Is there really enough of a market to warrant all this development, particularly for the commercial releases? How much could they really make?
You can just use Inform6 which is OOP oriented and it's very easy to define in game-objects, rooms, attributes such as objects being containers/openable/enterable and such. Setting up basic puzzles it's pretty straightforward.
I see some games can be bought, but I doubt it's big biz. People do lots of things for shits and giggles and out of pure passion.
I’m just trying to understand the motivation. If it’s free then I can understand it’s a hobby. When it’s being charged for, and there are some “studios” pumping out commercial games, then to me it warrants trying to understand more about the game creators. Especially when they’re amiga games.