No he has a team that uses computers to find out those plays based on what other player played as all past matches are available.
Source: I watched interview with a guy that was hired as a computer scientist consulting gig by Magnus team.
It does not take away how good he is as I don’t think many people could learn to remember weird openings and win from that against grand master level players anyway.
In chess, there are basically three ways to evaluate moves
1) pure calculation
2) recognize the position (or a very similar one) from a previous game, and remember what the best move was
3) intuition - this one is harder to explain but, I think of it like instinct/muscle memory
All the top players are good at all of these things. But some are agreed upon as much better than others. Magnus is widely agreed to have the best memory. The contender for best calculator might be Fabiano.
In humans, all else being equal, memory seems to be superior to calculation, because calculation takes time.
Chess engines seem to reverse this, with calculation being better than memory, because memory is expensive.
All that remained was rote memorization, which makes for a boring game indeed.
Despite all of that, I suspect chess will long outlive my preferred entertainment of Unreal Tournament.
I enjoy using nearly pure intuition when playing so I just use that strategy and see the same ~50/50 win percentage as most players because my ELO is based on how I play past games and there’s millions of online players across a huge range of skill levels.
There’s nothing wrong with staying at 1000 or even 300 if that’s what it takes to enjoy the game. It’s only if you want to beat specific people or raise your ELO that forces you to try and optimize play.
That sounds frustrating and tedious. If I get better I want to win more often.
The win or loss is ancillary to the experience for me.
Maybe because I primarily play sports and not chess but this attitude is completely foreign and mystifying to me.
Don't you feel bad when you lose? Why would you purposely engage in an ELO system that results in you feeling bad after 50% of games, and never gives you a sense of progress?
Isn't that profoundly discouraging?
Do you think Tiger Woods or Leo Messi wish they won fewer matches? Like I just can't get myself into a headspace where you're out for competition but are satisfied with a 50% win rate.
Do you think professional athletes like Woods and Messi are stupid because they could be playing in Farm League and winning every time against scrubs?
By definition it does not, unless your definition of progress is "number go up".
>Do you think professional athletes are stupid because they could be playing in Little League and winning every time against kids?
So let me get this straight: are you seriously suggesting that you don't understand the difference between e.g. the format of the NHL or the FIFA world cup, and playing against literal children to pad one's win rate?
Because I think you're probably not arguing in good faith with that last comment. Time for me to duck out of this conversation.
If you have a major skill gap, games become boring. Try playing Martin bot for 3 hours.
All he's saying is it's boring to win all the time.
Winning half the time is better because each of those wins means far far more than winning against bad players.
Playing down is only fun for insecure, unambitious people. If winning is the fun part, just cheat, don't seek out bad players to play against. Playing against bad players makes you bad at chess.
The memory game involved memorizing highlighted circles on a grid so even something ostesibly chess adjacent. Magnus did not do particularly well. Even when playing a blindfold sim against 'just' 5 people (the record is 48) he lost track of the positions (slightly) multiple times and would eventually lose 2 of the games on time.
But where Magnus is completely unrivaled is in intuition. His intuition just leads him in a better direction faster than other top players. This is both what makes him so unstoppable in faster time controls, and also so dangerous in obscure openings where he may have objectively 'meh' positions, but ones where the better player will still win, and that better player is just about always him.
Instead people think players have this enormous cache of memorized positions in their minds where they know the optimal move, but it's more about lots of ideas and patterns, which then show themselves immediately when you look at a position.
Watch any world class player solve puzzles and you'll find they have often solved it before 'you' (you being any person under master level) have even been able to figure out where all the pieces are. And it's not like they've ever seen the exact position before (at least not usually), but they've developed such an extreme intuition that the position just instantly reveals itself.
So one could call this some sort of memory as I suspect you're doing here with 'lifelong memory', but I think intuition is a far more precise term.
Anything beyond that goes into LTM. It takes around 5 seconds to put something into LTM. If the test talked about here has more than 3 things to remember, LTM must be in use and will be a limiting factor.
Any differences between people at that point likely refer to their chunking capabilities, i.e. if they can reduce complex patterns to a single entity to remember (each of which takes ~5 seconds).
Source: Human Problem Solving by Newell/Simon.
The same is not true for other things to memorize. "Memorizing highlighted circles on a grid" is quite different from chess patterns. So I don't think this test can be used to say anything about his relative capabilities.
This is why I said the test was quite adjacent to chess.
Honestly, your anecdote makes me respect him even more.
Few people go to those lengths to prepare.
Maybe doesn’t reduce my image of any individual player, but does reduce the image of the game itself.
[1] https://sahovski.com/Chess-Informant-161-Olympic-Spirit-p695... [2] https://sahovski.com/Chess-Informant-161-DOWNLOAD-VERSION-p6...
He chooses not to participate in the FIDE World Championship primarily because he doesn't like the format. He prefers a tournament format instead of a long 1-on-1 match against the running champion.
But computers have made this less practical in modern times simply because it's so easy to lose in these sort of positions to the endless number of comp-prepped novelties which may be both objectively mediocre, but also nary impossible to play against without preparation against a prepared opponent.
So a lot of preparation now a days is about getting positions that may not be the most critical test of an opening, but that lead to interesting positions and where the first player to spring a novelty isn't going to just steamroll the other guy.
So in this brave new world you see things like the Berlin Defense becoming hugely popular while the Najdorf has substantially declined in popularity.