This is why these types of initiatives do far more harm than good. They hide problems rather than address them.
This is why these types of initiatives do far more harm than good. They hide problems rather than address them.
"Don't play with them" strikes me as impractical advice compared to communicating. If you're 6 months into a campaign as opposed to establishing a protocol to be able to say "hey this is kinda much for me, could we take the gruesome details of this offline?"
Communicating a tone for the setting early would have also helped.
How do these initiatives hide these problems?
D&D is supposed to be a collaborative effort, "My way or the highway" isn't how a table should be run.
May be your only social group. Usually people who are this far down in the nerd / geek hierarchy don't have that many friends anyways. It usually implies you already failed most of the ideas human society prioritizes anyways. Often means the only people to hang out with are other nerds and rejects. NY Times (frankly really mean) chart on the subject from 2008 [1]. Course, what do you expect from the company that wrote this article being discussed?
This (somewhat) less mean (although still about the same) chart [2] has approximately the same view on the situation. You're already down with people who watch children's shows and go to Ren Faires. Probably the type that sit around on New Years Day arguing about Dungeons and Dragons annoying PC rule changes rather than having friends to party with.
[1] http://graphics8.nytimes.com/images/2008/03/09/opinion/09opa...
[2] https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi...