The hard part is, despite actually having some "real" value delivered, you still have to sort through the 99% of bullshit that comes along with it anyways.
The hard part is, despite actually having some "real" value delivered, you still have to sort through the 99% of bullshit that comes along with it anyways.
I'm also going to stand up for AR/VR here. I'm in a long-distance relationship and me and my partner spend an hour or so in VRChat around two to three times a week. The power that has to reduce the badness of an LDR is well well well well worth the three hundred bucks I paid for a Quest. That and some of the golf games on it are fun.
I've had an HTC Vive and an Oculus Rift 3 (Walkabout Mini Golf is one I tried!) and while I wouldn't try to argue NOBODY has found a use for it (somebody somewhere found uses for all of the things I mentioned, just not me and just not the majority of people like big new things are promised to) it never really ticked the "new value" box before they ended up in the closet for me.
That and the ergonomics do still suck, even if I've mostly gotten used to them.
I do think VR will make it, though - starting with the kids. Apparently Gorilla Tag broke 1.5 million players recently, and those are mostly under-15s. The next generation is going to have a strange relationship with computers.