot applications, in which suggestions are presented that a user accepts and refines them, are examples of this. But a lot of the uses of both image generation and LLM tools serve to limit what your mind does rather than expand it.
It's also worth noting that Apple traditionally is not a first mover and looks for "inspiration" from smaller competitors. In this case, there is no comp to reference. There is no startup mobile OS innovating in integrated AI. That, and the supposedly rushed timetable, probably explains a lot.
The lengths Apple went to build a secure and private system will make it stand out and help it hold up to regulatory scrutiny. Doing this now is better than doing it later.
In, let's say, 3 years, the features are more legitimately useful, the gatekeeping on new hardware will be a non-issue. In 3 years the majority of Apple's users will have an iPhone 15 Pro/iPhone 16 or newer. They are probably already mostly on M1 or newer Macs.
On the other hand, I totally agree that it's pretty useless as it stands right now. I also think that if their launch strategy is to have an amazing WWDC and then deliver 5-10% of the features in September, that's going to turn Apple into just another company that promises the moon and delivers gimmicks.
We have seen that play out with all the previous AI chips (mostly Google).
The software and its requirements are moving faster than devices can be shipped and accumulate significant marketshare.
This is not to say thay Google and Apple haven't or won't be able to ship some minor models such as voice recognition or translation, but for frontier level AI the local chips just won't suffice.
FALSE. Apple defines a photo as a record of something that actually happened. iPhones take photos. They doen't auto-swap a high-res moon in for the real one like Samsung phones do.
Clean Up (like crop) is just an editing feature, manually applied after a photo already exists, and using it effectively changes the image from a photo into an "edited image", the same way using Photoshop does.
Definitions of What a Photo Is:
Apple - "Here’s our view of what a photograph is. The way we like to think of it is that it’s a personal celebration of something that really, actually happened. Whether that’s a simple thing like a fancy cup of coffee that’s got some cool design on it, all the way through to my kid’s first steps, or my parents’ last breath, It’s something that really happened. It’s something that is a marker in my life, and it’s something that deserves to be celebrated." - John McCormack, VP of Camera Software Engineering @ Apple
Samsung - "Actually, there is no such thing as a real picture. As soon as you have sensors to capture something, you reproduce [what you’re seeing], and it doesn’t mean anything. There is no real picture. You can try to define a real picture by saying, ‘I took that picture’, but if you used AI to optimize the zoom, the autofocus, the scene — is it real? Or is it all filters? There is no real picture, full stop." - Patrick Chomet, Executive VP of Customer Experience @ Samsung
Google - "It’s about what you’re remembering,” he says. “When you define a memory as that there is a fallibility to it: You could have a true and perfect representation of a moment that felt completely fake and completely wrong. What some of these edits do is help you create the moment that is the way you remember it, that’s authentic to your memory and to the greater context, but maybe isn’t authentic to a particular millisecond." - Isaac Reynolds, Product Manager for Pixel Cameras @ Google
Definitions via https://www.theverge.com/2024/9/23/24252231/lets-compare-app...
It's one thing to use masks to edit highlights/shadows/color balance for certain areas (skies, buildings, people, etc) but it's an entirely different thing to completely replace the sky, or remove objects because they aren't "appealing"
Almost as long as we've had photos, we've been removing "unappealing" things from them. Famously Stalin had Nikolai Yezhov removed from a photo after he was "purged", but the Soviet Union in general is full of these instances.
More lightheartedly, Disney supposedly (though this seems to be subject to some debate) has airbrushed a number of photographs of Walt Disney to remove cigarettes from them. And perhaps most famously of all, Han only shot first if you were born before 1997.
I think there's like a couple of major areas where it concerns me I guess. The first is when we use these types of technologies to fool people, especially (recently) politically.
The other is when we are talking about photography as art.
For someone's home photos, I really don't much mind. Do as you please I guess, if you want to remember the time and place differently than it was, so be it lol.
But it's really wild that in some cases we have art that starts as a photograph and then becomes something else entirely after editing. It takes all the patience, planning, understanding and in my opinion gratification out of it when you can just say "yea, replace the sky with this fake one so my picture looks incredibly unrealistic"
Those are the two that tend to cause me the most head shaking lately I guess.
While I share the concern over the use of tech to fool people, I think my example shows that using it to fool people politically is nearly as old as the tech itself. And realistically, it's the fooling thats the problem. The fraud of claiming this thing represents truth when it does not. But not only is that as old as the tech of photography itself, it can be done even without manipulating the photo. Don't have a massive crowd to your political rally? Just tighten the angles you take the photo from and don't show the empty arena in its entirety. Or maybe you want to convey a sense of wild recklessness and a breakdown of civility, just get a few closeups of a single trash can on fire and imply its representative of the larger scene.
As for the art, I feel like this is just the same discussion about art we always have. What is art? The tech is new so people are throwing everything at the wall and seeing what sticks, but eventually it will fall into its place as a tool in the tool belt, just like every other technology before. A lot of people I'm sure felt the same way about CGI in movies, but does the fact that you didn't have to shoot everything for real and wire RDJ to a plane 20k feet in the air in an Iron Man suit make the Avengers any less "art" than any other film is? We'll probably see the same sort of people making entire careers out of the skills necessary to get the most out of an AI system just like they do for getting the most out of CGI systems today. Heck, we can probably look forward to the trend of "AI free" art in 20-30 years, just like we're seeing the trend of "CGI free" movies today.
Image quality on modern phones is in large part due to a lot of image processing done by the phone. Multiple photos being taken, combined for least blur and best dynamic range, colour balanced to best represent skin tones etc.
The line between the sort of algorithms that run on an iPhone and inserting a moon is largely philosophical rather than technical. It's an extremely important philosophical line! But the sort of things that have been added are the logical continuation of the sort of work that the camera teams have been doing.
[For context, I'm a Google Pixel owner, but of those three statements the Apple one is the one I agree the most with]
> the Clean Up tool gives users a way to remove distracting elements while staying true to the moment as they intended to capture it.
idk, seems like the author described it the exact same way Apple does in their marketing copy.
https://www.apple.com/newsroom/2024/10/apple-intelligence-is...
Easily the best camera app I've ever purchased. It makes me not want to pull out my mirrorless camera as much to get decent photos.
You can toggle "pro raw" in the default camera app. It captures a lot more information from the sensor. The files are a lot larger, it isn't throwing away information that isn't visible like in the shadows. This gives you more flexibility like changing color balance and exposure after the fact because of that extra data. But there is still some sharpening and post processing.
You can use the camera app inside lightroom or "procamera" or other apps and take raw photos, where it records all of the sensor data without any post processing. Most people don't want this, you need to develop the images using software like lightroom to look good.
An Apple marketing executive is smiling somewhere. Brainwashed another one!
Instead, all of these companies are effectively forced to play hype ball.
(And outside of work, Apple punted on games, which means I will always buy a Windows or Linux computer.)
And people always say that we risk our accounts being locked out, but when was the last time Apple was heard closing Apple Accounts?
That's your point of view. I see access to so many services because I have a phone, laptop, watch and headphones. Apple doesn't use accounts only to track you, it uses accounts to do things like seamlessly switch your AirPods between devices.
It's really not. Of all the devices I own, the only one that really wants a centralized account is a Chromebook on its way out. Even Android is willing to work without a Google account.
It's basically required on a chrome OS device, although my MIL was using the guest account for months when she changed her password instead of referencing her password book and then later couldn't log in from her book. Chrome OS isn't awful with no persistent storage.
Blessedly, I haven't had to use a mac in many years, but a local account didn't seem to impact anything of note --- you could login to the app store in the event you needed something from there, but there wasn't much that needed it other than Xcode; maybe that's changed.
The iPhone with no app store is fairly useless, so yeah, you've got to login to that. An Android with no google play is a little bit less useless, depending on what apps you want to run, some of them distribute apks directly.
For shared computers its really nice. I log in with my account, my wife logs in with hers, regardless of whatever computer we have handy. If I'm lounging on the couch I might grab her Surface, if she wants to sit down and work on a bigger project she can hop down at the bigger gaming PC, if we're on a trip and want to sync photos just grab the laptop. It's our same accounts, same username and passwords, same customization settings we like, regardless of whatever computer we use. The NAS at home has its permissions tied to our Microsoft accounts so our accounts log in seamlessly regardless of what computer we're on.
