It is a fork of:
https://github.com/jameswdelancey/llama3.c
I am compiling and running it this way:
nvcc -ptx -arch=sm_86 rung.cu -o rung.ptx
gcc -I/opt/cuda/targets/x86_64-linux/include -L/opt/cuda/lib64 -O3 -g -lcuda -lcublas -lcudart -lm -lmvec -o rung rung.c
./rung "llama3_8b_base.bin" -z "tokenizer.bin" -t 0 -i "Once upon a time"
I am getting around 48 to 49 tokens per second with bf16 on my 3090 Ti from this. Oddly, llama.cpp only gets around 1 token per second with bf16, but it gets around 51 to 52 tokens per second with fp16. I suspect the performance gap would close if I use CUDA graphs.
The code is ugly in comparison to the original and I am not finished optimizing it, which is why I have not yet pushed it to a GitHub branch. I still have a few ways to reduce the amount of communication between the GPU and CPU per token, before using CUDA graphs. In particular, using the batched API for computing K and V, prefilling an array of pointers for the batched API across all layer iterations (such that all CPU to GPU pointer copies for the batched API are aggregated) and a few opportunities for kernel fusion, especially in rmsnorm after I figure out how to calculate the sum of squares quickly without cublas. I also have yet to try using Nvidia’s profiler.
Technically, CUDA C is really extended C++, but I am using a C-like subset of C++ for the device code. For the host code, I have written it in ANSI C. There are a few artifacts (the __host__ and __device__ keywords) from an earlier version where I had tried using CUDA C before I realized it was really extended C++ and not extended C, but those are trivial to remove (and will be removed before I push it to a branch). It should be possible to compile the device code with Clang instead of Nvidia’s compiler to use a fully open source toolchain, although I have yet to try it.
I have another fork here that uses the MKL to make the prompt processing portion run faster:
https://github.com/ryao/llama3.c
When I am happy with the CUDA version, I will either push it to a branch or to its own set of files in master.