https://techcrunch.com/2024/10/13/apple-might-release-a-2000...
https://techcrunch.com/2024/10/13/apple-might-release-a-2000...
People that bought Vision Pro at $3,500 they are not using it all that much. A lower price will just result in more headsets gathering dust.
VR has no product-market fit except for a couple of game niches. Far from the “next computing platform” that justified investment of tens of billions of dollars a year.
Headsets and platforms need fundamental rethinking before optimizing for price.
People that bought Vision Pro are often using it for multiple hours a day. I am sure some collect dust, but many are heavily used.
The Meta Quest is outselling the Xbox series. VR clearly has product market fit, but it doesn't yet have iPhone or iPad levels of market fit.
Sometimes it’s ok to make Lamborghini and it’s not a failure to say it has less owners than the Corolla.
Also sales /= usage and retention. Engagement is what you need to grow a platform.
Your numbers about XBox sales might be true for a brief period of time between Quest2 and Quest3 releases. Still what matters is engagement and retention.
As mentioned only product-market (albeit niche) fit for VR has been some games subgenres. Can you point to any other applications with significant numbers?
I have no more data than you do when you say a "shrinking tiny fraction" of AVP buyers. I've been in the industry for 30 years. We both have our anecdata.