> This isn't the first time we've seen a tech rollout struggle with overwhelming demand.
This happens to every game on launch day. We figured out how to spin up servers automatically based on demand and down again, yet every game launch comes with queues, disconnections and frustration until player levels become stable. Even when they know how many players there will be since they pre-sold the game already.
But I guess in the case of AI tools like this there's a bottleneck in how much specialized hardware they can use.