Meanwhile all our devices are encrypted and have our backup keys to decrypt synced there.
I probably would never want to have any personal Windows machine use a local account going forward.
The plague was a given in 1666 too, doesn't necessarily means its a good thing.
Apple has consistently made choices that make having a Mac less palatable to me -- killing all 32-bit binaries destroyed most of what was available on Steam for the Mac. Hassling me to logon is another unforced error. Eventually I dumped my Macbook Air and bought a Windows laptop.
Apple hardware is really good. I probably spend more on Windows laptops because I replace them more often. But it's a better experience. (And I can get a more adequate amount of memory.)
Sorry, but Macs require an online account only if you want to use optional online services offered by Apple, just as is the case with Microsoft and something like OneDrive or Office 365.
You aren't required to use the optional services on either platform.
The difference is that Microsoft wants to force you to use an online Microsoft account to log into your own local computer. Macs do not require that.
I have no OS or tech giant loyalty, but I think the pushiness is wash between MacOS and Windows. I still haven't found a way to stop my mac from nagging me to log into iCloud, I currently am dealing with a bug where the iCloud login modal shows up immediately after I dismiss it, in an unceasing cycle, and I have to launch the App store and the quit before the nagging stops.
I recently set up a Windows 11 laptop over the holidays and found out (from Google) esoteric "oobe*.exe" command I had to run on the CLI on first boot (pre-setup) that showed the option to create a local account in the UI. I didn't get any nags post set-up.
As far as annoying reminders go, Microsoft takes the lead by using repeated full screen ads.
> Though this is a fresh wave of full-screen update reminders, it's far from the first time Microsoft has used this tactic.
https://arstechnica.com/gadgets/2024/11/microsoft-pushes-ful...
At any rate, Microsoft has made multiple changes over the years designed to hide the option of using a local user account in Windows, which is a bridge too far.
Only Microsoft has actively hidden the option to use your own computer without a Microsoft account.
I recently tried Linux as my primary desktop after 10+ years. It’s amazing. It just works and there is no slop, no advertising, no ecosystem to log into, no notifications. So nice. I can actually get work done! And games often just work.
(Pop_OS on a System76 Adder)
I wish they had but on the other hand, can you imagine how many think pieces there'd be about how Apple was stagnating and how they were "such, like, a 20th Century Company(tm)" and you'd probably get activist investors bleating about how Apple were leaving money on the table and and and etc.
I disagree that Apple should have sat on their hands. LLMs are already shipping apps that are beginning to integrate with the OS (looking at you, ChatGPT icon in my MacOS menu bar). How much user privacy should Apple allow me (well, their customers generally) to cede before they step in?
Now they've gone and doubled[0] the recommended space AI needs on base model phones shipping with under spec'd storage in the first place. If it goes up any more you'll be looking at giving up nearly 10% of a base model 128gb phone's storage to AI.
[0]https://9to5mac.com/2025/01/03/apple-intelligence-now-requir...
It's that sentiment all over again. Specifically, a naive belief that the specs/tech of something are just as important than the execution. Maybe they are if you are very tech online, but for most people, tech/specs don't matter as much.
Ultimately, this is another distortion of reality by the comment section.
The LLM hype is so powerful that it got people to think the market leader in consumer-facing AI features was falling behind because you couldn't ask your iPhone to summarize notifications poorly.
You mean like is documented on https://support.apple.com/guide/iphone/apple-intelligence-an...?
Believe it or not, there are paradigm shifts in technology every now and then. Not everything is 3D television.
In my own field (biomedical research), AI has already been a revolution. Everyone - and I mean everyone - is using AlphaFold, for example. It is a game changer, a true revolution.
And everyday I use AI for mundane things, like summarization, transcribing, and language translation. All supremely useful. And there is a ton more. So I never understand the "hype" thing. It deserves to be hyped imo, as it is already become essential.
in every thread here on HN there will be X number of people posting exactly what you wrote and Y (where Y is much smaller than X) number of people posting “look, this shit is fucking amazing, I do amazing shit with it.” if I was in group X I would stop and think long and hard what I need to do in order to get myself into group Y…
Really loved this article overall, but I have to super-disagree here. The core of ChatGPT is you can have a conversation with a computer program.
Take away saving history and you can still have a conversation with a computer program (see ephemeral chats).
Take away typing one word at a time and you still have a conversation with a computer program (see non-streaming API / batch API).
But major props for writing this live on a twitch stream, benefit of the doubt there my friend.
I can’t help but wonder if the reason “agentic” systems seem so appealing to people is because as an industry we’ve spent the past fifteen years making software harder to use.
I have the latest Google Pixel, and was using Google Maps to navigate.
I pressed the "voice search" button from within Google Maps and said "What is the name of the mountain on the left that I'm about to drive past?"
Instead of a context-aware answer, my phone simply did a Google search for that exact phrase and showed the results to me. The top hit was a Reddit thread about some mountain near Seattle. :)
I guess we're entering an age where people might have a reasonable expectation that any app is a context-aware LLM, but personally I don't have that assumption yet.
It also depends on the context of the action. If you’re sitting in front of your computer, yeah, no big deal. Type “podcast” in the search field of the messages app and click the thing it finds. But if you’re busy cooking dinner or cleaning out the cat box, it’s a pain to get your phone out and poke around. The main draw of voice assistants (at least to me) is that they let you do things quickly when you don’t already have a device in your hands.
MacWrite was released 5 years after WordPerfect, which itself is predated by WordStar. I don't get why Apple fans have this obsession with pretending Apple invents these things.
Apple refines what others have attempted before, that's what they're good at. Part of the reason people are disappointed with Apple these days is because of this fantasy image of Apple as an inventor.
I mean, look, WordStar was a huge step up from a typewriter. It (and programs like it) made it possible for people like me to write.
WordStar let you get the words right. WordPerfect let you do "you asked for it, you got it" layout, which was a step up. But MacWrite and programs like it let you do WYSIWYG layout, which was huge. It was like going from typewriter to WordStar, but for layout and appearance. (The words are still more important, but the presentation also matters.)
By the late 1970s or early 1980s, typewriters had electronic memory. They had error correction "tape" so you could erase mistakes. You could set them to center or right justify text. You could create tables of justified text.
Early word processing software was amazing because it gave you more memory to work with, and didn't force you to keep so much of what you previously wrote in your head. But it was only a large step forward compared to typewriters of the time.
WYSIWYG blew all of that out of the water.
I went from a mechanical typewriter which had the whiteout tape as it's only "advanced" feature, directly to a WYSIWYG editor. It was absolutely night and day. I only saw an "advanced" electronic typewriter later in life at my grandparents house, which was used rarely and only for her accounting business as it was so expensive when they first bought it.
As far as I know my experience was pretty much normal for my peer group - as my school had a similar setup. As a kid in school, it was amazing going from having to totally re-type a rough draft to being able to make some casual edits and hit print. Hours saved for each paper, especially with the typing skills I had back then!
Word processing software was to writing as smartphones were to photography, or as the book press was to writing. Perhaps not transformational on a per feature basis, but transformational on grounds of the possibilities and market it unlocked.
Sure, there were electronic typewriters where you could type an entire line or two into memory before printing it. And, as you say, typewriters with whiteout reels that allowed you to backspace.
But if you've started a new paragraph, and you realise you want to go back and edit the previous one, and everything else needs to move down a line to accommodate? Good chance you're throwing the page away and starting from scratch.
Or you're cutting and pasting in the literal sense, using scissors and glue.
Typewriters were difficult enough that "typist" was a professional job - and many workers wouldn't do their own typing, instead recording messages onto tiny tape cassettes for a typist to type up later on. There were even foot-pedal-controlled cassette players, so typists could type with their hands and control the dictaphone tape with their feet!
WYSIWYG software was an entirely new paradigm, and changed everything.
I wrote a bunch of papers using a typewriter. Standard operating procedure was to plan out the complete paper, basically as a tree of bullet points (I used index cards), and then turn those into sentences at the typewriter. All the writing/reorganization had to happen before you sat down to type.
Keyboard templates were pretty ubiquitous.
It wasn't a Selectric, though, so mostly you just used it as a typewriter. Selectrics were expensive and mostly used in business rather than by individuals.
