It arguably fits, because it pairs a 68010 with hardware accelerated 3d graphics. As far as I can tell, it's not quite modern 3d graphics. If you paid for the geometry engine, you did get hardware accelerated transform and clipping. And the framebuffer supported hardware acceleration of 2d polygon. But if you wanted texture mapping, that was all done on the CPU.
I don't think we can consider SGI as having "modern" 3d accelerated graphics until they implemented support for hardware accelerated texturing with the Reality Engine in 1992, long after they switched to MIPS.
I can't name a fully 8-bit machine with a 3d focused graphics chip. Maybe there are arcade boards?