Why snippets? Submit a whole script the way a writer delivers a movie to a director. The (automated) director/DP/editor could maintain internal visual coherence, while the script drives the story coherence.
Why snippets? Submit a whole script the way a writer delivers a movie to a director. The (automated) director/DP/editor could maintain internal visual coherence, while the script drives the story coherence.
Generative AI will never produce an experience like that. I know never is a long time, but I’m still gonna call it. You simply can’t produce such a fresh idea by gathering a bunch of data and interpolating.
Maybe someday enough AI will be good enough to create shorter or longer videos with some dialog and even a coherent story (though I doubt it), but it won‘t be fresh or creative. And we humans will at best enjoy it for its stupidity or sloppiness. Not for its cleverness or artistry.
This is the at-first-fun-but-now-frustrating infinite goal move. "AI (a stand in for literally anything) will do (anything) soon." -> "It won't do (thing), it's too complex." -> "Who said AI will do (thing)?"
The AI isn't creating the fresh ideas. People are.
Saying that large video models will be in theaters sounds like a completely different and much more ambitious prediction. I interpreted it as if large video models will produce whole movies on their own from a script of prompts. That there will be a single film maker with only a large video model and some prompts to make the movie. Such films will never be in the theater, unless by some grifter, and than it is certain to be a flop.
Generative AI will not be able to approach the artistry of your average actor (not even a bad actor), it won’t be able match the lighting or the score to the mood (unless you carefully craft that in your prompt). It won‘t get creative with the camera angles (again unless you specifically prompt for a specific angle) or the cuts. And it probably won’t stay consistent with any of these, or otherwise break the consistency at the right moments, like an artist could.
If you manage to prompt the generative AI to create a full feature film with excellent acting, the correct lighting given the mood, a consistent tone with editing to match, etc. you have probably spent much more time and money into crafting the prompt than would otherwise have gone into simply hiring the crew to create your movie. The AI movie will certainly contain slop and be visibly so bad it guaranteed will not be in theaters.
Now if you hired that crew to make the movie instead, that crew might use AI as a tool to enhance their artistry, but you still need your specialized artists to use that tool correctly. That movie might make it to the theaters.
In music you also have plenty of artists that have no clue how to play their instruments, or progress their songs, but the music is nonetheless amazing.
Skill is not the only quality of art. A brilliant artist works with their limitation to produce work which is better than the sum of its part. It will take AI the luck of ten billion universes before it produces anything like that.
So no I don’t think this will happen either. Authors may use use AI them selves as one tool in their tool box as they write their script, but we will not see entire production screen plays being written by generative AI set for theatrical release. The industry will simply not allow that to happen. At most you can have AI write a screen play for your own amusement, not for publication.
Yeah, and Apollo 11 would have been utterly astonishing a decade before it occurred. And, yet, if you tried to project out from it to what further frontiers manned spaceflight would reach in the following decades, you’d…probably grossly overestimate what actually occurred.
> Long term progress can be surprising.
Sure, it can be surprising for optimists as well as naysayers; as a good rule of thumb, every curve that looks exponential in an early phase ends up being at best logistic.
Ask anyone with a chronic illness about the future and they'll tell you we're about 5 years off a cure. They've been saying that for decades. Who knows where the future advancements will be.
What does "EXT. NIGHT" mean in a script? Is it cloudy? Rainy? Well lit? What are camera locations? Is the scene important for the context of the movie? What are characters wearing? What are they looking at?
What do actors actually do? How do they actually behave?
Here are a few examples of script vs. screen.
Here's a well described script of Whiplash. Tell me the one hundred million things happening on screen that are not in the script: https://www.youtube.com/watch?v=kunUvYIJtHM
Or here's Joker interrogation from The Dark Night Rises. Same million different things, including actors (or the director) ignoring instructions in the script: https://www.youtube.com/watch?v=rqQdEh0hUsc
Here's A Few Good Men: https://www.youtube.com/watch?v=6hv7U7XhDdI&list=PLxtbRuSKCC...
and so on
---
Edit. Here's Annie Atkins on visual design in movies, including Grand Budapest Hotel: https://www.youtube.com/watch?v=SzGvEYSzHf4. And here's a small article summarizing some of it: https://www.itsnicethat.com/articles/annie-atkins-grand-buda...
