The legacy of NeXT lives on in OS X (2012)
arstechnica.com
arstechnica.com
As I evolved to develop iOS apps in the 2010s, NSObject (NS=NeXTSTEP) continued to be a reminder of this same lineage.
EDIT: I might be wrong about the first part, see my comment below.
[1] https://developer.apple.com/library/archive/documentation/Co...
> Totally wrong. The NS prefix predated Sun signing on to implement the OpenStep spec by quite a bit. It was either NS for “NeXTStep” or “New System”. None of us can remember which, though, but definitely not NeXT-Sun.
I do remember people in my circles thinking it stood for NeXT Software (which was likely a more suitable name for its use at the time).
Yup, that’s precisely it, and Apple made no secret of this. As early as the mid 90s, Apple knew their OS was a dead end and they needed to start over with a new OS as the base. Their in-house effort (Copland) was becoming an obvious failure and it was apparent they needed outside help. At the time a lot of people thought BeOS was going to be it, but the deal fell through when it became apparent that having Steve come back was a priority, and buying NeXT came with him. But it was always gonna be the case that the OS was going to be totally replaced and only surface level UI conventions would be maintained from classic macOS.
See postings to usenet on comp.sys.next.*
https://groups.google.com/g/comp.sys.mac.advocacy/c/OLc8T6KO...
Apple has pulled off a number of surprisingly successful "brain transplant" transitions for the Mac platform, including moving from 68K to PowerPC to intel to ARM. In each case, the user experience remained largely the same and old apps continued to run via emulation.
It wasn’t actually a completely lost cause. They could have shipped it in six months if they’d just simplified the damn thing to a native UI toolbox on top of a microkernel, API additions cut to the bone. (One of the problems with that plan, though, is that product marketing wants all the features you can cram in, so you have to be willing to tell them “no” too.)
Anyway, Gil Amelio and Ellen Hancock also didn’t know how to manage software projects, so instead of fixing what they had, they decided to buy outside tech. Which means we got the iPod, the iPhone, etc. But, in context, they were total dumbfucks; they could have gotten there with what they had.
That is why even if you were right, within Steve Jobs there would not Apple.
World need to have a mix or proper mix of important things. The reason why communism fall always not because it’s ideal but because it is wrong in human level. You need a mix. A proper mix.
Gil Amelio was not a great CEO by any measure, but he deserves credit for helping save Apple. He uttered the first "no". "No", we are not going to ship this Copeland thing, it's hopeless, we either have to buy another OS and build from that, or sell the company because we're out of time.
For example, there was no support for screensavers in MacOS classic; screen savers such as After Dark hacked that in by patching various OS calls. There was no support for Adobe type 3 fonts; Adobe Type Manger hacked that in. There was no support for showing a row of extension icons on-screen as they loaded; an informal protocol was created by various extension-writers to support that.
I actually maintained a "Crash Log" at the entrance to my cubicle, recording how many times a given application had crashed that day/week/month/year and ultimately extended it to record even the preceding years.
Quark XPress 6 required a colour-coding which reached into the hundreds for a given year (my recovery folder got cleared out once a week and had hundreds of GBs of files in it most Fridays), and Adobe Acrobat wasn't far behind (but no recover folder), while the OS itself was quite reliable --- work done using TeXshop and other Cocoa apps rarely crashed or had problems.
It was a big change from NeXTstep, where I can only recall one software crash, and two hardware faults (SCSI) during college, which was the high-water mark of my GUI experience, w/ a NeXT Cube (w/ Wacom ArtZ and a scanner) and NCR-3125 (running Go Corp.'s PenPoint) and Apple Newton MessagePad all connected together using a serial interface to write papers and take notes and do graphic design work on.
Which is basically one of the reasons Mac OS X actually ended up shipping. You got a Classic VM in an OS that otherwise didn't care about making breaking changes, but you had a sliding scale from Classic to Carbon to Cocoa to fix your software eventually. Also OpenDoc got thrown out of consideration very early in the house cleaning process at Apple.
I found this reference, so 80 valuation, Be wanted upwards of 200, “In 1996, Apple Computer decided to abandon Copland, the project to rewrite and modernize the Macintosh operating system. BeOS had many of the features Apple sought, and around Christmas time they offered to buy Be for $120 million, later raising their bid to $200 million. However, despite estimates of Be's total worth at approximately $80 million,[citation needed] Gassée held out for $275 million, and Apple balked. In a surprise move, Apple went on to purchase NeXT, the company their former co-founder Steve Jobs had earlier left Apple to found, for $429 million, with the high price justified by Apple getting Jobs and his NeXT engineers in tow. NeXTSTEP was used as the basis for their new operating system, Mac OS X.”