Even the IBM Selectrics were nothing like as good as having a word processor, which is why the transition was so fast. A friend of mine was in commercial real-estate in that period (mid-1980s) and discovered that with a computer, he could type his own offer letters and not have to bother with a secretary. My brother's law firm went through something similar. In a handful of years, there was huge adoption.
Grad school (starting 1979), there was a mainframe with DecWriter terminals and that was a big improvement but still nothing like terminal GUIs.
You might be blessed with a brain for written communication.
If I did not allow myself revision and improvement to my written text, everything I write would read like a spoken monologue, and be multiple times longer than necessary to convey my message.
I have another article about AI coming out about how we could use generative AI to make art that we've never seen before, but it's mostly used for AI slop. I'm in the middle of ranting it out into the typewriter. It's bad currently, but I make it bad first so I can remake it better later. Here's an excerpt of the intro that I'm going to be rewriting. This is the "raw clay" that I mold in editing.
> I like creating things. There's a lot of joy in being able to sit there, think about a thing, and then make that thing come into existence. This is something I really enjoy doing and I'm blessed to be able to do that as my job in DevRel.
> One of the core conflicts that i end up having with the stuff I create is that I am a bit more artistically minded than people would expect out of the gate. I mean, I get it. Tech isn't really known for *art*, it's a lot more known for being the barrier between you and artists you want to follow.
> Howeever I've ended up seeing kind of a disturbing pattern with AI tools that are meant or at least intended to aid people in the creation of art: they're almost always used to create infinite slop machines without a lick of art in the process. Today I'm going to talk about this fundamental conflict between two categories: art and content. Art is that which conveys, inspires and tells stories. Content is what goes between the ads so that media moguls can see their profit lines go up. I want to argue that a lot of what AI tools are actually being used for is content that is gussied up as if it is art.
If you want to see what the entire writing process looks like after it festers for a while in my head, I wrote out the holy grail article on Twitch: https://youtu.be/N_KNpVujAL8
I have only recently learned that I have ADHD, and have been trying to iron out all the implications of that (well, that and autism, which I also only recently learned about) -- I cannot help but wonder if a workflow like this would help me in my writing....
The big breakthrough was editing. WYSIWIG didn't solve a problem in that space. College papers didn't need different fonts, and it was sufficient to let the computer take care of formatting, like using Markdown.
I'm not dismissing the Apple, but it was priced out of my reach in 1984.
The point was that later typewriters had a features like memory, automatic indentation and erasing that were not available in 1950s era typewriters..
Hence why I had to wait until university to actually see them outside computer magazines, and only one room had them on the computer labs, versus the whole campus filled with PCs and UNIX terminals.
I bought my typewriter around 1990, a plain classical one, where I threw lots of paper away, learn to use corrector tape and ink to save them.
The early computerized typewriters kinda sucked - you could do line level edits but the print quality was dot matrix or worse.
Were such fancy machines actually common? I never saw one. For me, it was all "CHUNK CHUNK CHUNK CHUNK oops! damn", until it was a whole new world with MacWrite and the ImageWriter.
Boy, oh boy were the early gen word processors a godsend!
Then Charles went to Microsoft where he started and led Microsoft's applications group, where he built the first versions of Microsoft Office
I don’t think cross-platform UI code really took off on the Mac until maybe 20 years later. Plenty of Mac apps were built that way before that point, but they tended to be ones in the “you’re stuck using this, so it doesn’t have to be very nice” category, like Word ended up being. It doesn’t really seem to have tipped until Electron came along, and somehow web apps that use half a gigabyte of RAM to show some text became totally accepted as good enough.
Incidentally, the Cocoa UI framework that macOS uses was originally a cross platform framework that could deploy to Windows and various other OSes, back when it was made by NeXT. Apple. Apple killed that off and it became Mac-exclusive. I wonder what the world would look like if they kept support for other OSes. Maybe we’d have a good selection of cross platform apps that actually look nice and perform well.
It's horrendously tough to target for a cross-platform application when you have to bring the entire GUI toolkit along and adapt it individually to every target, even the 95% of the market gorilla that is whatever versions of Desktop Windows are the most recent 3.
- Pages.app by Pages --- amazing DTP tool which was bought by Anderson Financial Services, but then killed off when Rhapsody went away
- Macromedia Freehand --- unfortunately, they continued with their in-house toolkit to make the Mac/Windows versions, since it would have been too much work to revive the old Altsys Virtuoso code
- Quantrix Financial Modeller --- at least this still survived, but be sure to take a seat before looking up the cost per seat
- FrameMaker --- the NeXT version was the nicest one I ever used, and with Display PostScript, was far nicer to work with
- WordPerfect --- the NeXT version was far nicer than the Windows, would have been nice to see that come back
- Stone Create (and the other Stone apps) --- nice assortment of various tools which would have been quite nice to have
Lots of other way cool NeXT apps which should have done better in the market.
I never used Word in the DOS days so I can't compare, but it was obvious that Word for Windows was written natively for Windows and it "felt" much more natural in the Windows of that time.
Never really loved Word for Windows to be honest, though I used it a lot over the years. Though liked the DOS version.
WordStar and WordPerfect were for DOS. They were not WYSIWYG. Sure they were powerful word processors for professionals, but they were not “like” MacWrite. MacWrite was a tool for regular people.
I don't think I'm alone in that judgement, as Wiki says:
"WordStar was the first microcomputer word processor to offer mail merge and textual WYSIWYG." [1]
So... You might need to expand why you think that this is not true.
[0] https://cdn.arstechnica.net/wp-content/uploads/2017/03/words...
You said it.
WordStar did not have fonts. MacWrite did.
WYSIWYG without fonts is ... I don't know ... "textual WYSIWYG"? Whatever that is.
The Macintosh system software shipped with about 12 distinctly-different fonts. Most of which also had italic, bold, outline, etc styles.
These fonts could also be rendered at different point sizes.
WordStar had full support for the PC-8 Graphic set. It is pre-TrueType Fonts, but so was the software. By the time WordStar landed on Windows, it had support for everything you'd expect from anyone else.
Obviously WordStar was limited by what DOS could render, so the variety of fonts available had to work in a drastically constrained bitmap. I could also not find samples of the PC-8 graphic set.
But for comparison, here are the original 1984 Macintosh system fonts:
https://upload.wikimedia.org/wikipedia/commons/2/29/Original...
I don't have a CP/M emulator on hand to fire up the original to show you an example, as WordStar pre-existed DOS.
But this is a quote from v3, the first DOS version, from the manual:
---
Screen Fonts for Preview
At the Add or Remove a Feature screen, you can install three different types of screen fonts for Preview. The screen font options are Code page 437, Code page 850, and PostScript fonts. If you want to install PostScript fonts, install both PostScript and code page 850 fonts. (Be sure to set the code page to 850 in DOS. See your DOS manual for instructions.)
Now, you could argue that WordStar anticipated WYSIWYG editors, because it did its best to faithfully reproduce margins, indents, line spacing, justification, etc. in its text editing mode -- but that attempt came from the era when printers could only output monospaced type, usually just one typeface, no italics, etc. Once printers got better, WordStar really wasn't WYSIWYG anymore, just "best effort within limitations". IIRC, the only major DOS-based word processor to actually attempt a WYSIWYG editing display was WordPerfect 6.2 in the late 1990s.
https://upload.wikimedia.org/wikipedia/commons/9/9b/IBMCouri...
But the AppleWriter printer was high DPI and could render fonts.
And then of course the Apple LaserWriter came a few years later.
This is what enables you to do proper typesetting and page layout for a document, and using a PostScript printer such as the Apple LaserWriter you could do desktop publishing [1]. Desktop publishing was invented by Xerox PARC but the revolution began when Apple made it available to the masses with the Macintosh and LaserWriter.
Apple didn't invent any of these technologies but they were the first to put them all together into a package for the mass market and made them incredibly easy to use. Suddenly, grandma had a tool she could use to write and typeset the weekly church newsletter from home, and even print it on her LaserWriter at home. If she wanted to do a newsletter like that just two years prior she would have had to hire the services of a print shop to do both typesetting and layout as well as printing.
She could still have used WordStar or WordPerfect and printed with a dot matrix printer, but that doesn't get you large, proportional fonts or layout.
