I've seen the code that comes out of this, and how difficult it can be to refactor. I definitely prefer strict typing in every situation that it can't be inferred, if you're going to have a language with static types.
I've seen the code that comes out of this, and how difficult it can be to refactor. I definitely prefer strict typing in every situation that it can't be inferred, if you're going to have a language with static types.
For the opposite example, here's where my preference comes from: I'm editing a function. There's an argument called order, and most likely it's either an instance of some Order class, which has some attribute I need, or it's an integer representing the I'd of such an order, or it's null. I'm hoping to access that attribute, so I have to figure out the type of order.
In a dynamically typed language, I'll have to look at the caller of my function (goes on my mental stack), see where it gets it order from, potentially go to the caller of that function (goes on my mental stack), etc until I hopefully see where order is instantiated and figure out it's type, so I can take the call sites off of my mind, and just keep the type of order in my mental stack.
But actually, this is wrong, because my function is called by way more functions than the ones I examined. So really, all I know now is that _sometimes_ order is of type Order. To be sure, I have to go to _all_ callers of my function, and all their callers, etc. This grows exponentially.
But let's say I manage, and I find the type of order, and keep it in my mind. Then I need to repeat the same process for other arguments I want to use, which is now harder because I'm keeping the type of order on my mental stack. If I manage to succeed, I can go and edit the function, keeping the types of whatever variables I'm using in my head. I pray that I didn't miss a call site, and that the logic is not too complicated, because my mental stack is occupied with remembering types.
Here's how to do this in a statically typed language: read the type signature. Done.
bool function1(x y z):
bool function2(x y z)
immagine function2 besides returning true/false mutates x in some major way. this is a far bigger and more common problem than typing. a dynamic language with capabilities of runtime debugging is far better equiped to inspect code like thisalso i am not saying that typing is worse than no type information. im saying that typing should be optional as far as the compiler is concerned and typing information should be like documentation that is useful to the compiler. common lisp can be an example of a language that is both dynamic and strongly typed (see SBCL) to the extent that you can implement a statically typed language (ala ML) in it
Have you used a robust, modern debugger, like IntelliJ or Visual Studio? You can do a whole heck of a lot of very, very robust debugging. You can watch, run commands, run sets of commands, inspect anything in great detail, write new code in the watcher, and so on.
and even though static languages can have "repls" as an afterthought (eg GHCi), rest assured that their static typing property is a completely unnecessary cognitive load (at least cognitive but very likely a performance one too) to their functioning