Now, in retrospect, Apple had time; Mac OS X wasn’t ready for the mainstream until 2003-2004.
https://en.wikipedia.org/wiki/List_of_Apple_printers
The earliest ones pre-dated PostScript by years.
Many printers in common use were still “one font wonders” and that resulted in lots of fun.
> that throwing a real CPU in the printer was a mistake.
The CPU in any decently modern printer is still many times more powerful than what was in an original LaserWriter (30ppm and up needs power, even if it’s simple transforms and not running wankery). It’s not just about CPU power and modern laser printers still support PDL and vector languages like PCL and PDF (and many have some half assed often buggy PS “compatibility” eg BRScript), the bigger mistake is using general purpose Turing tarpit that is “powerful” rather than a true high level built for purpose PDL. PostScript just isn’t very good and was always a hack.
> Send PostScript, done.
The other problem of course being that raw PostScript as a target for most applications is not at all elegant and ironically too low level. So even if you wanted postscript, an OS that didn’t provide something more useful to most applications was missing core functionality. The jwz quote about regexes applies just as well.
PDF isn’t entirely a panacea, since it’s complex enough that printing any random PDF isn’t trivial at all, but sure, close enough, but before you were talking about Postscript.
> Make printers do the PDF and let Adobe control trademark access via conformity tests and life is good.
PDF printers aren’t all that uncommon. So why doesn’t your Canon do this? These aren’t technical issues at all. This is an economic/financial problem as mentioned (doing business with Adobe!). This isn’t about part cost, a CPU 100x more powerful than the one in the LaserWriter is nothing.
The PDF tool assumes it doesn’t have to send the full font, and the document garbles. Print as image sometimes gets around this.
I seem to recall a story of someone internal to Apple figuring out how to run a compiler or other batch processing system on the LaserWriter as a faster quasi-coprocessor attached to a Mac.
Still have no idea what the GPs point was. You can just as easily run a raster on the host, if it has bugs it has bugs, where it lives doesn’t matter.
Further rosetinting is of course that LaserWriter was $20k and it’d be a decade plus before a monochrome dropped under 1. I’m gonna guess the Canon with the shitty drivers is 10x cheaper and faster.
> most printers still render fonts and such internally.
Many printers have some scalable font rendering capability, but it is often not usable in practice for high fidelity. You absolutely can raster on the host to either a bitmap font, or make use of the PDL's native compression. Most lower end printers (which is pretty much the bulk of what is sold) do not have the capability to render arbitrary TrueType fonts, for instance. A consumer/SOHO level Canon laser using UFRII is going to rely on the host for rastering arbitrary fonts.
For the ray tracing assignment I used postscript, the PS image operator calls a function to return each sample in the image. The transform matrix made scaling the image easy.
My code was two pages long, up from one page because of the many comments. I think the next shortest was 15 pages. It also ran faster than most others because of the faster processor.
it's why HP had a series of printers marketed explicitly for Macintosh use, whose difference from the otherwise same model was that PostScript interpreter module was included as standard, as Mac didn't really support non-postscript printers with anything resembling usability
As I recall, there were some early UI efforts that essentially copied the Classic MacOS feel (the MacOS 8/Copland look) onto NextStep, but they were dropped in favor of OS X's Aqua design (which took inspiration from the iMac design)
Additionally, NeXT shipped several x86 releases of NEXTSTEP and its successor OpenStep (NEXTSTEP 3.1–3.3, 1993–1995; OpenStep 4.0–4.2, 1996–1997) prior to the acquisition, all of which also run under virtualization with some effort — though I'd personally recommend the Previous emulator[2] for running older NEXTSTEP builds, as it runs reasonably fast on modern hardware and quite a bit of historically interesting NEXTSTEP software exists that was never released for versions of NEXTSTEP running on non-NeXT hardware (Mathematica 1.0, Lotus Improv, WordPerfect, and the original CERN WorldWideWeb browser come to mind, though source ports of the latter exist).
[1] https://en.wikipedia.org/wiki/Star_Trek_project
[2] https://www.nextcomputers.org/forums/index.php?topic=2642.17...
BeOS was interesting but also kind of a joke. I remember trying it out and receiving error messages written as not-helpful haikus. I could only think that this was not a serious OS, and that was the end of BeOS for me. Here's a few:
"Errors have occurred. We won't tell you where or why. Lazy programmers."
"The code was willing. It considered your request, But the chips were weak."
"Cables have been cut. Southwest of Northeast somewhere. We are not amused."
As a programmer at the time, I was confounded by these awful error messages. It just made the whole thing seem like a joke. I had no time for this. I'd never consider writing software for a platform that obscured the error behind a haiku.
