The death of Glitch, the birth of Slack
buildingslack.com
buildingslack.com
I remember downloading everything when it was released, adding it to my hoard, never using it for anything. The old Glitch site that hosted the content now just redirects to slack.com. It looked like this in 2013: https://web.archive.org/web/20131209034741/http://www.glitch...
If you or anyone else in this thread want to do a small short-term favor for others, use a web seed capable BitTorrent client to download the torrent from https://archive.org/details/glitch-public-domain-game-art and keep seeding it for a while. This way other people who want to add it to their hoard can leverage BitTorrent for what it’s best at instead of everyone doing web dl from IA :)
The BitTorrent client I am using is not web seed capable, but by downloading from other peers I can also keep seeding it for others. I have a computer in my home that’s on 24x7 that I use for seeding some public domain torrents, alongside seeding some open source torrents also.
He also co-founded Flickr.
Well, I still don't know if it's profitable for them but at least it has its niche of paying users
Doing this once is mad enough, but twice? He should be made to try again purely for science.
I expect this is a pretty common story on a wider basis and people sometimes overlook it. How many bug trackers or build systems started out as internal tools for managing some other product? Etc.
[0]: https://www.amazon.com/Quit-Power-Knowing-When-Walk/dp/B09PV...
Ended up releasing a little xna forward running app game thing that used it and got to chat with the dev's a little, think it was eventually chucked on there blog.
Good times. Internet had more weird and fun shit back then
> We made up some goofy ones, including chatly.io – a gentle joke at the expense of startups using alternative TLDs at the time under the .ly and .io suffixes. We even registered our iOS app under the name com.tinyspeck.chatlyio because we hadn’t settled on a name by the time we needed to make it available for our alpha users to download from the App Store. Slack's iOS app is, in fact, still registered under that name; by the time we secured slack.com in June of 2013, we had thousands of users on iOS and didn't want to make them download a new app. We also weren't confident that they would come back.
Still looking forward to seeing what he can come up with next time though.
- the video advertising Glitch contained in this post; "their" refers to the eight giants that imagined this world.
That's... that's the best they could do? "You'll play for a long while?" I think that's what the narrator's saying, she kinda mumbles that line, it's all delivered kinda half-heartedly like she's ashamed of the lack of anything to really do in this so-called "game".
It's over a bunch of screenshots of crafting mechanics. And crowds of layer avatars. Was there anything else here? If there was any actual building they sure were not advertising it; there's been a lot of multiplayer games that have less in the way of actual game mechanics but usually there's room for a ton of player-created content, and Glitch sure does not look like it had that, despite the fact that the previous attempt at this thing is what Flickr grew out of.
How the heck did they spend three years on making this thing without ever finding something more compelling to advertise than "uh multiplayer and crafting and some pretty art, I guess"?
My daughter, her friends, her cousins, are all obsessed with Toca Boca (https://tocaboca.com/) which is nothing more than digital "barbie", a game you can play forever, fully powered by your imagination.
It's also the reason Minecraft is still so popular: it's a platform for creativity. Games don't always have to have an end-goal.