The last production I worked on averaged 16 hours per frame for the final rendering. The amount of information encoded in lighting, models, texture, maps, etc is insane.
The last production I worked on averaged 16 hours per frame for the final rendering. The amount of information encoded in lighting, models, texture, maps, etc is insane.
Pixar's stuff famously takes days per frame.
Do you have a citation for this? My guess would be much closer to a couple of hours per frame.
I don’t remember how long the final rendering took but it was nearly two months and the final compute budget was 7 or 8 figures. I think we had close to 100k cores running at peak from three different render farms during crunch time, but don’t take my word for it I wasn’t producing the picture.
Weren't the rendering algos ported to CUDA yet?
The 3D you see in things like commercials is usually done on GPUs though because at their smaller scale it's much faster.
https://www.disneyanimation.com/data-sets/?drawer=/resources...
https://datasets.disneyanimation.com/moanaislandscene/island...
> When everything is fully instantiated the scene contains more than 15 billion primitives.
A friend recently told me about a complex scene (I think it was a Marvel or Star Wars flick) where they had so much going on in the scene with smoke, fire, and other special effects that they had to wait for a specialized server with 2TB of RAM to be assembled. They only had one such machine so by the time the rest of the movie was done rendering, that one scene still had a month to go.