If you used Literate Programming principles:
http://literateprogramming.com/
then it could become a seamless narrative which could be very expressive.
If you used Literate Programming principles:
http://literateprogramming.com/
then it could become a seamless narrative which could be very expressive.
Also, books can't be updated, and I update this stuff all the time...
I am doing that at:
https://github.com/WillAdams/gcodepreview/blob/main/gcodepre...
(but admittedly it's a very different project and no copyright complexities)
Websites are ethereal, in a sense, as they are easy to switch off and hard to copy and distribute. PDFs and books are the opposite. Sure, websites get archived and repos get forked, but I think PDFs and books fall into a different area.
I run these projects very cautiously and very carefully. I don't think publishing a book or PDF containing copyright material is a good idea in this instance, to be honest!
But it’s a massive bummer to me that copyright is preventing someone from publishing their research on a 40 year old game that hasn’t been available for sale in decades. I don’t know exactly where that lands on my moral spectrum, but I put it far closer to the left than to the right, legalities aside.
If you are able to get permission for a game code and then do this sort of analysis as a Literate Program and publish that as a book, you'd be in rather rarified company, and I'd certainly buy a copy.
Edit: never mind, it sounds like Ian sold his copyright and now there's a mess. Hmm. https://arstechnica.com/gaming/2017/03/elite-dangerous-crowd...
Besides, I’ve published PDFs of my travel writing sites, and the thought of trying to keep a code repository, a website and a PDF in sync fills me with dread…
It’s the retro equivalent of discovering that if you like the Beatles, you’ll probably like the Stones, The Who and Pink Floyd. :-)