Volumetric displays have their place, but they can't display general occlusion of far objects by near objects. That restricts their application to non-photorealistic scenes that often look like clouds of points.
Since occlusion is one of our strongest depth senses (much stronger than stereopsis), that's a significant restriction.
Big spinny things are also hard to scale.
While other autostereoscopic display technologies like the parallax barrier displays from Looking Glass Factory give up the ability to walk around the scene, they work with no moving parts and can display photorealistic scenes (either synthetic or photographic).
Again, different display technologies have their place, but volumetric displays have historically struggled to compete in the 3D display market.