Exactly. And often the first version is often kind of meh (iPhone, Watch, Vision Pro) but they keep iterating and later versions become really good. Sometimes it's a hit directly (M1), it's still very iterative on whatever came before.
This is the famous "reality distortion field" you may have heard of. It's basically a form of tribalism taken to an absurd level.
> the new standard that companies like Samsung and Google would clone the same way they cloned the hardware and software design of the iPhone.
That's misrepresenting history in ways it's not even funny.
Stopped reading at that point. The article took too long to even sketch it's main point anyway.
They didn't clone everything, but they cloned a lot in the early days. Rounded corners was another one. Now it seems like Apple is cloning Google/Samsung more.
As far as the rounded corners, I remember seeing a reduced Google Reader view of Engadget later that year that had every device looking the same from the top third up. I really wish I had a screenshot.
There is now a lot of cross inspriation and features that are copied in both directions, as well as both implementing the same thing at around the same time (Intelligence and Gemini).
On the Android side, Pixel gets most new features first while Samsung offers their own take. Samsung is generally ahead of their direct competitors in terms of hardware.
- No physical keyboard + touch keyboard
- Modern OS kernel (not embedded specific kernel)
- Desktop browser engine
- Capacitive touchscreen + finger instead of stylus - one or two phones had capTouch before, but they were far from standard, and they still had physical keyboards for typing
- Vertical by default orientation
- Short 1 day battery life in favour of more power/features (weird to list, but was a bold move everyone mocked then followed)
They totally took out the existing market (Blackberry, Windows Mobile, Symbian, a variety of OEM OSs). Android succeeded but came after, still had keyboards on its flagships the years after iPhone came out (G1, Droid), and took these design cues from iPhone.
The Mac GUI with mouse+keyboard+windows was also huge. Admittedly not first to invent it (Xerox PARC), but first to ship it as a package is still hugely impressive. Few people commercialize a new product before it existed in some lab.
- Modern OS kernel (not embedded specific kernel) (Blackberry had this first)
- Desktop browser engine (iOS didn't have a "desktop" browser engine, it had a stripped-down mobile browser engine. But on this note, Windows Mobile did support desktop browser engines.)
- Capacitive touchscreen + finger instead of stylus - one or two phones had capTouch before, but they were far from standard, and they still had physical keyboards for typing (LG Prada had the first capacitive touchscreen)
- Vertical by default orientation (Almost every smartphone at this point was vertical by default, with horizontal-by default being the exception.)
- Short 1 day battery life in favour of more power/features (weird to list, but was a bold move everyone mocked then followed) (Windows Mobile had this years before Apple)
Literally everything that Apple is credited for with the iPhone...others had it first. The true genius of the iPhone was the marketing...Apple still gets credit today for "inventing" features that Android phones have had for years (zoom cameras? AI? notes? custom emojies? embedded fingerprint readers? integrated payment?)
Apple has always been the follower: it copies what others have done, and makes minor improvements, then markets the hell out of those minor improvements to make them seem revolutionary.
I worked on WinMo at MSFT at that time. You are comparing devices with physical keyboard and a crappy virtual keyboard that required a stylus to modern smartphones?
I mentioned the LG Prada - yes had cap touch, but not touch typing (physical slide out keyboard).
Almost every WM, BB and Symbian SKU had horizon screens (over keyboards).
Blackberry integrated QNX post iPhone.
First iPhone had WebKit.
All of these facts seem to be incorrect.
Again: the combination of these was a huge shift, and every one followed it.
Also, you have your devices mixed up. The LG Prada first gen (2007) did not have a keyboard; the 2nd generation (LG Prada II, 2008) had the slide-out keyboard. And on that note, the iPhone shares so many design elements from the original mockup of the Prada from LG's initial announcement of the device that most tech reviewers thought Apple copied the Prada. It's a good thing for Apple that LG failed to file timely design patents.
So, it seems that all of your facts are the incorrect ones.
Re:LG Prada 1: I didn't realize there was an earlier model without keyboard (it wasn't released globally). Looked it up: it has T9 typing, no QWERT of any kind, only 8mb (mb!) of storage, no wifi, and a ported feature phone OS. It in no way resembles a modern smartphone.
You didn't mention the other 3 claims I debunked.
Read the comment you're replying to. I didn't say they were first to market with every single item on the list. I said "Nothing like this existed as a full package before the iPhone". The LG Prada has 2/6 (and is missing things which are required to be a "smartphone" at all). The HP IPAQ is another 2/6. Apple was genuinely were first with several of these big ones: non-embedded kernel, functional finger-typing (not stylus), desktop web engine, slate form factor. Now 99%+ of smart phones use the design decisions iPhone pioneered. Calling the iPhone "minor improvement" of what came before is wild. It was a brilliant both technically and for its design.
Given that the iPhone UI was based on the LG Prada, it would seem that LG Prada is the pioneer. And on that note, you haven't been able to mention a single that the Apple actually did first that it didn't just copy from an Android device (or other competitor).
As you keep moving the goal posts and ignoring things that prove Apple wasn't the inventor of everything, I'm going to bow out of this conversation now.
Claiming that Apple does not invent is as gobsmackingly wrong as claiming that Apple invented everything.
For example, you could claim that nothing new in CMOS manufacturing exists because it’s all just the existing idea of a transistor. Or the transistor is just a quantum mechanic version of the vacuum tube. Or the vacuum tube just an electric version of the Babbage machine. Repeat for Internet vs packet switching.
Basically come up with a definition that doesn’t require a “I know it when I see it step” and I’ll easily fit many things Apple did in there unless it’s such a restrictive definition that no one invents anything.
“If I have seen futher, it is by standing on the shoulders of giants”
But if we accept "patentable" as a proxy for "invented", then obviously Apple invents a lot.
All these fuzzy lines behind this "who invented what" is a major reason I consider patents to be evil -- the entire system sets up artificial and harmful barriers keeping ideas from fertilizing each other and growing beyond our wildest imaginations.
(And as someone who strongly dislikes all things Apple -- but not quite as much as all things Windows -- I cannot help but observe that both Apple and Microsoft simultaneously deserve both more and less acknowledgement, all depending on how one looks at things, for their inventiveness).
We had this system for most of human history. It sucked. A decade and a half of exclusivity is a fair trade to avoid it.
I worked in a lab that used PCs while I owned a Mac Plus. There was no comparison.
WordPerfect for Windows was released in 1991. Prior versions were MS-DOS and not graphical.
WordStar for Windows was released in about 1991. Prior versions were MS-DOS and not graphical.
What made MacWrite special, is that it was graphical, highly WYSIWYG (especially when paired with an Apple printer), had a lot of great fonts, and the software was intuitive.
Of course Apple didn't invent any of it, but they made one of the best word processing products at the time.
MacWrite was the best in a niche market of personal newsletters that wanted graphical elements. More professional desktop publishers used Aldus PageMaker. And big publishing houses didn't use PCs or software, they used offset lithography presses.
MacWrite begat Microsoft Word 3.01, which is when Word overtook MacWrite on Mac and became truly competitive with WordPerfect on DOS.
If you said MacWrite was an innovative word processor, I would not have replied. Most innovative is not always the best product at the time.
I am the actual OP. If you're concerned by my use of the word "best", please replace that word with "innovative for consumers". If you have an issue with this new wording, then we'll have to agree to disagree.
While MacWrite may or may not have been "niche" as you said, it most definitely heavily influenced another "niche" word processor available today: Microsoft Word. Word for Mac (1985) was the first graphical version of Word and it was heavily inspired by MacWrite.
You realize there were other systems besides PC and Mac?
Signum for the Atari ST came out in 1986. It was a fully fledged WYSIWYG text processor with special printer drivers for regular dot matrix printers. Even with a 9-pin you could create great looking output, if you had the patience (a single page took minutes to print). Signum was way ahead of MacWrite and was very popular with people needing special fonts in science/math and the humanities (you could quite easily design your own fonts). Also, it allowed for Right-to-left text, and of course the Atari ST was way cheaper than the Mac.
*> You realize there were other systems besides PC and Mac?*
Yep, I do. I was an Atari ST, then Amiga user until long past when those platforms were considered alive. :-)But in terms of influence, MacWrite had more (eg. Microsoft Word for Mac).
For general consumer use, I found MacWrite much better than Signum. But I can see your point in terms of academics and non-English speakers.