Sometimes there just isn’t more context available to an error. This was even more the case 30 years ago, when errors were often nothing more than a numeric code — and then you look it up and it’s just some “unspecified data error.”
BeOS tried to make light of that quandary.
Those twin vertically arranged CPU usage LEDs running up the sides of the case, pulsing as the box churned through multiple windows of buttery smooth video playback, while the operator simultaneously read and wrote to the disk, accessed the network, and manipulated the filesystem–without ever stuttering, dropping frames, or beachballing–was really quite something at that time. BeOS could multitask in a way nobody else was doing, and macOS still cannot match it.
Still think it would have been interesting to not let some of that tech die on the vine.
It certainly was not. It was single user only - no way to log in with different users, no accounts, just a single default user.
Networking performance was awful in R3 and R4. In R5 they replaced the user space network stack with BONE, an in-kernel IP stack that promised better performance. By then, too late as the Palm sale was around the corner. I remember talking to JBQ (Jean-Baptiste Queru) on IRC about this and how that effected their micro-kernel design and JBQ stated that their claim of micro-kernel was for marketing purposes only.
It was a multimedia first system designed by multimedia geeks. Fun for its time and had a lot of great ideas.
The choice of NeXT over Be mostly came down to NeXTStep being a genuinely better operating system than BeOS in many ways as well as Gassee overestimating his own negotiating position. Steve Jobs managed to take over the company, but this was clearly not the intended outcome because almost all of the executives who were involved in the decision to acquire NeXT were fired in the process, and after Jobs took over he also forced almost the entire board to resign as well.
In retrospect, this sale cost Jobs a ton of money. Of course he ended up doing fine, mostly because of the Pixar acquisition by Disney.
https://www.cultofmac.com/news/today-in-apple-history-steve-...
Window manager in this case including Quartz/Core Graphics (replacing Display Postscript) as well as complete UI facelift/transplant that turned the NeXTSTEP file browser into the Mac OS X Finder (even if it imperfectly copied the spatial orientation of the classic Finder.)
App framework being not only a Mac flavor of AppKit/Foundation/NS* (Cocoa) but also a virtual legacy Mac OS layer (Classic) as well as a hybrid API (Carbon) that worked on Mac OS 9 and OS X, providing a fairly complete Mac app transition strategy (classic -> carbon -> cocoa).
Cocoa also worked with the (later abandoned) Java bridge as well as Objective-C++ and OSA/AppleScript/etc.
Later Windows also aimed for the same thing with their new console app and Linux support. Yet macOS has remained the same. The Terminal app feels essentially unchanged and there’s no good app package service (eg brew etc - these are third party and can mess up your system.)
Even Xcode is, well… look how extensions were restricted.
Modern macOS feels boring, but also not aimed at developers.
UNIX is stuck in time, hardly anything improved beyond file systems, and small API improvements, and that is what macOS is measured against, POSIX certification.
To note that the only standard UNIX UI is CDE, and anything 3D isn't part of POSIX.
On modern FS', the plan9/9front ones are pretty much ahead of almost anything; but plan9 it's a Unix 2.0. It went further. On 3D, forget POSIX. GL was the de facto API and now Vulkan, and the most common middleware multimedia API it's SDL2.
While IrisGL was born on Irix, it was placed under ARB stewardship, which after Long Peaks disaster became Khronos.
Vulkan only exists thanks to AMD offering Mantle to Khronos, an API designed originally for game consoles, very much not UNIX, and had it not been for AMD, Khronos would still be thinking what OpenGL vNext was supposed to look like.
SDL also has very little with UNIX history, as it was created originally to port games from Windows to Mac OS (not OS X) and BeOS.
System76 is great and all but we really, really need a vertically integrated “Apple” of Linux laptops that goes the extra mile to dial in everything to perfection.
It's called the App Store.
xcode-select --installThe App Store install what you would install through .dmg or .pkg. This is, if you install, for example, Android Studio, Docker and UTM, you will have three QEMU executables, one for each app.
Homebrew does quite a good job as a package manager for Mac, however, it's far from how the package managers work in Linux distros. For example, by running ``sudo pacman -Syu`` I upgrade everything that is installed, including the kernel, standard libraries, Python packages, language packages, manpages and so on. In Mac, I have to upgrade the system through system updates, homebrew packages through ``brew upgrade``, Python packages through pip, the App Store installed stuff through App Store and the manually installed apps through whatever the way they are upgraded.
I actually view this as a liability. System package management should be distinct from userspace package management.
Mentioning this classic XKCD: https://xkcd.com/1987/. This only made sense after using a Mac. While using Manjaro it was quite organized: only the pacman-installed libraries and the ones of my user projects. Now in Mac I have the default Python, the several Python versions installed from several dependencies in Homebrew, and so on.
