Analyzing the World Chess Championship 2024: Empirical synthesized approach
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To that end, Julian at the Chess Engine Lab has developed a style of narrative and analysis that I feel like really uses the WDL percentages well.
https://substack.com/@chessenginelab
His series on the 2024 World Chess Championship is great and I haven't seen anything else come close in terms of using a chess engine to craft an accessible analysis of the matches. Take one look at the WDL percentages from Game 14 and it becomes extremely clear what's about to happen and how the game evolved: https://substackcdn.com/image/fetch/f_auto,q_auto:good,fl_pr...
https://chessenginelab.substack.com/p/engine-analysis-of-gam... https://chessenginelab.substack.com/p/engine-analysis-of-gam... https://chessenginelab.substack.com/p/engine-analysis-of-gam... https://chessenginelab.substack.com/p/engine-analysis-of-gam... https://chessenginelab.substack.com/p/engine-analysis-of-gam...
The overarching story seems less like Ding made a blunder but more that Gukesh missed quite few opportunities to beat Ding long before the final game.
https://youtu.be/jfPzUgzrOcQ?t=222
I'm trying to cohere these two "facts". Does anyone know if the 2024 championship games simply played out along very well established lines?
It's not clear where your 70-75% claim comes from, but you would expect a higher accuracy in classical vs speed games for instance.
The prep time means players can stay within the top engine line for many many moves because they’ve memorized it completely. The generous time controls means the players have a lot of time to calculate the best move once they’re out of the prepared line. Lastly, the large amount of time increment after 40 moves (30 minutes plus 30s per move) means the players should be able to solve for draws or mates in the endgame. This is part of the reason Ding’s decisive blunder was so shocking: he had plenty of time but moved too quickly, not realizing his bishop could be trapped in the corner and traded off into a losing pawn endgame after he offered the rook trade.
As I understand, for average centipawn loss, lower is better. It kind of measures how much worse a player’s average moves are compared to the best moves suggested by the engine. Based on your data, Ding has a very slight advantage, not Gukesh. Here is an article from chess.com (https://www.chess.com/blog/raync910/average-centipawn-loss-c...):
> The term average centipawn loss (ACPL) represents how much “value” a player drops by making incorrect moves during a chess game. ..... The lower an ACPL that player has, the more perfectly they played (at least in the eyes of the engine assessing the game).
If you gradually misplay a position, but then your opponent makes one suboptimal move, your opponent has an inaccuracy while you don't. Low ACPL can indicate that players played well but also that they chose very safe, boring positions/opennings.
Further, engine evaluations can be misleading or useless in human chess. A position might be objectively winning/defensible, but only if you find a sequence of inhuman engine moves that are practically hard to find. Simply grouping together "evaluation > 1" as winning advantage to get a "conversion rate" is pretty uninformative.
The final blunder did not occur out of nowhere. Ding missed a much safer way to draw the game and went into a position that Nakamura judged as 50/50 between a draw and a Gukesh win [1].
I think it is much more informative to actually watch top players comment on the games and match overall. Keep in mind that Carlsen and Nakamura, who comment on the game in [1], are actually stronger players by ELO than the two finalists of the world championship [2].
I feel like your over-reliance on engine stats like ACPL has led you to some conclusions that may have been true had stockfish been playing leela but really have little or nothing to do with humans playing chess.
While watching the commentary, you will often see comments from super GMs like "engine suggest move XY, but it's not a move a human player would find/consider". The move may be optimal, but only if you're at this Stockfish 3600 ELO level because you need to precisely execute a series of 3600 ELO moves to exploit it. A suboptimal move for 3600 ELO player may be the optimal move for a 2800 ELO player, but Stockfish won't tell you.
I'm not saying this analysis isn't interesting, but we shouldn't overinterpret it.
If you make a calculation mistake, suddenly your attack falters, and you may have sacrificed material and/or positional integrity that puts you critically behind or makes you vulnerable to counterattack.
This is part of how you get the narrative (in multiple games) that Ding got ahead but lost his nerve. The engine was saying he had time to attack, but he didn't have the certainty an engine does. He didn't immediately press that attack, and his opportunity disappeared.
Ding has been a shadow of himself ever since he won the world championship and if anything has been seen as the weakest world champion since 2006.
Ding won the WCC due to a terrible blunder by Nepomniachi. Good as he was Fischer blundered his bishop like a patzer during his WCC match against Spassky and came back to win the match. Chess games between humans are generally decided by somebody making a mistake. Is that luck?
Of course not. To put himself in a position to benefit from that luck he had to play extremely well for the entire match so that it would be even going into the last game.
Facts:
- 18 years old, GM since age 12
- Youngest ever world champion after being youngest ever winner of the candidates
- Youngest ever to have > 2750 FIDE
- Wins individual gold on board 1 at the olympiad with 9 points out of 10 matches and no losses
- Magnus Carlsen says "Gukesh almost never makes mistakes, which makes him an extremely dangerous opponent under any circumstances..."
Hackernews commenter:
- Gukesh plays like an average GM when out of prep
HN seems to lately have had an influx of folks who just want to toot their "opinions" however clueless it might be. They need to be reminded of the Asimov quote; There is a false notion that democracy means that "my ignorance is just as good as your knowledge."
So lots of smaller inaccuracies together don't count as much as a single blunder.
Basically in every single stat, Ding plays more like the chess engines; and overall he was able to capitalize better on an advantage and recover better from a disadvantage than Gukesh. Just looking at the data, I think it would be reasonable to conclude that Gukesh won mostly by luck: that the more probable outcome was that Ding didn't blunder in the final game.
On the other hand, Ding isn't a chess engine; he takes longer and gets tired sooner than a chess engine. One aspect of human chess is management of both time and intellectual energy, so there's certainly an argument to be made that the extra effort Ding put in to play more like a chess engine wasn't the optimal strategy for a human.
The last game was where he took it a step too far. Several times during the game he had the opportunity to pressure Gukesh to find the correct sequence of moves, only to take the easy way out and trade a piece to make the game more drawish.
His blunder at the end was him thinking he'd just trade off the Rooks and kill off the game, but missed the fact that he basically sac'd his Bishop in the process.
According to the engine, he was in a slightly advantageous position, but from the post-game interviews it's clear he didn't realize his advantage.
Often it's also an advantage which only an engine can exploit (by a series of difficult to find engine moves).
It's basically what allowed Gukesh to do exactly that throughout the match. His opening prep was impressive and because he allowed himself time to think outside of the opening he at least tried to push on most games.
Something doesn't gotta give, when there's only a few moves left in a simplified position.
I think computers do that -- they're fascinating and definitely helpful in knowledge acquisition but they often reveal too much. Maybe it's stuff we just shouldn't know.
It's at the point now where a reasonably good GM can learn and memorize a set of openings and more often than not draw the game against the top players. So in order to not lose games or rating points the game is played relatively conservative, rather than trying to push for a win.
Magnus and others are now trying to hype up freestyle chess (Fischer Random/Chess960) in order to take away the standard openings in order to avoid this memorization game and instead go back to the days where you're forced to calculate over the board.
Some examples that stood out to me:
"This allowed me to appreciate the nuances of the match and gain deeper insights into the strategies employed by both players."
"These reflections led me to analyze the match from an empirical and synthesized standpoint, aiming to form a cohesive picture of it as a whole."
I ran it through GPTZero: "We are highly confident this text was ai generated: 100% Probability AI generated"
The same goes for the author's comments and replies: https://news.ycombinator.com/threads?id=maximamel
This is what I would write if I was doing an LLM impression: "Thank you, you're right, I corrected this mistake."