That doesn't really make any sense. Move semantics aren't meant to mitigate complexity of function overloading. It's more like, it uses function overloading as part of its implementation.
I do strongly prefer Rust's strategy of move being the first class citizen (and being destructive), with copy (/clone) layered over the top. But of course C++ got where it is for historical reasons. And I've never used Rust properly so I don't really know if the grass is greener.
> Rust isn't as far back on that road is it pretends and is likely catching up.
This is just vacuous trolling.