That seems to be the worst of all possible worlds.
> Pacman would install the system-wide stuff
Most system-wide stuff is userspace. I was more referring to a divide between the OS-core (kernel, drivers, init scripts) and userspace. Upgrading userspace should not incidentally not allow the system to boot.
Plus, it's spammed with low-quality for-profit crapware—the iOSification of an otherwise fantastic platform
As for Apple making life easier for developers by making their OS more like Linux, that is not good for the rest of their users, and these users are more important than developers. It's preferable that developers jump through some hoops, rather than making the OS worse for non-developers.
There’s a really good reason the Mac App Store isn’t that big.
Is this supposed to be a bad thing?! It's a rock-solid workhorse. If they changed it I would stop trusting macOS to be any better than the linux flavor of the month
* I'd prefer better font rendering
* I'd like to move the cursor backwards and forwards in long commands easier, maybe even with the mouse (!). Use case is, say, a long curl command and I press up-arrow to repeat it, but want to tweak something. So I press and hold left arrow and wait.
* Semi-transparent background was cool in the 2000s; these days everything is blurred like it's Vista (not a criticism, Windows does it too, it's just UI fashion.) A terminal background is a place where that might be genuinely useful.
* This may be the shell, but when I reboot and restart I get my Terminal tabs reopened to the same working directories, but the history is identical between all of them. I run different commands in different folders for different reasons, and I want to be able to press up-arrow to get back the last command(s) per tab.
I am far from a Terminal, shell, or anything related expert. There may be solutions to the above. But third party terminal apps exist so there must be a market for some problems & solutions.
iTerm always struck me as slow and bloated. I think it's just a matter of taste.
I believe basic gnu readline semantics are followed here, and most text editing fields elsewhere, with emacs keybindings - ctl-a for start of line, ctl-e for end, esc f for forward word, etc. “esc e” to open $EDITOR with the command line in a tmp file.
Ctrl-A moves you to the beginning of the line (and Ctrl-E to the end of the line); Option-left-arrow moves you left by word, option-right-arrow right by word.
You can. Just hold down the option key and click wherever you want in the command.
In Terminal.app you may alt-click to make the cursor jump to where you’ve clicked. Besides, I use alt-arrows to jump between words: I don’t remember whether that’s out of the box, though. In any case, you may configure the relevant codes in the Keyboard section of the preferences.
That being said I haven’t investigated and it could be user error. But brew can absolutely bork your shit
It's actually hard not to know anything about the old Appkit, as much as Apple would have you believe that it's all SwiftUI now.
They also provide means to mix-and-match AppKit and SwiftUI in both ways. In no way are they trying to "have you believe it's all SwiftUI now". It is simply the next generation of UI frameworks.
First, they really need to beef up the docs.
Next, they need to stop punishing people for "leaving the lane." Not everyone wants their app to look and behave like a bundled Apple app.
I dislike Autolayout, and UIKit definitely has a lot of "old school" flavor, but with IB and UIKit, I can make an app that can do just about anything that I want.
Meanwhile autolayout was very intuitive. Define your variables, define your constraints, and it just magically works.
Apple may be pushing SwiftUI, but they aren’t stupid enough to kill off UIKit/AppKit.
I’ll lay odds that most AAA programs are still ObjC.
I will in no way deny the sheer power the latter/reach/etc has and I can see why people like it. Autolayout, while tricky to get at first, pretty much "just works" when I write it nowadays... and the older I get, the more annoying I find the cascade in CSS.
This is a common refrain I hear w.r.t. Apple and while I write very little native mobile code I have to agree. It’s so sparse and rarely has more that I should be able to find out by hovering over a function/variable in my IDE.
Would it kill them to add a paragraph explain why or how you use the thing? To add code samples? Must be too much for one of the most valuable companies in the world… What kills me is that this is actively hurting their own platforms. I can understand some of Apple’s moves but this one is so incredibly short-sighted.
I don't think they care. Any useful application will be re-created by Apple and bundled with their OS eventually anyway. Outside devs aren't really necessary for anything but games.
As (now just) a user of macOS, that’s EXACTLY what I want - consistency, not the output of some branding or UX person trying to mark their territory.
It's entirely possible to have unique branding, yet maintain consistency with standard Apple UX.
Just takes flexibility and compromise. Many designers aren't so good at that.
On a related note, did you ever try out Kai's Power Tools[0]? Now that was a nonstandard UX. Some folks really loved it, but it was an acquired taste.
The broader point is, I'm very glad Apple are making it harder for people to go off piste with regards to look and feel. Some people might be capable of doing a good job, but like with advertising, the well has been poisoned, and I assume that everyone doing it at all has poor intentions.