Good luck finding any of these details in any of the scripts. See minute 14:16 where she goes through the script
Edit 2: do watch The Kerning chapter at 22:35 to see what it actually takes to create something :)
This is most Hacker News comments summarized lmao. It's kinda my favorite thing of this place: just open any thread and you immediately see so many people rushing to say ''well just do X or Y'' or ''actually it's X or Y and not Z like the experts claim''. Love it.
Of course, HN being the place that it is, the same type of comments are made about quantum entanglement and solar panel efficiency.
Lets pick something concrete. It's a medieval script, it opens with two knights fighting. OK so later in the script we learn their characters, historic counterparts etc. So your LLM can match nefarious villain to some kind of embedding, and doubtless has trained on countless images of a knight.
But the result is not naively going to understand the level of reality the script is going for - how closely to stick to historic parallels, how much to go fantastical with the depiction. The way we light and shoot the fight and how it coheres with the themes of the scene, the way we're supposed to understand the characters in the context of the scene and the overall story, the references the scene may be making to the genre or even specific other films etc.
This is just barely scraping the surface of the beginnings of thinking about mise en scene, blocking, framing etc. You can't skip these parts - and they're just as much of a challenge as temporal coherence, or performance generation or any of the other hard 'technical issues' that these models have shown no capacity to solve. They're decisions that have to be made to make a film coherent at all - not yet good or tasteful or creative or whatever.
Put another way - you'd need AGI to comprehend a script at the level of depth required to do the job of any HOD on any film. Such a thing is doubtless possible, but it's not going to be shortcut naively the way generation an image is - because it requires understanding in context, precisely what LLMs lack.
We can already get detailed style guidance into picture generation. Declaring you want Picasso cubist, Warner brothers cartoon, or hyper realistic works today. So does lighting instructions, color palettes, on and on.
These future models will not be large language models, they will be multi-modal. Large movie models if you like. They will have tons of context about how scenes within movies cohere, just as LLMs do within documents today.
- you have to provide correct detailed instructions on lighting
- you have to provide correct detailed instructions on props
- you have to provide correct detailed instructions on clothing
- you have to provide correct detailed instructions on camera position and movement
- you have to provide correct detailed instructions on blocking
- you have to provide correct detailed instructions on editing
- you have to provide correct detailed instructions on music
- you have to provide correct detailed instructions on sound effects
- you have to provide correct detailed instructions on...
- ...
- repeat that for literally every single scene in the movie (up to 200 in extreme cases)
There's a reason I provided a few links for you to look at. I highly recommend the talk by Annie Atkins. Watch it, then open any movie script, and try to find any of the things she is talking about there (you can find actual movie scripts here: https://imsdb.com)
That's how I've been using the image generators - lots of experimentation and throwing out the stuff that doesn't work. Then once I've got enough good generated images collected out of the tons of garbage, I fine tune a model and create a workflow that more consistently gives me those styles.
Now the models and UX to do this at a cinematic quality are probably 5-10 years away for video (and the studios are probably the only ones with the data to do it), but I'm relatively bullish on AI in cinema. I don't think AI will be doing everything end to end, but it might be a shortcut for people who can write a script and figure out the UX to execute the rest of the creative process by trial and error.
Where did you find AI/ML that are good at filling in actual required and consistent details.
I beg of you to watch Annie Atkins' presentation I linked: https://www.youtube.com/watch?v=SzGvEYSzHf4 and tell me how much intervention would AI/ML need to create all that, and be consistent throughout the movie?
> once these models can generate coherent scenes, people can start using them to explore the creative space and figure out what they like.
Define "coherent scene" and "explore". A scene must be both coherent and consistent, and conform to the overall style of the movie and...
Even such a simple thing as shot/reverse shot requires about a million various details and can be shot in a million different ways. Here's an exploration of just shot/reverse shot: https://www.youtube.com/watch?v=5UE3jz_O_EM
All those are coherent scenes, but the coherence comes from a million decisions: from lighting, camera position, lens choice, wardrobe, what surrounds the characters, what's happening in the background, makeup... There's no coherence without all these choices made beforehand.
