“Warning: When not used over HTTP/2, SSE suffers from a limitation to the maximum number of open connections, which can be especially painful when opening multiple tabs, as the limit is per browser and is set to a very low number (6).”
“Warning: When not used over HTTP/2, SSE suffers from a limitation to the maximum number of open connections, which can be especially painful when opening multiple tabs, as the limit is per browser and is set to a very low number (6).”
Another drawback of SSE is lack of authorization header support. There are a few polyfills (like this one [1]) that simulate SSE over fetch/XHR, but it would be nice to not need to add the bloat.
Push seems to require supporting multiple communication protocols to avoid failure modes specific to one protocol - and libraries are complex because of that.
You need to scale up before your servers become overloaded, and basically new connections go north to the newly brought up server. It is a different mentality than scaling stateless services but it isn't super duper hard.
Ideally it is based on the rate of incoming connections, but so long as you leave enough headroom when doing the stupid simple scaling rule you should be fine. Just ensure new instances don't take too long to start up.
I guess with WebSockets, if you choose to send messages from the client to the server, then you have some additional work that you wouldn't have with SSE.
https://www.google.com/search?q=can+I+use+BroadcastChannel+A...
The problem in this case is how to handle the first tab closing and re-assign which tab then becomes the new "first" tab that connects to the event source but it may be a LOE to solve.
Again apologies for suggesting unproven solutions but at the same time I'm interested in feedback it gets to see if its near the right track
This library (https://github.com/pubkey/broadcast-channel) from the fantastic RxDB javascript DB library uses WebLocks with a fallback to Broadcast Channel. But, WebLocks are supported on 96% of browsers, so probably safe to just use it exclusively now
Another nice thing to do is to wire up a simple filesystem monitor for all your cached assets that pushes path & timestamp events to the service worker whenever they change, then the service worker can refresh affected clients too (with only a little work this is endgame livereload if you’re not constrained by your environment)
This is no longer true.
From RFC 9112 § 9.4 (https://httpwg.org/specs/rfc9112.html#rfc.section.9.4):
> Previous revisions of HTTP gave a specific number of connections as a ceiling, but this was found to be impractical for many applications. As a result, this specification does not mandate a particular maximum number of connections but, instead, encourages clients to be conservative when opening multiple connections.
When index.html loads 4 CSS and 5 JS : 10 ressources in HTTP 1.0 needed 10 connections, with 10 TLS negociations (unless one ressource loaded fast and you could reuse it's released connection)
With HTTP1.1 Pipelining you open only one connection, including a single TLS nego, and ask 10 ressources.
Why not only 1 per domain so ? IIRC it's because the 1st ressource index.html may take a lot of Time to complete and well race conditions suggest you use another one that the 'main thread' more or less. So basically 2 are sufficient.
While server capacity in every dimension has increased the low connection count for browsers has remained. But even today it's still a bit of a courtesy to not spam a server with a hundred simultaneous connections. If the server implicitly supports tons of connects with HTTP/2 support that's one thing but it's not polite to abuse HTTP/1.1 servers.
In my experience this is quite rare. Some MITM proxies analyze the traffic, restrict which ciphers can be used, block non-dns udp (and therefore HTTP/3), but they don't usually downgrade the protocol from HTTP/2 to HTTP/1.