Games get a pass (though I don't personally play any on desktop computers).
The consistency you seek is gone, and has been for ages, if it ever even existed.
The fact that some first party apps are bad is not an excuse for third parties (who are inherently less trustworthy) to run rampant though.
I wrote a small SwiftUI app, to display simple bar charts of data from our social app. Number of active users, vs. ones that haven't signed in, user acceptance/rejection rates, etc.
The SwiftUI Charts library is pretty good for this. I consume a CSV file into a dataframe, and add some extra computed properties, etc.
I wanted to add the ability to pinch to zoom, so users don't need to look at the entire dataset, and try to find individual days, etc.
I banged my head for a couple of days, getting it working the way I needed (TL;DR, I did. Just took a while). I can add a magnification gesture adornment, but the docs for it suck, the docs for the charts suck, the docs for the viewbuilder suck, the docs for the view suck, and even the docs for the dataframe suck. I basically had to find out what I needed, by trial and error, and examining the exposed protocols. Some of the stuff is crazy easy, like translating the pinch to a usable number, but then, I wanted to add a bit of custom handling, for the edges, and allowing the user to pan the chart, while also being able to individually inspect bars (I ended up giving up on that, and have an ugly scrubber scrollbar under the chart). It also doesn't work on the Mac, which sucks, because I do a lot of admin stuff on the Mac.
It's a long story, and I'm sure that you would find fault with my work (one of the things geeks love to do, is point out errors made by other geeks), but it shipped, it works, and we've been using it for days.
And, in the end, even though it exhibits nonstandard behavior, it looks exactly like a Settings App panel. That's fine. It's a backend dashboard, but I'd be upset if it was something we needed to expose to end-users of the app.
Given its requirement to be a pure superset of C, it's a far better (IMHO) version of "C with objects" than C++ has ever managed. If you have a good understanding of C, ObjC is just:
- ok, do all that stuff you did and pretty much forget about[*] memory management, we'll do that for you. This is utterly liberating.
- you want dictionaries, arrays, sets etc ? Gotcha covered
- you want real natively-built-in UTF support ? Yep, got that.
- you can even dynamically create/inspect/alter classes at runtime, which makes things like plugins an absolute doddle.
- on top of all that, if you really need something to be in C or C++, just add it. Pure superset, remember, so your other-language code (or 3rd party libraries) will link just fine.
What I never understood was why people (and to be clear, I am not aiming this at the parent post) would take a look at the [...] syntax and immediately move on. It reminds me of people who board an aeroplane and get whizzed to another continent at enormous speeds, elevation and concomitant pressure-differences and then complain about the in-service drinks. The drinks!
I'm an unabashed fan of ObjC - it pretty much hits the perfect sweet spot between the low-level access that C provides and the over-engineered bloat that C++ ended up as. There's a really minimal extra cognitive load (over C) in ObjC for all the extra facilities the language provides (and in some cases, like memory management, a lot less). It's a real shame that Apple were the only ones to get on board.
[*] Two caveats.
1) You do need to still understand about strong vs weak references. Since ARC. is "Automatic Reference Counting", two objects that each hold a strong reference to each other won't ever be automatically released.
2) If you actually do explicitly call malloc() on something, it's on you to call free(). The reasons to call malloc() are far less than under C but the option is still there for you (being a superset of 'C') if you want to get your hands dirty.
Also, I know verbosity isn't for everyone, but let me tell you this: every single ObjC project I return to, I know what the hell is going on because of that verbosity. It might suck to write but it's amazing when put against the test of time.
I enjoy the "Smalltalk style" of ObjC though.
This is a false dichotomy, because the primary alternative to Objective-C is Swift if you're writing apps for Apple platforms. And if you're not writing apps for Apple platforms, you wouldn't use ObjC or Swift, which are mostly Apple-specific and Apple-controlled.
This is not true. The OP said, "Around 2010, I started learning Objective-C to be part of the whole native mobile development movement." In other words, the OP learned Objective-C in order to write iPhone apps. As far as I'm aware, there's no ObjC toolchain for Android.
> Objective-C as a viable option compared to C/C++, etc, independent of platform considerations.
It doesn't make sense to consider ObjC independent of platform considerations.
It's worth noting that others may view this differently (no Apple pun intended). For example, there are GNU implementations and other alternatives that demonstrate Objective-C implementations beyond Apple’s ecosystem.
I don't think that's true. You can code in ObjC on Windows and Linux - it's just nowhere near mainstream on those platforms. Clang is all you need, and the GNUstep project provides the runtime. I have an SDL app up and running in Visual Studio which is written in ObjC - SDL is just doing the rendering.