Around 4:00 mark: "Think about how well you know this woman just from her clothes, and workspace". Now watch that scene. And then read its description in the script https://imsdb.com/scripts/No-Country-for-Old-Men.html:
--- start quote ---
Chigurh enters. Old plywood paneling, gunmetal desk, litter
of papers. A window air-conditioner works hard.
A fifty-year-old woman with a cast-iron hairdo sits behind
the desk.
--- end quote ---And right after that there's a section on the rhythm of editing. Another piece in the puzzle of coherence in a scene.
> Then once I've got enough good generated images collected out of the tons of garbage, I fine tune a model and create a workflow that more consistently gives me those styles.
So, literally what I wrote here: https://news.ycombinator.com/item?id=42375280 :)
You’re really failing to let go of the idea that you need to prescribe every little thing. Like Midjourney today, you’ll be able to give general guidance.
Now, I don’t expect we’ll get the best movies this way. But paint by numbers stuff like many movies already are? A Hallmark Channel weepy? I bet we will.
No jump.
Your original claim: "Submit a whole script the way a writer delivers a movie to a director. The (automated) director/DP/editor could maintain internal visual coherence, while the script drives the story coherence."
Two comments later it's this: "We can already get detailed style guidance into picture generation. Declaring you want Picasso cubist, Warner brothers cartoon, or hyper realistic works today. So does lighting instructions, color palettes, on and on."
I just re-wrote this with respect to movies.
> I was thinking more like ‘make it look like Bladerunner if Kurosawa directed it, with a score like Zimmer.’
Because, as we all know, every single movie by Kurosawa is the same, as is every single score by Hans Zimmer, so it's ridiculously easy to recreate any movie in that style, with that music.
> You’re really failing to let go of the idea that you need to prescribe every little thing. Like Midjourney today, you’ll be able to give general guidance.
Yes, and Midjounrey today really sucks at:
- being consistent
- creating proper consistent details
A general prompt will give you a general result that is usually very far from what you actually have in mind.
And yes, you will have to prescribe a lot of small things if you want your movie to be consistent. And for your movie to make any sense.
Again, tell me how exactly your amazing magical AI director will know which wardrobe to chose, which camera angles to setup, which typography to use, which sound effects to make just from the script you hand in?
you can start ,with a very simple scene I referenced in my original reply: two people talking at the table in Whiplash.
> But paint by numbers stuff like many movies already are? A Hallmark Channel weepy? I bet we will.
Even those movies have more details and more care than you can get out of AIs (now, or in foreseeable future)
I think you're still assuming I always want to choose those things. That's why we're talking past each other. A good movie making model would choose for me unless I give explicit directions. Today we don't see long-range coherence in the results of movie (or game engine) models, but the range is increasing, and I'm willing to bet we will see movie-length coherence in the next decade or so.
By the way, I also bet that if I pasted exactly the No Country for Old Men script scene description from up this thread into Midjourney today it would produce at least some compelling images with decent choices of wardrobe, lighting, set dressing, camera angle, exposure, etc etc. That's what these models do, because they're extrapolating and interpolating between the billion images they've seen that contained these human choices.
AFAIK Midjourney produces single images, so the relevant scope of consistency is inside the single image only. Not between images. A movie model needs coherence across ~160,000 images, which is beyond the state of the art today but I don't see why it's impossible or unreasonable in the long run.
> A general prompt will give you a general result that is usually very far from what you actually have in mind.
Which is only a problem if I have something in mind. Alternatively I can give no guidance, or loose guidance, make half a dozen variations, pick the one I like best. Maybe iterate a couple of times into that variation tree. Just like the image generators do.
At the same time I am curious in the "that person has too many fingers" sense at what a system trained on tens of thousands of movies plus scripts plus subtitles plus metadata etc. would generate.
I thought about it for a bit and I would want to watch a computer generated Sharknado 7 or Hallmark Christmas movie.
"movies will be one of the last things to be replaced by ai"
https://www.youtube.com/watch?v=ypURoMU3P3U
including this quote: "being a craftsman is knowing how to work, art is knowing when to stop"