OpenLoco: An open source re-implementation of Chris Sawyer's Locomotion
github.com
github.com
Other open source implementations of Sawyer's works include OpenTTD and OpenRCT2.
Has the situation changed? Or are they just bold enough to do it anyway because they think that Chris won't ever sue them anyway (or they would have an easy time of getting that case dismissed)?
Also we've never heard of this agreement.
https://forums.somethingawful.com/showthread.php?threadid=37...
> Too bad Sawyer (or Atari?) wouldn't let fans modify Locomotion like Transport Tycoon Deluxe
I can't find the original discussion (I don't even remember which forum it was on) but maybe "agreement" was a bit of a misnomer. I think people deliberately wanted to stay clear of Locomotion because they were scared that it would put OpenTTD on the radar or something...
It is kind of like the difference between Roller Coaster Tycoon 1 vs 2; there are more pieces (you can go diagonal and there are choices of curve radius that impact speed), there are more train types, etc.
But if you like to help finding (or even fixing) bugs, then that alone should be reason enough to play OpenLoco right now :)
in the official release it was so bad it was unplayable, even with a small network