ObjC is not an Apple-created technology, it was invented by Brad Cox and used by NextStep so it became the de-facto language of choice for Apple's frameworks when Next did the reverse-takeover of Apple.
That's an understatement.
> I have an SDL app up and running in Visual Studio which is written in ObjC
What's your background, though? When did you learn ObjC, and why?
> ObjC is not an Apple-created technology
I know that, but nonetheless its usage outside of Apple development is close to nil.
It doesn't matter what my background is. It is possible (supported, even, by Microsoft) to create ObjC binaries. They even had (until recently, project seems to be abandoned) a port of Cocoa derived from The Cocotron to make it easier to bring Apple apps over to Windows.
Nobody today who was never an Apple platform developer has any interest in Objective-C. And that's why my statement is not too strong.
Objective-C developers are a dying breed even within the Apple developer community. I continue to use Objective-C exclusively myself, but I'm a minority.
Hence why Metal-Cpp has a mini Objective-C interop layer.
The Android variant of similar age, is what was in the genesis of WSL, after being ramped down as well.
It's a shame that despite being open-source there hasn't been much interest in adopting CF or GCD outside the apple ecosystem.
[0] https://www.macintoshrepository.org/1706-kaleidoscope
[1] https://web.archive.org/web/20191021204432/https://twitter.c...
It’s hard to say why. Clarity in the UI is a big one (placement and interaction, not the theme, ie what we’d call UX today). But the look of the UI (colour, depth) really adds something too. Seeing a blue gel button sparks a sense of joy.
Maybe I'm a bit too negative but for example when people romanticise stuff from the middle ages I can't help but think of how it must have smelled.
Apple's software today is poorly optimized. They're depending on hardware to do all the work.
It's also worth noting that some points mentioned either didn't matter as much, or aren't true in an absolute stuff. Slow networking wasn't as much of an issue since computers as a whole didn't have the capacity to handle huge amounts of data, while limited functionality depends upon the software being used. On the last point, I find a lot of modern consumer applications far more limiting than older consumer applications.
Maybe it was on purpose? Those fancy textures and icons are probably a lot more expensive to produce when they have to look good with 4x the pixels.
iOS 4 on an iPhone 4 and OS X whatever-it-was that was on the initial retina MacBook Pros are still very clear in my memory. Everything looked so good it made you want to use the device just for the hell of it.
At low resolutions you need quite heavy-handed effects to provide enough contrast between elements, but on better displays you can be much more subtle.
It’s also why fonts like Verdana, which were designed to be legible on low resolution displays, don’t look great in print and aren’t used much on retina interfaces.
To choose a relevant counter example: the Macintosh System Software prior to version 7 was also very flat. System 7 to 7.5.5 introduced depth in a subtle way and a limited manner. It was only around System 7.6 when they started being heavy handed, something that I always attributed to following the trends in other operating systems.
They’d have to be implemented perfectly every time, otherwise the whole thing becomes a mess. Not everyone will bother to do this.
Also, often when creating designs, things look better the more you take away rather than add.
I too prefer more distinction between different UI elements than is fashionable in recent years - and, make no mistake, that’s all it is: fashion - and don’t see why higher resolutions preclude that. That’s not to say we have to ape what was done 10 or 15 years ago, but we can certainly take things in a more interesting and usable direction than we’ve chosen to do since around 2013.
I find myself clicking the wrong window by mistake a lot more frequently than I did back in the day due, I think, to current design trends.
It looks _just fine_ on a Retina display.
When Retina displays were introduced with the iPhone 4, gel-style iOS also looked just fine.
In print, we're interacting with paper and a fake reflective style looks odd. On a computer, we're interacting with glass and something reflective or high-detail feels very suitable. It matches the look to the medium.
That's an interesting observation. If it was indeed on purpose, I wonder whether they were weighting it based on the effort on Apple's designers/developers/battery usage or the effort it would have drawn from 3rd party developers.
I might have an alternative explanation.
I often think about something I saw, a long time ago, on one of those print magazines about house decoration, which also featured sample house blueprints. That particular issue had a blueprint for a house which would be built on a terrain which already had a large boulder. Instead of removing the boulder, the house was built around it; it became part of the house, and guided its layout.
In the same way, the restrictions we had back then (lower display resolutions, reduced color palette, pointing device optional) helped guide the UI design. Once these restrictions were lifted, we lost that guidance.
All flat boxes is easier to do with 1,000+ different screen resolutions.
You may be thinking of Tiger, because Apple already started removing color from Finder icons and such in Leopard.
Leopard also introduced a transparent menu bar and 3D Dock.
I don't know who the hell had the original idea to do that, but I'll curse in my head for eternity.
EOF was probably the first ORM and Direct To WS the first web-based no-code tool.
