There are, however, analog quantum computers, e.g. by Pasqal, which hope to capitalize on this to optimize AI-like high dimension optimization problems.
At least as far as I'm aware by digital they probably mean a generally programmable QC, whereas another approach is to encode a specific class of problems in the physical structure of an analog QC so that it solves those problems much faster than classical. This latter approach is less general (so for instance you won't use it to factor primes) but much more attainable. I think D-wave or someone like that already had commercial application for optimization problems (either traveling salesman or something to do with port organization)
E.g. winning at Chess or Go (traditional AI domains) is searching through the space of possible game states to find a most-likely-to-win path.
E.g. an LLM chat application is searching through possible responses to find one which best correlates with expected answer to the prompt.
With Grover's algorithm, quantum computers let you find an answer in any disordered search space with O(sqrt(N)) operations instead of O(N). That's potentially applicable to many AI domains.
But if you're so narrow minded as to only consider connectionist / neural network algorithms as "AI", then you may be interested to know that quantum linear algebra is a thing too: https://en.wikipedia.org/wiki/HHL_algorithm
There are about 2^152 possible legal chess states. You cannot build a classical computer large enough to compute that many states. Cryptography is generally considered secure when it involves a search space of only 2^100 states.
But you could build a computer to search though sqrt(2^152) = 2^76 states. I mean it'd be big--that's on the order of total global storage capacity. But not "bigger than the universe" big.
Cryptographers worry about big numbers. 2^80 is not considered secure.
We're talking about something that can search a list of size N in sqrt(N) iterations. Splitting the problem in two doesn't halve the compute required for each half. If you had to search 100 items on one machine it's taken 10x iterations but split over two it'd take ~7x on each or ~14 in total.
This is not at all a surprising property. The same things happens with binary search: it has complexity O(log(N)), which means that running it on a list of size 1024 will take about 10 operations, but running it in parallel on two lists of size 512 will take 2 * 9 operations = 18.
This is actually easy to intuit when it comes to search problems: the element you're looking for is either in the first half of the list or in the second half, it can't be in both. So, if you are searching for it in parallel in both halves, you'll have to do extra work that just wasn't necessary (unless your algorithm is to look at every element in order, in which case it's the same).
In the case of binary search, with the very first comparison, you can already tell in which half of the list your element is: searching the other half is pointless. In the case of Grober's algorithm, the mechanism is much more complex, but the basic point is similar: Grover's algorithm has a way to just not look at certain elements of the list, so splitting the list in half creates more work overall.
Even for chess, 2^76 operations is still waaaaay more time than anyone will ever wait for a computation to finish, even if we assumed quantum computers could reach the OPS of today's best classical computers.
There is, at present, no quantum algorithm which looks like it would beat the state of the art on Chess, Go, or NP-complete problems in general.