> MMORPG where you can check out
Had this same type of idea cycle around recently quite a bit lately. Similar issue, if this experience actually had the "uninstall", "quit", "leave", "exit", or red X in the corner, it would have been hit a long time ago. Much rather drop and go bodily join some fantasy or sci-fi land than the perpetual grind of meaningless, mundane, superficial, banal America. There's a reason millions spend almost every waking moment staring at a screen, playing a game about a fantasy or sci-fi land where you can actually feel like you accomplish something than interacting with the human race.
Frankly, a lot of MMORPG economies almost look preferable these days, and nearly as believable. At least in quite a few you can personally manufacture something and at least have a possibility of making money that's relevant. On Earth, rather challenging. Etsy for example:
Only 26% of Etsy shops are successful and run as full-time businesses, or 74% of all Etsy businesses eventually fail.
Average Etsy seller makes $2,900 per year
Almost every part of the world economy seems designed to punish every member for not being born rich and a celebrity at birth. What's the best way to get followers online and be an "influencer"? Already be a rich celebrity who's influential. Most followed on Instagram - Christiano Ronaldo (635m), Leo Messi (504m), Selena Gomez (425m), Kylie Jenner (398m), Dwayne Johnson (396m), ect ... The top 50 is pretty much universally previously known athlete, actor/actress, musician names. "Normal" influencers are an order of magnitude or further away down in the 10m, 1m, 500k range. It's simply another way to make even more money, have even more fame, be even more self involved, and take even more of the same photos.
One part that's been really bothersome lately is how many games actually seem better implemented than the "real" world. Farming Simulator being one of the perennial cases. The equipment is implemented down to the individual bolts and seals on the engines, and you can probably print out the CAD models and manufacture your own tractor they're so detailed. Yet the game actually implements numerous technologies that the "real" farming consistently refuses. Quicker iterations, quicker development, quicker releases and responsiveness to customers. Intermediate cost farming equipment for the starting farmer, bicycle and human powered equipment with low yearly input costs. The "real" farming sector appear unable to do little other than offer the same $500,000 super-rigs they've been offering for years. There was a post a while back where the Farming Simulator people actually complained to the John Deere's of the world "common guys, how about some entry level stuff, we don't have anything to offer our players."
Anyways, TLDR, would have quit, uninstalled, and then burned the computer in the yard a long time ago.