BTW, if anyone's curious, I believe the actual first WYSIWYG word processor was probably Bravo[1]. And Bravo somewhat influenced MacWrite.
I read your whole comment, but I still don't understand what this means. E.g., why does relying on Quickdraw for on-screen rendering not make it a "true WYSIWYG editor"?
Microsoft Word for Mac was released in 1985. It was comparable to MacWrite.
Also Microsoft Write for Windows was released in 1985, but it was clunkier.
Thanks for the correction.
Calling what they do as mere refinement may be equally understating it in some cases.
They get it right. For the masses. They create beginners.
Anyone can start with an Apple, because it’s what it’s designed to do.
I have my own biases that extreme usability started earlier with other movements like WebOS and Palm contributing to it as well.
Still, if we look for watershed moments where huge numbers of people in the mainstream adopt technology, whether it’s the iPhone, iPad, Apple TV, watch, laptops, they don’t need to be the first, just the best for the most number of people.
Being able to integrate hardware and software closely creates a different and reliable result for the many, as much as I might not like having complete agency.
If anything, Apple helps invent beginners in the mainstream.
I used to think that about Apple which is why I got the iphone 4s when it came out assuming that I would be able to use it via voice while driving and have a good experience. I disabled it after the first day and never went back. It was not remotely ready for a wide release. I still use a mac as my main device, but I've been on Android since the 4s.
Im referring to the general trend of adoption of smartphones being a certain way with Apple.
Like others, I’ve spent time back and forth between iPhone and Android while using Macs more.
Android dialled in was pretty comfortable for me, iPhone was a lot more taps and swipes for the same, but the vertical integration is harder to ignore.
This is entirely tangential and probably a pointless gripe in this thread, but...
For some reason, it's always really annoyed me that Apple took MP3 players, called them an 'iPod' and suddenly everyone ate them up like they were the second coming of christ and we'd never had them ever before.
To be clear, there were good non-Apple MP3 players, but they were either marketed poorly, or late arrivals (e.g. the Toshiba player that got rebadged into the Zune). By the time those existed (and tech companies started hiring UI/UX people), Apple was doing a complete reset of another product category: smartphones.
I suspect history would have been different had, say, MiniDisc hadn't failed horribly in America[0]. Pre-iPod, portable music in the US was either compact cassettes with all the downsides of tape, or CD players that could just barely fit in your pocket. The iPod was such a step up from either that it all but became a genericized trademark. Had we had a competing technology from not the 1980s, we probably wouldn't have thought the iPod was so great. Or at least, people I knew who had MiniDisc looked at the iPod like I look at all the e-waste that was trying to compete with the iPod.
[0] Yes, I know that Sony was basically trying to avoid a repeat of DAT getting banned
The iPod is the only Apple product I have ever purchased. I could easily operate the iPod without having to looking at it constantly which was great for bike rides or car rides. No fiddling and taking eyes off road.
The iPod cam with a large screen and a click wheel. I could find songs on it. That was a revolution for me.
MP3 was the enabling technology (if you can't fit many songs on a small device, then this is moot).
As others have eluded to, MP3 only didn't seem to be enough. I remember passing on early mp3 players because they only had 32-64mb of storage, not even really enough to store a single album. Snatching up those tiny 1.8" hard drives right away and integrating them is probably as important as the UI improvements because it solved that problem.
As soon as I had the funds I quickly moved onto a variety of CD/HDD based players, although I've only recently bought (and modded) an iPod - there's definitely reasons they were so popular. I can appreciate why they went to the common platform with the phone and were later phased out entirely, but as a task-dedicated non-smart device they would be last-man-standing.
That 1G of flash storage at the time was huge for a phone. This was before everybody had an iPod Touch or iPhone, of course. iPhones came out the next year but in my area hardly anyone had AT&T, so because of the exclusivity the iPod Touch became popular way before the iPhone in my area.
Flash based players were smaller but limited in size and expansion media was expensive. Hard drive players were hobbled with USB 1.1 connections and an obsession with drag and drop for management.
The iPod by default just synched with your iTunes library. The FireWire (and eventually USB 2.0) did so quickly. The navigation was as good as the metadata which iTunes made easy to edit. The UX on the device made scrolling through long lists of songs very easy.
The iPod made using an MP3 easy and approachable for normal people. The Rio, Nomad, and a multitude of others did not. They included a bunch of checklist features but didn't focus on usability until Apple dominated the market.
Happens all the time with the iPhone. Apple gets celebrated as an innovator for adding features that have existed for years on Android.
Not to say MacWrite wasn't based on prior work (it was, though not actual products that I know of), but it isn't really comparable to prior text-based word processors.
Um, hello, Wang OIS? WordStar and WordPerfect didn't invent anything. They were copies of terminal-based word processors.
But MacWrite was different in two important ways. First, like Bravo and Gypsy before it, it was WYSIWYG, a million times better than WordStar/WordPerfect. And it worked with the LaserWriter. But more importantly: it was free. This made MacWrite revolutionary.
https://en.wikipedia.org/wiki/Wang_Laboratories
There's a certain power that comes when you can designate that something is a section header, or a title, or a paragraph, or an equation -- and that power is felt when you decide you want to change the style for all the titles and section headers, or change how you number and reference equations and theorems.
Word processors (to the best of my knowledge -- it's been years since I've used one) can't do this. This kind of power comes from markup languages, like LaTeX or HTML/CSS (if you organize your documents correctly).
Having said that, there are LaTeX editors that both provide a certain amount of "What You See Is What You Get" (I think one is called "LyX", and I think GUI Emacs provides this, too) but nonetheless allow you to use LaTeX directly when you need it; I guess this is equivalent to the "Show Codes" ability that WordPerfect provided. (I wouldn't know, though, because I prefer to use Vim to write my documents.)
Also, I would agree that when things become freely available, that can be a game-changer, but as someone who grew up with a terminal and a giant computer with 8-inch disks and an Atari 800XL, when a neighbor showed off his Macintosh, it would be out of the question for my family to think of that as "free".
In addition to Watson (https://en.wikipedia.org/wiki/Karelia_Watson), there's also Cover Flow (https://en.wikipedia.org/wiki/Cover_Flow), Shortcuts (https://en.wikipedia.org/wiki/Shortcuts_(Apple)), Konfabulator (https://en.wikipedia.org/wiki/Yahoo_Widgets), Growl (https://growl.github.io/growl/), and of course my favorite LaunchBar (https://www.obdev.at/products/launchbar/index.html, LaunchBar would be my pick as the most innovative app of the last 25 years), for apps that were incorporated into macOS.
While Excel, Photoshop, Illustrator, Sketch, Lightroom, Premiere, and PowerPoint are all examples of software developed and released first for the Mac that then went on to become software behemoths in their own right (too big to Sherlock). (Well Sketch turned out differently, because Figma happened, but it's still a great example of third-party innovation facilitated by "a set of software development tools, a platform, and an audience".)
The point here being I think of Apple as more providing a platform for innovation rather than innovating themselves (but I'm aware that's probably a minority opinion).
Natural language as input doesn't give you any information about where the boundaries are or what's possible. Meanwhile natural language can express anything, most of which any current implementation won't be able to do.
So the user gets a blank canvas and all the associated problems with learning what to do, except it's worse because many things they think up will fail.
And the main tool we have to guide the user through this fraught path is LLM output. Oof.
I am hopeful that Apple will demonstrate their expertise in using some traditional UI to help alleviate some of these problems.
I’m not aware of any competition that’s perfect.
I guess you meant to say the competition is better. I think it is, but that doesn’t mean their product isn’t a huge improvement.
A simple example is text search in Photos.app. It probably misses text in some photos, but it helps me find quite a few photos. Similarly, face recognition in Photos.app is far from perfect, but way better than not having that feature.
> I want to be able to easily create calendar events and interact with other native iOS APIs
It’s not in Apple’s DNA to release a product here that mostly works. Chances are they’re working on something like that but don’t find it good enough to release it yet.
What surprises me, though, is that they released the “get an AI summary of this web page” feature. That definitely produces some results that are very bad.
For fielded input matching known patterns, recognition can also be constrained by pattern matching and general validation rules (e.g., VINs are 17 characters long, cannot contain the letters I, O, or Q, and, given prior information in other fields, can be further constrained by manufacturer code, model year, and by requiring a correct check digit).
