Playing video games boosts IQ in children
sciencealert.com
sciencealert.com
> While the difference in cognitive abilities was a small one and isn't enough to show a causal relationship, it is enough to be notable
The original title wasn't much better ("Playing Video Games Has an Unexpected Effect on Kids' IQ, Says Study"), but it was somewhat better and should have been used instead. As submitted it sounds like someone did a controlled trial and established causality.
I'm glad to see this research done, played a lot of video games growing up and am a strong skeptic of the fear of video games. But pushing conclusions that aren't actually backed yet by the science can backfire in the long run, so it's important to state the claims accurately.
The original title was clickbaity, but it stopped short of identifying a specific casual effect—it merely implied that there was one, which implication is corrected when you go read the body of the article. This title conveys a complete thought about the research that is inaccurate.
Using mods will depend if they are playing the legacy pc version ("Java Edition"), which has much more mod support or the newer cross-platform version ("Bedrock Edition"), where mods are generally limited to things that are approved by mojang (I have a lot less experience with bedrock so don't quote me on that). Generally, you will find mods are either "forge" or "fabric", which are the main two types of framework that you can make them with. I think fabric is the more "modern" version, but both are constantly being updated for the latest version. They have their own modloaders, but you can use programs that manage your mods for you, such as the modrinth launcher or the curseforge launcher. Once you have one of those installed, you generally just drop the mods into the mods folder and assuming you have all the frameworks and versions correct, they should just work. You'll probably want to google for more detailed tutorials on adding mods if it's your first time, as a HN comment is going to be too short to contain them haha.
Generally, making full mods is going to involve java programming, so a decent grasp of java will help a lot there, and there are lots of tutorials for it online as well.
We use a special launcher for Java Edition called "Prism Launcher" which lets you handle different versions of the game, installing mods etc. It's really taught him important concepts like "if you install 134 mods, incompatibilities will break the game", and general debugging, like, install one mod at a time and revert it something doesn't work. I prefer PCs in general because it's more likely to lead to an understanding for computers.
Mojang is the company behind Minecraft.
Mobile vs. console games aren't going to be an interesting differentiator. "Video games" are not a monolith, and it's safe to hypothesize that any benefit is not from the mere act of staring at a glowing rectangle, but from the activity that the brain is engaged in. For example, you'd assume that games that let children socialize would help them develop social skills, games that let them be creative would foster creativity, games that force them to think might benefit their reasoning skills, etc. (Of course these could all also be correlations rather than causative.)
Then you have to consider, does the game benefit more than the IRL activities it replaces and are there better replacements? For instance, I'm highly skeptical that any game that "let[s] children socialize" would be superior at "develop[ing] social skills" than IRL socialization. Also, I could totally beleive video games boosts IQ more than passive TV watching, but less than IRL physical play, socialization, and reading.
[1] https://journals.plos.org/plosone/article?id=10.1371/journal...
Chess has been shown to increase IQ to a point (~2 IQ points). Studies show after about four months of playing chess, student's don't see further IQ gains. That is, the insights gained begin to trail off as expertise in that game increases.
https://www.researchgate.net/publication/327337702_Chess_tra...
I can't prove it, but it seems probably true that playing lots of different games of increasing complexity is a path to increasing IQ to whatever an individuals potential ceiling is.
But they may! In both games you have to conceptualize the world around you. Both games are abstractions over real life problems. In both you need to create your own mental abstractions and think about the world around you in a simplified form and react. Obviously one is "fast thinking" and one is "slow thinking" but both skills are important. Even in games like CoD you do some slow thinking to devise a strategy for certain events you'll encounter. Then you need to quickly recognize those events and react in the way you planned on.
A common thing in CoD is that two enemies might pop out, how do you deal with it? Maybe try to focus on the closer one first, or the one that seems more likely to have seen you. You need to think about how you'll handle situations in advance. It sounds simple but left to my own devices I tend to shoot in between the two of them (and then get killed). And there's 100 other situations like that. You encounter them, die, and think about how you could have handled it better.
While factorio improves what we commonly think of when we say IQ.
It’s a lot more than simply running and shooting.
You can feel the pain in Counter-Strike when some kid jumps behind a blind corner and always hits you right between the eyes.
> …measures of intelligence at baseline (ages 9–10) and after two years. At baseline, time watching (r = − 0.12) and socializing (r = − 0.10) were negatively correlated with intelligence, while gaming did not correlate. After two years, gaming positively impacted intelligence (standardized β = + 0.17), but socializing had no effect. This is consistent with cognitive benefits documented in experimental studies on video gaming. Unexpectedly, watching videos also benefited intelligence (standardized β = + 0.12), contrary to prior research on the effect of watching TV. Although, in a posthoc analysis, this was not significant if parental education (instead of SES) was controlled for.
