1's argument seems to mostly be that shader stuttering is bad in UE5, which doesn't have much to do with UE5... shader stuttering is really bad in lots of UE4-based games and non-Unreal games too, it's a plague that affects most modern high-spec games and driver stacks. If you think stuttering is bad in UE5 games try playing a WebGL or WebGPU based high fidelity game.
I'm not really sure what the alternative here is supposed to be anyway. Is it Unity? Godot isn't a realistic competitor yet for this level of fidelity, though it'll probably get there eventually.