Formally Modeling Dreidel, the Sequel
buttondown.com
buttondown.com
See also: Candyland.
Assuming that, over history, a billion Jews have lived and spun a dreidel a trillion times, it's safe to reject the null hypothesis of this being random and accept the alternate hypothesis that G-d exists and He wanted you to lose.
Fun fact for our fellow gentiles, the letter on the dreidel are different in Israel vs the rest of the world. In the US for example:
נ - נס - miracle
ג - גדול - great
ה - היה - was
ש - שם - there
In Israel the final letter is replaced with:
פ - פה - here
Meaning that the miracle has happened in Israel.
In England and Ireland there is a game called totum or teetotum that is especially popular at Christmastime. In English, this game is first mentioned as “totum” ca. 1500-1520. [snip]
Our Eastern European game of dreidel (including the letters nun, gimmel, hey, shin) is directly based on the German equivalent of the totum game: N = Nichts = nothing; G = Ganz = all; H = Halb = half; and S = Stell ein = put in.
When Hebrew was revived as a spoken language, the dreidel was called, among other names, a sevivon, which is the one that caught on. Thus the dreidel game represents an irony of Jewish history. In order to celebrate the holiday of Hanukkah, which celebrates our victory over cultural assimilation, we play the dreidel game, which is an excellent example of cultural assimilation!
From "A Different Light: The Hanukkah Book of Celebration" - see https://www.myjewishlearning.com/article/the-origin-of-the-d... (use reader view)And some images of the top used to play:
We usually boxed it to about 10 minutes max. So everyone mostly got the same amount of chocolate, and some people did a little better than others. And then you went to mom and dad for a "bailout" because it wasn't fair that your little brother got more than you.
This made me literally laugh out loud. There is no better way to describe waiting for the dreidel.
The first says: How was the party last night?
The other replies: Great!
Lol
Thanks for the sequel! Looking forward to next year's article when you get around to writing PRISM as a compiler target.
Everyone starts with infinite gelt — or at least a liver — and ante/paying into the pot is either taking a drink or paying a drink token. The four actions are then:
- Nothing
- Acquire a newly created token
- Everybody else: drink, or exile a token
- You: drink, or exile a token
Don’t need to run PRISM to figure how quickly that devolves.
I always kinda assumed that play would stop at a point where the chocolate coins were unevenly distributed but all players were still in the game, because it seems unsatisfying to give chocolate to a child and then take it all away.
Or perhaps players would eat chocolates as they played, which serves the dual purpose of making sure that everyone enjoys some chocolate and hastening the end of the game, with the victor earning all the leftover chocolate as a prize for later.
Mathematically proven now. A gut feel I've had since childhood.
But then again, spinning the thing is sufficiently fun, who needs the antes.
Stephen Winick. (2022, December 13). The Truth Behind the Hanukkah Dreidel: Metafolklore, Play, and Spin | Folklife Today. The Library of Congress. https://blogs.loc.gov/folklife/2022/12/the-truth-behind-the-...
"If I let kids=4 play each starting with chocolates=10 for minutes=30 before terminating the game, what kinds of outcomes should I expect and will any of them involve a loser throwing a tantrum?"