(I get that not everybody bothers doing vaguely complex mental arithmetic, but dividing by two? Come on!)
Heck even Safari on my phone autofilled “8” when typing this comment.
Sure enough: System Settings -> Keyboard -> (under the "text input" area) Edit... (button next to your primary keyboard language) -> toggle "Show Inline Predictive Text"
If you want to easily switch between having it and not, I bet you can set a second keyboard with the same language but a different setting there and use the quick keyboard switcher widget/shortcuts (I did not try this, though). Or there's probably a way to shortcut it with AppleScript or some other automation thingy with ten minutes of effort (mostly googling).
[EDIT] A quirk: I do have to hit "done" on the window before it seems to apply the change, toggling doesn't do it until I hit "done" (I just tried again to double-check and noticed this)
[EDIT 2] Nb I don't not-believe you, we could be on different OS versions (I'm on 15.1) or something else could be causing the difference.
Currently it's not autocompleting some simple algebra. But if I enter more "complex" equations ("3 / 4 =", "3 * 5 - 2 - 1 =", "tan(pi) =", etc.) then it autocompletes those. I can't figure out why it's inconsistent. And I've definitely checked and confirmed "Show inline predictive text" is disabled and I've rebooted to try and give everything a fresh start.
One thing I've noticed is that if I enter the same equation multiple times it might stop suggesting for that specific equation, so I suggest trying multiple different equations.
I've felt for some time they're overdue for an "almost nothing but bug fixes and performance improvements" major release like we got a couple times in the 20-teens :-/
I also tried their “handwriting improvement” feature that claims to clean up lines a bit while still looking like your own writing. All it did was turn legible writing into total gibberish.
In my view, Private Cloud Compute and Apple Intelligence, together with the ubiquity of Apple devices, position Apple as a leading candidate to realize the widespread, AI-enabled transformation of personal computing discussed in the post — with tasks requiring less energy and cognitive load than they do today for the general consumer.
steve jobs understood you have to do really hard things very well to do anything simple beautifully. I'm pretty sure most of their AI play is still in front of them.
When Windows Phone was killed it had about 10% market share in Europe, it was slowly becoming the device that people that didn't like Android, and lacked the funds for an iPhone.
Turns out 10% is better than 0%, but they decided otherwise, and selling Microsoft Android was always hard to swallow.
> I want the data coming off of the sensor to be the data that makes up the image. I want to avoid as much processing as possible and I want the photo to be a reflection of reality as it is, not reality as it should have been. Sure, sometimes I'll do some color correction or cropping in post, but that doesn't change the content of the image, only its presentation.
First nit: the iPhone camera, and all digital cameras, are deeply influenced by computational photography techniques. What this means is that you essentially never get the raw pixel values, although there are exceptions. The image you get is already significantly manipulated.
Second nit: color correction, color in general, dynamic range, focus, depth of field, and more are all manipulations made by default, even long before digital cameras when film was king. There is no "correct" image version of what our eyes see, there is only pleasing to the photographer and the audience.
An example: the negative for Ansel Adams' well known "Moonrise Over Hernandez , New Mexico" looks like, at first glance, something a professional would trash for lacking detail.
Here's contact print vs the version most of use will probably recognize: https://images.squarespace-cdn.com/content/v1/5f5fe5ca8d6a35...
Here are four different versions Adams printed over the course of 3 decades: https://images.squarespace-cdn.com/content/v1/5f5fe5ca8d6a35...
I will mention, but won't even get into a topic that will surely bait HN commentors: Kodak designed and standardized its color film to represent Caucasian skin tones. It wasn't until chocolate and furniture makers complained that everything looked like the same gross mud in their expensively-produced product catalogs that Kodak took a look at rendering dark brown/red/yellow tones more pleasingly. Notice I said "more pleasingly", not "correctly".
That may be an urban legend. There was a popular reference card that had a light-skinned woman, but that wasn't the problem. This is closer to the old Technicolor vs. Eastmancolor debate.
Here's the trailer for Disney's "Song of the South" (1946) [1] That's three-strip Technicolor. Good dynamic range, with each of three colors on its own strip of black and while film. Here's the trailer from "Shaft" (1971) [2]. That's single-strip Eastmancolor. Dynamic range is not as good, as you can see in the street scenes where lighting wasn't controlled. Eastmancolor took over in the 1950s because the cameras are much smaller and production is easier and cheaper.
NTSC Color TV really did have something to standardize skin tones. NTSC color TV transmits an intensity value and two vector components which determine the color. The color vector components are rather low bandwidth (only about 10 full range color changes across the width of the tube), and so some NTSC receivers had a gimmick which, when the vector is near the "skin tone line" for a standard skin tone, pulled it to a fixed value.[3] The effect was that all faces had roughly the same skin tone in UV color space, but intensity could vary.
[1] https://www.youtube.com/watch?v=NxwqH47Ne70
[2] https://www.youtube.com/watch?v=pFlsufZj9Fg
[3] https://bramstout.nl/en/webbooks/vectorscopes/#yiq-and-the-s...
LLMs make different mistakes than I do so I've thought about using one as a copy editor but I've had terrible experiences with copy editors: I've hired more than one when I was writing marketing copy who injected more errors than they fixed. (A friend of mine wrote an article for The New York Times that got terribly mangled and barely made sense after the editors made it read like an NYT article.)
In the meantime, they’re shipping the best non-workstation computers, by far, to run models locally.
They don’t have to be the ones to implement all of this themselves, you can install ollama right now, and BoltAI can integrate those models into other parts of the OS. And Apple will watch, and Sherlock the best parts of what others do into the OS, and sell gobs of machines.
They haven’t squandered anything, the foundations are still there.
Parsing text for variables when it sees an equals sign and running basic calculations on them? I feel that could have been a novel feature 30 years ago.
The whole article feels like it suffers from a similar lack of coherence. Ex - I am hardly an apple fanboy (I strongly dislike the company) but the complaints here are basically
The service sometimes has outages
The image gen is not as customizable as he'd like
He's morally opposed to cleanup in photos
Notifications summaries are bad (and how dare I get my texts 5 seconds slower).
---
None of that is really related in any way to the security footprint of the tooling he discusses up front, and it's also hardly distinct from most other current AI offerings, and it's not really a consistent complaint about the tech.
My opinion of Apple is that they do a crappy job with the vast majority of their apps...
They build good hardware, and they abuse their small hardware footprint to make decent device experiences and a decent (but getting worse) OS - but their actual applications are generally mediocre at best (mediocre copies of a previously successful, usually better, app that they will put out of business through shady store practices if I'm being blunt).
---
If anything, the failure here is that Apple marketed a thing that AI can't really do (yet, maybe at all), and most of the things AI can do without being incredibly invasive aren't actually all that useful to most folks. Very useful to a handful of power users in specific circumstances, but otherwise essentially novelty apps.
So... it's not an implementation failure. It's a marketing failure. And this is hardly unique to Apple right now. The only difference is that usually Apple doesn't play their hand until this inflection point with new tech is over, so it's more obvious this time around just how bad the product fit is for general use.
Most of the intro to this is credulous hooey. Macs weren't "bicycles for the mind" in some magic way that was different from PCs. What the early ones had was 1) a better and much more standardized interface, and 2) task switching that worked.
As for the AI tools, image generation might occasionally be useful for a D&D game, but otherwise nothing on offer at the moment has much value. And the value of image generation (for me) is pretty small.
No, it's not. The sensor in an iPhone is AI/ML'd up the ass to hide all the noise because it has 1µm sensor wells.
A Panasonic video-oriented mirrorless micro 4/3rds (so not even anywhere near 35mm) like the GH5 is 3-4x that.
A Sony Alpha 7 III? six times the sensor well size.
I don't care how many megabits of video bandwidth you throw at it or how fancy you think "raw" shooting is, or how fancy your sensor technology is; nobody these days has anything that is even close to 2x better than anyone else. The top sensor from all the major players are pushing the limits of physics, and have been for a long time.
No amount of AI/ML shit will give you depth of field and bokeh that looks as nice as a big sensor and a fast lens with nice shutter leaf shape.
Original prompt to Image Playground: "Enron logo" with the Enron logo as img2img input https://bsky.app/profile/yasomi.xeiaso.net/post/3lf472e2yfc2...
