The market the CRTs would steal is practically non existent, surely. I’d love this in my house for retro gaming purposes, but I’d still have my LG C/Gx or Samsung N95x or whatever the newest, fanciest models are for movies and modern use cases.
They definitely have their perks but I only own one CRT for retro gaming, and I wouldn't trade any of my newer monitors or TV's for a bulky old tube if you paid me. Hardest conceivable pass please.
1) point out how heavy they are. Give them a facsimile to lift to show them, after making them sign a waiver that they may permanently injure their back doing so.
2) show them how deep they are, and how far away from the wall they must sit because of this.
3) show them two power meters, showing the power consumption of a CRT and a modern LCD for comparison. Also show the actual costs for that power, and how much typical usage of these displays will cost per day and per year.
The last one alone should dissuade most people from wanting to go backwards.
Most people don't give two shits about latency, and modern LCDs with >= 120 fps capability already exist.
Nothing could persuade me to voluntarily go back to CRTs.
However, the OP was trying to claim CRTs are superior because of latency and refresh rate for gaming applications, specifically, so I was just focusing on those aspects. The refresh rate part is silly; high-refresh-rate LCDs and OLEDs are common now. The latency part might have some validity, but compared to all the other factors it's really not that important.
Nothing. Why would any folk down the street go out of their way to try and find a TV: More expensive, Heavier, Non-smart, power hungry, smaller. They are like classic cars, everyone loves them but not everyone wants to put up with all the hassles that come with them.
The only thing CRTs are really better for is for content that is designed for CRTs, i.e. oldschool video games. And of course, that's what they are demonstrating. But it is just about giving the right context to historical video games.