ie impulse response hit depending on intensity scaled 0 to 1 > makes the sound
ie impulse response hit depending on intensity scaled 0 to 1 > makes the sound
AFAIK, what you're talking about would probably fall into the category of physical modelling, and there's quite a bit of development happening there currently.
I used to crawl around drum sets when I was a baby as my father was a professional musician. I mounted the set as soon as I could and it was the only instrument I was was ever really interested in. Alas, I was heavily discouraged from pursuing music as a child by my mother. She blamed our shit life on my father and his obsession with music and he basically quit after the divorce and went into entrepreneurship (funded by my grandfather's GE stock) to pay our child support. I digress.
Sounds like there was some truth in what your mom said?
Simulating the sound of a cymbal to high fidelity is equivalent to simulating the physics of the atoms making up the cymbal.
If you want to hand wave away the complexity, sure, Nintendo regularly simulates the sound of a cymbal with a white noise generator modulated by an intensity envelope.