But it being on-device doesn't prove it's not a DALL-E 3. Just like GPT-3 & GPT-4 & Llamas come in many sizes, some of which are (probably) feasible to run on-device...
Still, I suppose that probably does imply that it's some Apple half-hearted image-gen model (trained on a lot of DALL-E 3 contaminated data?), since I'm not sure OA would want to risk leaking even years from now a tiny, terrible, hyper-optimized-for-size DALL-E 3's weights.
His first instinct was right. It seems impossible, because it is. Unless I can run the entirety of the "Private Cloud Compute" on my own hardware in my own firewalled network, I 100% believe that the pipeline is compromised; our data is siphoned off and sold off to advertisers, especially now that they know they can do it and get less than slap on the wrist: https://news.ycombinator.com/item?id=42578929
This is sardonic, as yes, Apple could have chosen different monopolies than it currently has, at different points, and had a different (maybe not better?) trajectory, some of of us are old enough to remember the antipathy towards Microsoft when to the Office suite it added default Explorer,
But also, maybe our system fundamentally rewards the "wrong" things if one's definition of "right" includes things like innovation. Or maybe, the welfare of the commons and the common good.
I’m hoping with what they’ve built in infrastructure and custom chips is a step towards making personal LLM also highly available to non-technical people. I think this is where Apple has always shined - making things not just better, but accessible and grokable for normal people.
Mine basically said Apple has fallen short of their vision because of the inherent limitations in relying on web services.
Generative AI is a dud. ML has a lot of applications. I use my smartphone for calls, chat and banking apps. I use my iPad only for drawing, mail and some games.
For everything else, I have computers. With real OS.
Sorry, what?
Apart from the level of dream-detail recalled being highly dubious, quoting your own hallucination of Steve Jobs to help with your argument about generative AI being useless (and missing the irony) is downright weird.
Also Math notes is basically the same thing search engines have been able to do for over a decade now. Enter a sum, get an answer.
I figured you'd rather read something my brain made up (albeit unconsciously) than something a machine made up using linear algebra without understanding any of the words that it's using.
I mean, any article written by a human is something the brain made up. And I'm fine with that. But it reads like trying to give your opinion extra weight by associating it with Steve Jobs. It just came off weird.
I'm with you on most points. I'm not an iphone user but I can certainly appreciate that Apple Intelligence does not match the hype. That seems to be a recurring theme with AI though. Release a thing, shout from the rooftops about how great it is, and then wait for people to start posting about glue in pizza recipes or urging people to kill themselves or generating fictional news alerts.
Also, it's almost exactly what Solver has done for years.
Yea, I'm not saying it's great or that this is the preferred approach. Just highlighting that it's not the end of the world as many frame it every time something like this happens.
Software sometimes takes a few iterations.
Ultimately Apple’s strategy of a privacy focused AI will be a winner for a consumer device with access to sensitive personal information. It’s a question of whether they can pull it off technically.
Having said that, I actually paid attention to the image playground criticism. Image playground is literally a playground. It is meant to make fun, low-effort images for friends and family, largely for social type interactions.
"It uses a placid corporate artstyle and communicates nothing." It's a hot taco holding a beer. What is it SUPPOSED to communicate? Looks like a pretty great image to me. But of course this piece was leading into the anti- angle, so suddenly it's "horrifying". I guess I didn't get the special training to understand what was wrong with a clearly lighthearted, fun image.
Similar asinine, overly-jaded complaints about the cartoonish, memoji style portrait generation. I think the image is actually pretty hilarious. Actually used image playground to make my social media image, and I care not what this guy thinks about it, or that it is "soulless" (as if a cartoonish representation is supposed to be soulful?)
That is basically the entire point of a cartoon, so yeah
* The taco holding the beer glass to its lips and sipping on it to smoke it
* Consistent eye shapes (likely the eyes would be closed to smoke the beer)
* Better bokeh for the elements in the background (if that is the stylistic choice I'd go for)
* Have the smoke coming out of the beer, not out of the taco "taco smoking beer"
* Stylize the image such that it has individual flair, there's something about the Apple Intelligence artstyle that just has an unperson corporate vibe that I don't like.
* The levity comes from "hey tacos don't have faces, hooves, arms, or legs and you can't smoke a beer", this would be used to communicate absurdism https://en.wikipedia.org/wiki/Absurdism, specifically by means of the taco smoking a beer whilst holding it in its hooves
Maybe I've just been exposed to way more AI imagery than you, but guacamole does not look like that in the image. There's more fever dream images that I have locally, but I didn't want to saturate my article with them and haven't fully implemented "image gallery" support yet.
And yes, a cartoon is normally meant to communicate something, quite literally the definition of soulful. Look at this for example: https://bsky.app/profile/yasomi.xeiaso.net/post/3ldgzieehjc2... When I made it, I was trying to communicate a lo-fi peaceful vibe accentuated through traditional artstyles. In a more finished piece I'd probably recreate this through watercolor in Procreate and apply a bokeh effect (emulating the depth of field for a subject with forward light being looked at from an 85mm portrait lens at about f/2.8).
The point of art is to communicate something. If a work does not communicate something, it is categorically not art.
What they released as Apple Intelligence wasn’t a well-planned, cohesive product as much as the only thing they could possibly do, given the timelines they were up against. Maybe they’ll catch up, but they’re definitely behind and it’s a shocking thing to behold.
But the demands of intelligence and the general trajectory means no amount of hardware - storage, RAM or battery size would be enough to generate the high fidelity experiences or solutions that fans and customers have come to expect from the company.
I'm not so convinced. I've been playing with running Ollama + llama3.1 8B on my 2023 M2 MacBook Air with 24GB of RAM, and I don't notice much difference in battery life with or without it. I'm not querying it continually with a shell script in a loop or anything like that, but neither am I shy about throwing all kinds of prompts at it. My laptop keeps chugging away on battery.
Training AI may be ferociously resource intensive, but I haven't seen that querying those models is especially bad. I'd think that a model that Apple had tailored specifically to run well on its hardware would be relatively "light".
They are dedicating “AI” hardware to their current devices, and are building a framework for many different futures. In regards to software, they are first building the safety, then MVP’s to provide APIs to their chips.
So yah, maybe they aren’t holding the holy grail at the moment. At least we won’t be drinking from lead goblets .
They have set themselves up for a loser in the next year or two, because they can’t double their resources to catch back up to a normal release schedule.
Didn’t realize how widespread that type of spam was until now. Why hasn’t someone implemented better spam detection at Apple like we have for email? It would be nice if they could classify texts as spam, promotions, etc and organize them the way Gmail does.
Because that’s a laughably false premise.
"Apple Intelligence" is less than a year old. Give it some time, for chripe's sakes.
As far as Apple Intelligence goes, I've liked the features in my Apple products so far. It doesn't feel like it "goes too far".
Apple has done such a good job with marketing that my 10 year old thinks that AI stands for Apple Intelligence.
We live in the Bay Area so she's seen a bunch of billboards with that. I have to constantly remind her that that is not what it means in most cases.
The Cursor editor literally has this.
- Ctrl + click -> open link in browser
- Alt + shift + click -> create multiple cursors
I keep Cursor minimized when I'm not using it the rest of the time.
In the end, even if the features aren't perfect, they still raise the bar for competitors, so Apple is less in danger of being disrupted.
Also, there is plenty of AI driven features that people do not talk about, but those "just work" so you don't see them as well.
Honestly I'm not sure that they do. Everything I've seen with notification summaries for instance has given me the feelings of "wow I guess I'm really not missing much". LLMs as an answer engine has a big benefit that it feels fast and fluid even when its wrong (and many won't bother verifying) but with notification summaries most users in messaging contexts will eventually go back to the conversation and see the responses in full detail. Mistakes in that context are identifiable by mainstream users as having made the product worse.
This one: https://www.apple.com/shop/buy-homepod/homepod Or this one: https://www.apple.com/shop/buy-homepod/homepod-mini
I find them better than the multiple Echoes we have. Though they don't do as much, what HomePods do do is generally better than Amazon's attempts. Can't comment on Google's equivalent.