EOF was a great ORM framework as well and I never really understood ORM hate - until I had to use ORM frameworks other than EOF which generally feel … not that great. I ditched EOF a decade back though, due to it being, well, dead, and replaced it with Cayenne which is an excellent, actively developed ORM that feels very much inspired by EOF's design principles.
In the last few years, I've been working on a WO inspired framework (to the point of almost being a WO clone on the component/templating side) as a side project. It's still very raw when seen from the outside, no documentation and still operating under a bad codename - but hoping to make a release and port my remaining WO apps in the coming year. Hopefully it will add at least a bit to WO's influence on the web development world :).
WebObjects at the time revolutionary model of using the URL for state management would work really well with the new trend back towards server side rendered components.
The methodology htmx uses is in many ways identical to what we've been doing in the WO world for almost 20 years using Ajax.framework (which I don't know if you're familiar with), a WO plugin framework that most importantly adds "partial page updates". So you can wrap a part of a page/component in a container element, and target it so only that element gets rendered/replaced on the client side when an action is invoked (link clicked, form submitted etc.).
And yes, combined with WO's stateful server side rendering and URLs, it's ridicilously powerful. I usually design my WO apps so users never actually see a stateful URL, they always land on "static URLs" while stateful intra-page work happens through page replacements. I love it.
Anyone familiar with Java EE will find a familiar home in WebObjects, specially the Java rewrite.
https://en.m.wikipedia.org/wiki/Distributed_Objects_Everywhe...
The Java WO Java EE compatibility,
https://en.m.wikipedia.org/wiki/WebObjects
And docs,
https://developer.apple.com/library/archive/documentation/Le...
I just meant that going from WO to Java EE didn't feel very nice :).
Very conveniently glossing over the fact that developers still have to pay an annual Apple Developer Program subscription fee in order to be able to distribute their apps. TANSTAAFL, as always.
iOS, yep you're right.
Considering it would take less than a day for Apple's registration scheme to be overrun with billions of fake app builders if they don't put in a small monetary roadblock I don't see how this situation could be improved.
I think this is fine. If you're a business, the developer fee is not a significant expense, and it makes the whole ecosystem work smoothly. If you're a hobbyist, student, open source developer, or otherwise in a position where you won't make that money back quickly, macOS provides a workaround for opening unsigned apps. This is so different from the terrible situation on iOS.
I thought with his not invented here syndrome and desire to control everything and attraction to simplicity and graphical UI he would have hated unix.
How did he come to love unix enough to build NextStep on it?
Lisa and Mac were products of his seeing the Smalltalk GUI at his visit to PARC. There was nothing off-the-shelf, so they had to be built from scratch.
Of NeXT he said that he had been so bamboozled by the GUI at his PARC visit that he missed the other two, arguable more important concepts: OO and networking.
NeXT used as much off-the-shelf components as possible: Ethernet + TCP/IP for the network, Unix for the OS, Adobe's Display Postscript for graphics, Stepstone's Objective-C for the OO parts (which in turn mashed together C and Smalltalk). It bundled TeX, Sybase SQL Server, a bunch of scripting languages, Webster's dictionary, etc.
They only built themselves what they absolutely had to to get the machine and user experience they wanted.
See also, forking KHTML into WebKit to build Safari when MS cancelled Internet Explorer for macOS and the platform was left without a robust browser choice. For two reasons: That they were somewhat comfortable letting MSIE reign for so long rather than making an inhouse option, and for not starting over when they did.
Well, no. They evaluated the existing choices and decided that KDE's code was a better fit.
> Melton explained in an e-mail to KDE developers that KHTML and KJS allowed easier development than other available technologies by virtue of being small (fewer than 140,000 lines of code), cleanly designed and standards-compliant.
Kocienda's book doesn't say that Melton's email is a post-hoc rationalization. It doesn't say anything about that email on a meta level. It merely gives a straightforward account of the project's history from Kocienda's perspective. There is zero contradiction between this, the message from Melton on the KDE mailing list, or the other historical accounts (e.g. on Wikipedia) that cite Melton.
The official story from Melton has always been that they originally tried to start with Mozilla, found it too difficult to work with, so they abandoned it and adopted KDE folks' work as the basis for their Mac-native browser.
The most relevant passage from that email:
> When we were evaluating technologies over a year ago, KHTML and KJS stood out. Not only were they the basis of an excellent modern and standards compliant web browser, they were also less than 140,000 lines of code. The size of your code and ease of development within that code made it a better choice for us than other open source projects.
(GeekyBear's "Well, no" here is definitely wrong if the particulars from Kocienda's account are in fact accurate, but that's simply poor synthesis on some HNer's part and doesn't make Melton's version a retcon. The accounts we have from those involved are consistent.)
