(but most often the comment is is just not updated or updated along with the code but without full understanding, which is what caused the bug that is the reason you are looking at the code in question)
We live in a world with version history, repositories with change requests, communications… code comments are a part of that ecosystem.
A comment that is outright incorrect at inception is still valuable even if it is at least an attempt by the writer to describe their internal understanding of things.
I believe it boils down to a lack of foresight. At some point in time, someone is going to revisit your code, and even just a small `// Sorry this is awful, we have to X but this was difficult because of Y` will go a long way.
While I (try to) have very fluid opinions in all aspects of programming, the usefulness of comments is not something I (think!) I'll ever budge on. :)
You don’t know how many times I’ve seen this with a cute little GitLens inline message of “Brian Smith, 10 years ago”. If Brian couldn’t figure it out 10 years ago, I’m not likely going to attempt it either, especially if it has been working for 10 years.
What I'd really like is an AI linter than noticed if you've changed some functionality referenced in a comment without updating that comment. Then, the worst-case scenario is that it doesn't notice, and we're back where we started.
"This does X" as a comment when it in fact does Y in condition Z means that the probability you are looking at a bug goes up a bit! Without the comment you might not be able to identify that Y is not intentional.
Maybe Y is intentional! In which case the comment that "this is intentional" is helpful. Perhaps the intentionality is also incorrect, and that's yet another data point!
Fairly rare for there to be negative value in comments.
This "has to be perfect in perpetuity or it is of no value" mentality I don't find helpful.
Be kind to FutureDev. Comment the weird "why"s. If you need to change it later, adjust the comment.
The best thing you can do to avoid creating debt for later maintainers is to write code that's easy to delete, and adding comments helps with that.
And even if they don’t know themselves why they are confused, they can still describe how they are confused.
You can't expect developers, already working 60 hour weeks to meet impossible deadlines, to spend another 15 hours altruistically documenting their code.
"We don't write any documentation because we can't afford a dedicated QA process to certify it" <- that's dumb.
Spending 15 hours documenting the code is something no leader should be asking of engineering to do. You should not need to do it. Go back and write better code, one That’s more clear at a glance, easily readable, uses small functions written at a comparable level of abstraction, uses clear, semantically meaningful names.
Before you write a line of documentation, you should ask yourself whether the weird thing you were about to document can be expressed directly in the name of the method of the variable instead. Only once you have exhausted all the options for expressing the concept in code, then, only then, are you allowed to add the line of the documentation regarding it.
But that's what people are talking about when talking about comments. The assumption is that the code is organized and named well already.
The real world of complexity is way beyond the expressiveness of code, unless you want function names like:
prorateTheCurrentDaysPartialFactoryReceiptsToYesterdaysStateOfSalesOrderAllocationsInTheSamePrioritySequenceThatDrivesFinancialReportingOfOwnedInventoryByBusinessUnit()
The code that performs this function is relatively simple, but the multiple concepts involved in the WHY and HOW are much less obvious.
Give me readable code over crappy documentation any day. In an ideal world the docs would be correct all of the time, apparently I don’t live in that world, and I’ve grown tired of listening to those who claim we just need to try harder.
In addition companies don't seem to give a shit about straightforward code, they want LOC per day and the cheapest price possible which leads to tons of crap code.
Your second point is really the crux of business in a lot of ways. The balance of quality versus quantity. Cost versus value. Long-term versus short term gains. I’m sure there are situations where ruthlessly prioritizing short term profit through low cost code is indeed the optimal solution. For those of us who love to craft high-quality code, the trick is finding the companies where it is understood and agreed that long-term value from high-quality code is worth the upfront investment and, more importantly, where they have the cash to make that investment.
This is mostly how large publicly traded corps work, unless they are ran by programmers that want great applications or are required by law, they tend to write a lot of crap.
Companies don't care about LOC, they care about solving problems. 30 LOC or 30k LOC doesn't matter much MOST of the time. They're just after a solution that puts the problem to rest.
I'm sure there's some abysmal shit that's extremely hard to properly abstract. Usually the dev just sucks or they didn't have time to make the code not suck
Aging codebase and the ongoing operations make it even harder to maintain consistently. eventually people surrender.
Issue trackers are much better because then in git you can find tickets attached to the change.
No ticket explaining why - no code change.
Why not in repo? because business people write tickets not devs. Then tickets are passed to QA who also does read the code but also need that information.
It sounds like people are failing at their jobs.
"If only people would do their jobs properly".
So we just fire all the employees and hire better ones only because someone did not pay attention to the comment.
Of course it is an exaggeration - but also in the same line people who think "others are failing at their jobs" - should pick up and do all the work there is to be done and see how long they go until they miss something or make a mistake.
Solution should be systematic to prevent people from failing and not expecting "someone doing their job properly".
Not having comments as something that needs a review reduces workload on everyone involved.
Besides, interfaces for PRs they clearly mark what changed - they don't point what hasn't been changed. So naturally people review what has changed. You still get the context of course and can see couple lines above and below... But still I blame the tool not people.
You do git blame and you see why each line is what it is.
Comments are nice too, but they tend to lie the older they are. Git blame never lies.
Git blame often lies when big merge was squashed. I mostly had these in Perforce so I might be wrong. Also when code travels between source version control servers and different source version control software it also loses information.
I would say in my gamedev practical experience the best comments I saw are TODO implement me and (unit) test code that still runs. First clearly states that you have reached outside of what was planned before and 2nd allows you to inspect what code meant to do.
// TODO: <the name of some ticket>: <what needs to happen here>
e.g. // TODO: IOS-42: Vogon construction fleet will need names to be added to this poetry reading room struct
I've not felt my name is all that important for a TODO, as the ticket itself may be taken up by someone else… AFAICT they never have been, but they could have been.