Having used "smart devices" since the Apple Newton 2.0 days, followed by Windows Mobile, a very brief Android excursion (Motorola Milestone - early enough Android that I was often frustrated trying to copy/paste text between apps), then another side-pivot into Windows Phone for awhile (mainly because the development was incredibly easy - and Microsoft gave me a free one), I have been in the iOS mobile phone ecosystem ever since the iPhone 6.
And - the software has gotten increasingly better over time - I wouldn't have (for me) alot of content/subscribers on TikTok, if iMovie on my phone did not exist - attempting to edit videos using OpenShot was taking forever (While I have Davinci Resolve installed, it seems "daunting" for someone who doesn't want to be a professional videographer/editor).
But then I tried iMovie "Magic Movie" on my phone and ... "it just works". Still not great for long-form YouTube style content, but for quick things, slice-of-life videos - it does the job rather well.
... I expect that Apple will improve these AI offerings dramatically over the next couple of years as people upgrade their devices.
(Apple Originals, their production house, is also an example. A huge bank of original prestige TV, subsidized by iPhones... they're just still finding a way to market it.)
Has it improved that much? Does anyone remember what I'm talking about?
On the contrary he often seemed undeservedly uncritical when he talked about Google, like going "wow this is so detailed, they must be super geniuses who did this with computers" about something like POI locations they'd actually done by hiring a ton of contractors to do by hand.
Whichever firm Apple's contracting out to review Apple Maps reports isn't doing a good job.
I always call small businesses to ensure they are open. Why trust a small business operator to update Google/Apple in real time when I can spend 20 seconds to press the listed phone number and confirm it?
TIL Apple Business Connect exists to update Apple Maps info: https://businessconnect.apple.com
You can verify this for yourself by looking up a business on Apple Maps and seeing if there’s a “Claim this Place” button.
It is very easy to submit corrections to Apple Maps and they usually accept them within a week.
For me personally, I would much rather use a superior maps app for maps, and use the data harvesting/advertising company’s website as a business directory, or ideally get the hours directly from the business’ website or social media profile since, like I mentioned previously, they often fail to update their info even on the data harvesting website.
You can imagine, if a business has changed its address, location, and name, that users would appreciate a “Closed” pin for the previous name and location instead of wondering what happened to the business that used to be there.
Nope, no new marker at all.
e.g. https://imgur.com/a/1Y7HviK - what rules govern this half-arsed speckling of road names?
I mean you can hack it the same way you would hack any other Darwin platform
By which I think he means the AI stuff runs on your machine rather than the cloud. For me that's not a holy grail at all or even something I'm terribly interested in. I downloaded Apple AI on the macbook, found it quite meh and am now seeing if there is a way to remove it as it uses quite a lot of GB or memory. I can see for someone wanting to use LLMs on confidential corporate data that would be important but that's a specialist use case that I don't think Apple Intelligence is particually good for.
At the time, at least, Bloomberg "journalists" were paid to move the market: https://www.businessinsider.com/bloomberg-reporters-compensa...
It is technically possible. There is adequate motivation by capable parties to do so.
Apple would be negligent if they did not make a serious effort to validate the hardware.
Before the AI craze you could search Photos on iOS based on content and metadata. You could lift subjects off photos with a long tap and copy them, recognize faces and make montages based on inferred relationship with them. And all of this is done on-prem, on your device.
These are very subtle, nice features. Apple had to put a name on all these otherwise there would be no marketing material.
I remember reading it was a post-Jobs transition thing, where the key message about products transitioned away from vibes and overarching slogans ("shuffle", "the internet comuter"), to features ("iPhone X", "iPhone XS", "iPhone XR", "iPhone XS Pro (??)").
I'm sure that a lot of the old-guard exec team knows it's a loss... I'm sure how they feel about it or why.
https://simson.net/ref/sbook5/
(and the source of which is available)
Given the lack of a single good supporting example (what, did PCs have no word processors that reacted to backspace keys?) it seems like these are fantasy bicycles...
And since no evidence is needed to believe, you can of course believe in Intelligence that can act better than your brain (what are "those pics from San Francisco", you've snapped a hundred there, which 5 would you like to post?)
And yet the disillusionment comes a bit faster than expected, why not give Apple a few more decades to iron out some kinks on such a revolutionary fantasy path?
How is apple intelligence going to help me with that ?
LLM are built on data, and copious amounts of it. Apple has been on a decade long marketing campaign to make data radio active. It has now permeated the culture so much so that, Apple CANNOT build a proprietary, world-class AI product without compromising on their outspoken positions.
It is a losing battle because the more apple wants to do it, the users are gonna punish them and meanwhile, other companies (ChatGPT, anthropic) are gonna extract maximum value.
(Meta can probably train on private data but OpenAI and Anthropic seem to be doing OK without it as far as we know.)
So that means all of the big tech companies are going down: Facebook, Google, Apple.
Only Microsoft remains strong though for how much longer remains to be seen.
A great time for startups.
I think they're all doing pretty well at the moment.
Even with Googles monopoly legal issues, they are more valuable than ever.
But yes, it's a great time for startups. I'd argue it always is and always has been.
Just 3 trillion or so dollars, that’s about it
Which is what the whole thread seems to be about (Apple squandering an opportunity and naturally others who are doing the same), not their current market cap.
Could they be emulated? Sure. Maybe not 100% (see Linux), but mostly yes. But then you have to make that work, ensure that the emulations keep working, etc.
That is the real wall around Windows. Office has similar walls -- large numbers of spreadsheets, for example, many of which are critical and which do complex things. There are lots of programs that can read Excel spreadsheets, but perfect compatibility is difficult.
And there are lots of people who know these products -- re-educating them is a secondary wall, because it represents a lot of work for the customers.
Microsoft cloud syncing is absolutely atrocious and when people pass around Excel spreadsheets they inevitably get messed up or half the information is lost because there's no single source of truth that everyone adds to. One can argue Google Docs probably isn't technically better but collaboration is 100x easier.
> large numbers of spreadsheets, for example, many of which are critical and which do complex things
And which all need to be rewritten into database backed apps, IMO.
> There are a very large number of steam games that were written for Windows. There are similarly large numbers of commercial products with value for particular companies. Could they be emulated? Sure. Maybe not 100% (see Linux), but mostly yes. But then you have to make that work, ensure that the emulations keep working, etc.
Wine and Proton do an excellent job at emulating to keep old binaries alive.
For new apps, Android and iOS are now enormous markets. Consoles are huge. Windows gaming is big enough, but I don't think targeting only Windows is worthwhile. Is it really more difficult to use SDL + Vulkan (or insert any other multi-platform graphics API) versus Windows APIs + D3D12? When everyone is building for multiple platforms it makes that moat a lot thinner...
For me, the success of the Steam Deck shows that "desktop" Linux can be successful, can be used by the masses. Game companies are even tweaking their games to work better on Proton or straight up porting them, very few are philosophically Windows-only.
And remember how Android absolutely destroyed Windows Phone even though Microsoft bought the largest cell phone manufacturer in the world... Not saying it will happen to Windows but I think it's a possibility...
Wine and Proton work for many things, but far from everything. Plenty of games don't work well on the Steam Deck.
Ergo, Windows isn't in any near-term danger. As far as Android and iOS being markets, sure. So what? It doesn't threaten Microsoft that there are additional markets.
Are you just referring to the games with anti-cheat? If so, I do agree, though I think with the success of the Steam Deck the anti-cheat providers are (or better be if they don't want to get their asses kicked) going to be looking seriously into options.
Outside of anti-cheat, I've yet to find a game that doesn't work on Steam Deck. Even the ones with the worst ratings will usually launch and you can play if you plug in a mouse and keyboard. Obviously not a great experience, but those games would have the exact same problem on any PC, Windows or Linux. It just happens that most Windows PCs have a keyboard and mouse already plugged in.
But longer term nothing is certain : look what happened to IBM or typewriters.
They don't want to scare any part of their audience away from future uses of Apple intelligence. Their audience is tech and non-tech folk alike.
If the tech folk say it's safe and the non-tech folk get comfortable with the basic AI features then they're onto a winner.
How many people's parents/grand parents have iPhones because they're simpler for them to understand who are also scared or don't understand this 'AI thing'. I think Apple have been quite savvy in introducing it slowly and are probably watching the metrics like a hawk!
I suspect image playground is so creepy in an attempt to mark the images as clearly AI generated when they get posted to social media?