Safari was shipped almost exactly at the end of that agreement, and the announcement as to IE for Mac being discontinued was 6 months later.
Even though IRIX had its quirks.
Jobs became majority stakeholder of Pixar in 1986. NeXT was incorporated in 1988.
* https://en.wikipedia.org/wiki/Pixar#Independent_company_(198...
* https://en.wikipedia.org/wiki/NeXT_Computer
But Unix workstations were a thing even before then: 68k-based systems were already around in the 1980s, with Sun (taking just one example) releasing their first product in 1982:
* https://en.wikipedia.org/wiki/Sun-1
IRIX-based systems on MIPS were big in the 1990s (post-Jurassic Park), but SGI also started with 68k-based systems.
More likely scenario is they wanted to come to market as fast as possible with limited resources, so porting Mach kernel and BSD (both proven/robust things) to their platform was probably the fastest route; It'd also have an existing base of developers to attract and carried some weight if they targeted workstation market.
edit: this is what made me think why maybe he was influenced, since Steve Jobs did actually launch another "cube" two years before NeXTcube, which was developed in the time before him buying pixar. This thing required an SGI/Sun to be attached: https://en.wikipedia.org/wiki/Pixar_Image_Computer
Jobs bought Pixar in 1986 when they developed their own computer systems. Luxo Jr. was shown at SIGGRAPH that same year, one part advertisement for their computer, and one part fun hobby project because some of the Pixar guys aspired to one day do a fully computer animated full length feature film of their own. This worked out very very well for them. Eventually, but they also stopped developing the Pixar Computer System in 1990 in part because Jobs was losing a lot of money propping up both NeXT and Pixar.
Development of NeXTSTEP began in 1986 under Avie Tevanian based upon the Mach kernel he had co-developed at Carnegie Mellon which was developed with the intention to replace the kernel in BSD, which at this point I believe is still just BSD and years away from fragmentation. NeXTSTEP 0.8 was previewed in October 1988 and all the core pieces were there: the Mach kernel, BSD, DriverKit, AppKit, FoundationKit, Objective-C runtime, and the NeXTSTEP GUI. 1.0 came in 1989.
IRIX 3.0 was released in 1987 debuting the 4Sight window manager which isn’t too similar to what was released in NeXTSTEP but does use NeWS and IRIS GL, however it was based on System V UNIX. It’s not until Pixar started making movies, I think actually starting with Toy Story, that they bought Silicon Graphics workstations. For Toy Story, the render farm also started off using SGI but eventually moved to Sun computers.
So if anything, IRIX and NeXTSTEP are probably a decent example of convergent evolution given they were both (at least initially) in the business of making high end graphical workstations and neither needed to reinvent the wheel for their target market.
More likely the decision to use Mach/BSD was because Avie Tevanian was the project lead for the operating system.
4Sight also didn’t debut until IRIX 3.0 (1987, also when it picked up the IRIX name), prior to that they used mex which I traced back as far as 1985 and prior to that I’m not sure, but I don’t think they had a window manager and it seems unlikely they would prior to 1985.
Supporting UNIX was a business opportunity to go against Sun and other graphical workstations.
There are recordings of NeXT meetings, and his famous appearance at USENIX, regarding this.
Note that everything that matters on NeXTSTEP is based on Objective-C and Framework Kits, zero POSIX, beyond what was need for those government and graphics workstation contracts.
https://www.youtube.com/watch?v=CtnX1EJHbC0
His interview with Unix Today is arguably a better point of reference[0], here's a pull quote:
> we believe very strongly that these Unix battles are foolish, that they're not serving our needs as the Unix community and, more importantly, the problems with the Unix marketplace are not that there are three versions of Unix, all 5 percent apart, that need to battle it to the death for one version. The problem is that Unix is only part of what is considered a modern operating system
He didn't start a company to sell Unix machines out of some malice toward the bearded. He started it as the Next Step after Unix as it was at the time. Rather successfully in the long term.
[0]: https://www.tech-insider.org/unix/research/1991/11.html
https://news.ycombinator.com/item?id=34449912
And in that meeting he expresses the point UNIX being relevant due to the workstation market, not because he is such a big UNIX fan.
Anyone using GNUstep successfully?
I can’t stand when people bring this up with such pride. Like the web couldn’t have came on SPARC or anything other than the glorious Steve Jobs cube.
Rails, as concept, existed in Tcl and Python, AOLServer, Vignette, our Safelayer, Zope,...
Yet it took Ruby, and a cool demo, to put that idea into world scale motion.
Object Pascal got replaced with MPW environment, and a C++ version of Toolbox got introduced.
Additionally Metrowerks with the PowerPlant C++ framework, was eventually the main Apple partner for Mac OS development.