A few interesting points:
- This was measured for children 9-10 yo and then two years later (11-12 yo). Children is a very broad category, but they’re not talking about toddlers, but closer to adolescence.
- Watching videos has a positive correlation similar to playing video games (but not quite as great), but only when parental education rather than socioeconomic status is controlled for in the data. Does this imply that the more important factor is how educated the parents are? Or do they mean parental education to be involvement of the parent in educating the child?
Anecdotally, my much younger nephew (almost 5yo) watches YouTube videos on how to draw Spider-Man and cars. It’s all self directed and stuff that he’s choosing to engage with. as a parent, I definitely see the educational value, and maybe even a glimpse of how unschooling could be effective practice.
E.g. I wasted years of my youth playing single-player RTS games. I believe this is the reason for my remarkably quick reflexes (often pointed out by others). But higher IQ? Probably not...
There are games which, I believe, will turn out to be as damaging to the human brain as opium and other addictive substances. Those consist of applying the science of addiction:
- If you miss logging in this week, you miss the weekly bonus.
- If you want to collect your crops, you need to log in every eight hours
- Every four hours, clicking gives a random bonus
... and so on. This is a science. I'm drastically and intentionally oversimplifying, but UPenn has a nice course ("Gamification") on how to get people addicted.
That contrasts with analyzing chess positions, or their modern-day video-game equivalents. If you go on a forum on some types of games, such as RTS, you'll sometimes see in-depth analyses with mathematical models, game theory, and similar. Other games will have genuinely hard puzzles.
One step up from there, you have things like DragonBox, nandgame, Core War, Green Globs, and sinerider. These deeply integrate learning of complex concepts into the game dynamic.
I'm fundamentally skeptical of the results of any study which lumps FarmVille, StarCraft, and Core War together.
Imagine contrasting a house with the TV on all day vs one where kids have screen time with educational apps in the iPad.
Tell them to maintain a wish list on Steam and GoG and let you know when there are sales for the real games. Teaches them patience too.
Categorizing people as very intelligent, mensa and so on made me waste a good amount of time. I've been into those circles and it's a huge waste of time. And it's very imprecise, you could see how some people in those events are average intelligence people with huge patience to grind tests.
People want to grade others because they see somebody that is 7 feet and they can measure it with a tape, as I've pointed out, we humans can't get rid of the habit of measuring everything, no matter how hard and pointless, or incorrect it is.
I have an extremely needy brain for challenging stuff, just like some people are born with huge food desires and end up being obese. Gaming is one of the way to feed what it needs, just like math or any kind of hard problems.
I don't think playing games increased my intelligence at all. I was born gifted from scratch, everybody could tell it before I played a game for the first time at 5 years old, I was very curious about everything, how things worked and anything mildly sophisticated kept me excited for hours.
There are so many activities that activates similar brain areas than gaming which kids do, doing any of them will help you develop your intelligence at the same rate as others.
Maybe it did increased my "IQ" as the study suggests, because those IQ tests are very similar in shape and function to games, as you are dealing in games with a good degree of ambiguity and need to rationalize what needs to be done to win. It's a skill you can practice.
Most people reading this article will conclude the wrong thing, which is that the gaming makes you more intelligent, I don't believe it does at all, at best it does make you better in IQ tests.
I know this possibly isn't out of bad faith from the authors, but even the fact that this is shared in HN makes me believe that somebody was tricked, as "intelligence" is one of the virtues lots of people want to have. Unfortunately, I'm afraid that 99% of it is decided at birth.
They then accessed data for more than 5,000 of those children two years later. Over the intervening period, those in the study who reported spending more time than the norm on video games saw an increase of 2.5 IQ points above the average rise.
I hate to be that guy. I know everyone hates this phrase. But I'm going to say it anyway.Correlation does not imply causation.
It's possible that higher IQ kids are naturally more drawn towards video games since video games let them solve puzzles and/or compete intellectually.
That said, I could believe a game such as Starcraft where fast thinking, hand eye coordination, and a healthy dose of game theory can improve cognitive abilities over a long period. After all, nature made it fun to play in order to practice our skillset, and video games are a form of playing. It's just that I've never seen a study that can conclusive prove this.
My competitive FPS experience is from Quake/Quake 2/Early CS era, but from what little gameplay I've seen the modern ones don't seem that different.
The video game modality is incidental to the learning process.
That's why it's surprisingly hard to find a real scientific guides what is actually good for kid development... all we have are some weak correlations.
Parents do read things like this and it creates an enormous amount of stress to see the "science" pull in so many different directions. The only real ways out are to just follow the research that backs your own preconceptions or give up on following the science at all and just reason from first principles and adapt dynamically to your child. The former is where most people end up—cherry picking the studies that "prove" they're already right—and the stronger we state the results the worse that effect becomes.