In the most loving way possible and as a software engineer myself, this is an engineer's idea of what a deck of cards should look like.
That being said, I love the page. The layout, use of colors and the content.
There's also the Decktet [4], of course, even if it takes a very different approach than the rest (for one thing, it does away with traditional suits - it is a very interesting deck, and one I really like).
[0] https://www.drivethrucards.com/product/291492/The-Everdeck [1] https://www.drivethrucards.com/product/130446/The-Badger-Dec... [2] https://www.drivethrucards.com/product/189681/The-Singularit... [3] https://boardgamegeek.com/geeklist/252876/playing-card-game-... [4] https://www.decktet.com/
On another note, I've really enjoyed finding one-player games that use a standard 52-card deck as well. There's a ton of interesting games out there.
I think you read novels by bad writers, who happened to be engineers.
I think it's largely a matter of intentional practice. I think that some sci-fi writers don't prioritize honing that skill, since they just want to build a cool world and the story is a way to demonstrate that.
On the other hand: Greg Egan ([1], [2]) is a mathematician and novelist. His novels are sometimes considered to be barely readable (if you are not part of his audience). On the other hand: he does seem to understand why people read his novels - he knows his audience. :-D Readers praise his novels for the worldbuilding (though commonly the story is considered to the weaker side of many of his novels).
So I do imagine that such engineers who write novels perfectly know why people read - they just write for a different audience. :-)
The first paragraph says: "The DIY multideck is ideal for traveling, prototyping new games, and trying games before buying." (emphasis mine)